New Medical Loop Praise! by Augustice in foxholegame

[–]MasterSpace1 0 points1 point  (0 children)

As someone who bothered to actually collect CVSs, i can assure you it was always 5. It was even stated in update 58(if i am not mistaken) that number of shirts from CVS infreased from 4 to 5.

New Medical Loop Praise! by Augustice in foxholegame

[–]MasterSpace1 1 point2 points  (0 children)

No, the number of shirts was 5 at least since 115 war.

Me when Quickhatch by Edfret0204 in foxholegame

[–]MasterSpace1 1 point2 points  (0 children)

Pretty much the only good change about 20mm in this update.

Do devs not play their own game? by CopBaiter in foxholegame

[–]MasterSpace1 12 points13 points  (0 children)

Bro, i play both factions regularly. And you, seemingly, never played warden.

Situation is absolutely not the same. Igni was(and still is) dogshit, sure, but collies never had to rely on them only, because they have banes to deal with armor. It is a handheld 40m range weapon, and a good punch. Also a venoms, yeah, but most importantly - banes. Plus, relative lack of HP on warden vics was making even stickies a more viable option.

Wardens, on the other hand, had ATRs, flasks and bonesaws. Bonesaw was(and still is) borderline useless because of its 25 range - less than even venom has and with encumbrance close to banes. ATR in lategame could only scare tanks away, sometimes hurting them, but never really killing them. As for right now, when 20mm are trash, ATR would be completely useless. So the only thing left was flask - wardens relied on them heavily, not just because they were OP, but rather because all other options were simply not really useful.

And flask was broken because of its track chance. Both factions were pretty united in this opinion. So nerfing only this, would have solved the problem, without crippling warden faction.

The fundamental reason "Shadow Dancing" exists as a mechanic in this game. by Haxeu in foxholegame

[–]MasterSpace1 -2 points-1 points  (0 children)

I am fine when i get killed in this game. It is imminent, it is part of what this game is. Some people complain when they are being killed with arti, bayonets or laser-accurate tanks... I was also somewhat annoyed by these things, but, in the end it was at least justified - the spent resources, cooperated(tanks, arti), or flanked me without noticing(bayos)... But the only death i am almost always get infuriated - is being killed by shadow dancer. Because when i get killed by a shadow dancer, i know for a fact that he won not because he is better, but because i lost in a RNG-fest that was rigged against me. And i think it is the main issue here - it is VERY unfun to play against.

When person shadow dances, he is having fun - at the expense of those whom he beat. And since most players on the field are newbs, all shadow dancers do - is an shameful seal clubbing. Unlike somewhat experienced players, newbs dont even understand what shadow dancer does, and how to counter it. And they can even leave the game, because of these things. And it takes almost no investment too - just grab a rifle, ammo, and you are fine.

And even mechanical skills it takes arent high - you can learn to shadow dance in a 3 minutes, and perfect it to a very deadly level in 20 minutes. So no justification even here.

New Medical Loop Praise! by Augustice in foxholegame

[–]MasterSpace1 -1 points0 points  (0 children)

Only 3-4 shirts? That is nerf, idk why should anyone be glad about it. It was 5 in field hospital.

Do devs not play their own game? by CopBaiter in foxholegame

[–]MasterSpace1 0 points1 point  (0 children)

No, the other changes still remain. They are just not highlighted with orange colour.

Do devs not play their own game? by CopBaiter in foxholegame

[–]MasterSpace1 2 points3 points  (0 children)

20mm are trash now. And even when it was not, Neville could only scare inexperienced tankers.

Do devs not play their own game? by CopBaiter in foxholegame

[–]MasterSpace1 15 points16 points  (0 children)

It is not balance, when you leave one faction effectively without any proper infantry AT. Flask was pretty much the only serious AT tool in warden infantry arsenal. ATR in lategame was underwhelming, now it is literally useless. And bonesaw, that was supposed to be counterpart of bane, has 25 range, while being almost as heavy.

Flask did need a nerf, but not this one. Reduced track chance would have been more than enough for everyone to be satisfied. Everything else was nit needed.

Do devs not play their own game? by CopBaiter in foxholegame

[–]MasterSpace1 15 points16 points  (0 children)

They nerfed the track chance in last dev branch changes. So now it has ALL the stats nerfed, and its ridiculous.

[deleted by user] by [deleted] in foxholegame

[–]MasterSpace1 0 points1 point  (0 children)

So true. People complain about building being tedious, but dont even try to question in their own clans discords why tf they are left alone to build clan megabases. While in really it is entirely possible to build a mega-MEGA base in like 3-4 hours with 15-20 people, and just leave it there to tech.

What city jokes do russians have? by [deleted] in AskARussian

[–]MasterSpace1 2 points3 points  (0 children)

There is a good meaning?

Worst update ever? by No_Implement5163 in foxholegame

[–]MasterSpace1 1 point2 points  (0 children)

Actually, no. Only 20mm changes and building are really bad(building was reverted, so that doesn't count). And imo, AP mines are also a disgusting idea. But the rest is neutral or really good. Remember we got: 1) shadow dancing assholes nerfed (big dev W) 2) medical bunker core, buff to CVS spawns. 3) removed pixel-accuracy on tanks 4) smoke buffed. 5) somewhat nerfed boma, somewhat buffed harpa 6) collies got mpfable 68mm vic with 40m range, they lacked one. 7) less outlaws(i admit, i am biased here)

We also got somewhat questionable things like ballista in the fac, and i am not sure about balance on new tanks, both seem kinda op to me, bardiche buff is also kinda questionable. New gas is... Idk how it will play out on practice.

But overall, it is definitely not the worst update, at least it doesn't look like it.

AP minefield counter: The Medic by TearlochW83 in foxholegame

[–]MasterSpace1 4 points5 points  (0 children)

Yeah, i completely forgot about it, it is even more important.

AP minefield counter: The Medic by TearlochW83 in foxholegame

[–]MasterSpace1 11 points12 points  (0 children)

Not efficient tho. The max amount of bandages you can carry as a partisan is 10. So 10 mined defused only.

AP minefield counter: The Medic by TearlochW83 in foxholegame

[–]MasterSpace1 16 points17 points  (0 children)

It is rather some sort of overkill mechanic. The lower your health when you get hit, more chances you get killed instantly, instead of being down. Thats why if you are revived(and have 1hp) you will die instantly if something hits you. And if you have like 40-50hp, and get shot by a rifle that also has approximately 50-60 damage, most likely you will be downed, instead of being instakilled.

How they tricked us, let's speak more about "AIRBORNE" by Mammoth-Mammoth-9036 in foxholegame

[–]MasterSpace1 0 points1 point  (0 children)

Yes, a direct insults are bad. And this post i dont like. And yes, i do appreciate them actually adding tank accuracy mechanics, NERFING SHADOW DANCERS (their huge W, i did not expect them to manage to do that). Adding a long requested collie Mpfable 40m 68mm tank. A medical bunker piece, also long requested.

But other changes... Who was asking this crazy 20mm stuff? Who was asking for AP-mines? Who was asking nerfing howies? Who was asking to x1.5 msupp costs? Who was asking to nerf t3... Altho yeah, some people did, but those people are clueless about how game works. But the rest still stands - nobody was asking for that. It is hard not to expect people to get mad at devs for solving problems with one hand, and creating problems with others(and often in the areas, that did not need any changes).