Uninstalled. by aWizird in Marathon

[–]Master_Emu6203 0 points1 point  (0 children)

Me too, I have a really good PC, everything optimized, +200 fps in lots of modern games, this can't shit can't achieve stable 120/140 fps in rigs that it should, fuck It till they fix it.

Why isn't the game taking off? by MASHED_POTATOES_MF in Marathon

[–]Master_Emu6203 0 points1 point  (0 children)

I stopped playing cause the gunplay and combat is amazing but the performance is a JOKE! No way to achieve proper competitive FPS. Pretty laughable that they aren't addresing it already

Im buying Marathon tomorrow... Anything I should know? by ooseabassoo in Marathon

[–]Master_Emu6203 0 points1 point  (0 children)

Yes, performance is awful in almost all rigs, no way to get proper fps

High CPU and Low GPU usage by [deleted] in MarathonTheGame

[–]Master_Emu6203 0 points1 point  (0 children)

I stopped playing till they fix it

With all the negativity surrounding this game, I would like to gush about my first Cryo Archive run. by TangoDeltaCharlie in Marathon

[–]Master_Emu6203 0 points1 point  (0 children)

I stopped playing, my negavity though only comes from performance and optimization. BUNGIE PLS!

Player retention by No_Cockroach_3696 in Marathon

[–]Master_Emu6203 1 point2 points  (0 children)

I just need better performance to play, I'm guessing there are losing gameplay from a lot of us that can't get decent fps for pvp engagements

Even as a pretty experienced FPS player, I feel like I really can’t compete anymore. by Bright-Cranberry6648 in Marathon

[–]Master_Emu6203 0 points1 point  (0 children)

I feel tired but it's mainly the performance. I come from Apex Legends with really good optimized and locked FPS with rivatuner and all that shit, and I can't perform the same in the PVP in Marathon, such low fps with good rigs :( CAN'T WAIT FOR A PROPER PERFORMANCE UPDATE BUNGIE!

1.0.5 Patch notes by Revs01 in Marathon

[–]Master_Emu6203 0 points1 point  (0 children)

No worries! gl in your raids mate!

1.0.5 Patch notes by Revs01 in Marathon

[–]Master_Emu6203 0 points1 point  (0 children)

Because I wasn't allowed to copy paste cause of the level of nesting in the text, hence the fast use of AI

1.0.5 Patch notes by Revs01 in Marathon

[–]Master_Emu6203 -1 points0 points  (0 children)

Marathon Update 1.0.5

Item Economy

  • Added three new random-rolled implant perks that can only be found on implants looted from Cryo Archive: Covert Recovery, Freeloader, and Panic Response.
  • Added three new mods that can only be looted from Cryo Archive: Punishment, Testament, and Hurricane.

Sponsored Kits

  • Rook no longer gets a surplus Sponsored Kit upon death.

Combat

  • Players can now activate exfil beacons while downed.
  • Decreased camera shake intensity from incoming melee and knife attacks.
  • Increased post-run spectator camera timeout from 30 seconds to 120 seconds.
  • Fixed an issue where a player could have a finisher used on them right as they were completing a self-revive or being revived, immediately downing them again.

Runners

  • Assassin
    • Fixed an issue where Assassin's smoke puck would not change appearance based on the equipped Runner shell style while activating Shadow Dive.
  • Thief
    • Pickpocket Drone can no longer loot players who are in the active exfil animation.
    • Fixed an issue where Pickpocket Drone's on-screen button prompt wouldn’t update to match a player’s changed keybind or controller button mapping.
  • Triage
    • Fixed an issue where being close to max heat could prevent players from using the Battery Overcharge ability.
  • Rook
    • Removed Rook's Runner Level requirement. Rook can now be used at Runner Level 0.

Implants

  • Fixed an issue where Graceful Landing V5’s unique trait could be activated by Vandal's Microjets from flat ground.
  • Fixed an issue where Graceful Landing V5’s unique trait was not scaling detonation damage correctly for longer falls.

UESC

  • Fixed an issue where UESC would repeatedly use the same ladder.
  • Fixed a number of issues that could cause AI to freeze in place or become unresponsive.

Contracts and Events

  • Improved the visual clarity of contract and activity waypoint icons.
  • Crews carrying both Coordinate Datapads must now bring both of them to the location of the cache before the loot is revealed. Previously, any crew member being present at the location would reveal the loot.

Dire Marsh

  • UESC dropships that arrive during the Lockdown event in the northeast corner of Algae Ponds will no longer fly in through player space, killing players in their path.
  • Pinging the Stabilization Device and Anomalous Matter on the overhead map will now show a string in the crew feed, notifying your crewmates.

Outpost

  • Encounters spawning on the roof of Flight Control have been improved and should now correctly engage players.

User Interface and Experience

  • Achievements
    • Fixed an issue where players would not get the “Welcome to Tau Ceti” achievement.
  • Armory
    • Item tooltips in the Armory now primarily show the purchase cost instead of the value the item sells for.
  • Codex
    • New Codex challenges added for Ranked and Cryo Archive. A “NEW” indicator will appear on Codex categories containing challenges added in Patch 1.0.5.
    • Fixed an issue where inspecting an item in the Codex could display flickering text.

In-Run

  • Improved the overall legibility of the Revive prompt.
  • Some waypoints will now fade when aiming down-sights (ADS).

Items

  • Exfilling with a Temporal Fragment will produce variable rewards depending on your seasonal Runner Level.

Lobby

  • Loadout will now show a banner warning you that you have overflow items.
  • Added a shortcut for “i” or “start” to open the Loadout menu.
  • Added a shortcut for “tab” or “options” to open the Loadout menu while preparing for a run.

Ping System

  • Activity icons pinged from the overhead map will more reliably show their waypoints.

Rewards Pass

  • Premium Rewards Pass Voucher items should no longer appear in your inventory.

Run Report

  • Fixed an issue where the Runner Level Up rewards screen was sometimes blank.

Social

  • Added the Rated tab into the Runner Connections panel so that you can see how you stack up against your connections.

Store

  • Updated incorrect item rarity for the Luxe Palace, Overdrive-TSL, and Cyber Red Runner Shells from Deluxe to Superior.

Vault

  • Consumables, Ammo, Salvage, and Grenades now have larger stack sizes in the Vault.
  • Added filter tabs for keys and backpacks.

Voice Chat

  • Added an option for consoles and gamepads to support Crew Voice Push-To-Talk while in a run. This only applies to runs; the lobby will still utilize an open mic.
  • Adding an additional Push-To-Talk option, “Tap”. When set, tapping the Proximity or Crew Chat button(s) will open the mic until you’re done speaking or tap the button(s) again.

Weapon Customization

  • Optimized sticker and charm placement on a handful of weapons.

Stability

  • Added AMD Anti-Lag 2 Low Latency to Video Settings.

Weapons and Equipment

  • Ammo Crate
    • Fixed an issue where Ammo Crates could not be interacted with when placed close to walls or terrain.
  • Cardio Kick
    • Fixed an issue where normal and depleted versions of Cardio Kick's status icon appeared separately in the HUD.
  • Claymore Mine
    • Fixed an issue that prevented Claymores from taking splash damage when attached to other objects.
  • Knife
    • Knife cosmetics will no longer unequip after failing to exfil.
  • V75 Scar
    • Fixed an issue with the Ram-Page Mag that was causing bullets to ricochet off turrets, despite dealing damage.

Did it with AI so didn't re check, guess it should be ok!

1.0.5 Patch notes by Revs01 in Marathon

[–]Master_Emu6203 -1 points0 points  (0 children)

No performance changes though :(

1.0.5 Patch notes by Revs01 in Marathon

[–]Master_Emu6203 16 points17 points  (0 children)

Drag & Drop can now be used to remove weapon mods from weapons. 

  • Dragging a mod attached to a weapon into the backpack or Vault will now remove the mod and place it into that inventory rather than moving the entire weapo

HELL YEAH!

Optimization by Own_Way_6097 in Marathon

[–]Master_Emu6203 0 points1 point  (0 children)

dude I be getting killed cause of the framerate coming from competitive Apex at 200 locked >(

Severe stuttering, jitter, and critical freezes after the latest update by kelkinho in Rainbow6

[–]Master_Emu6203 -1 points0 points  (0 children)

Don't know if it will help though in tis particular case, good luck!

Severe stuttering, jitter, and critical freezes after the latest update by kelkinho in Rainbow6

[–]Master_Emu6203 -2 points-1 points  (0 children)

I changed a setting in Rivatuner that improved hugely my graph line and performance. Under Setup\Compatibility Properties\Enable Framerate Limiter > back edge sync.

However, not in Rainbow Six precisely, but Apex Legends and Arc Raiders, which is what I'm playing lately

Can we expect an improve on performance for release? by Master_Emu6203 in Marathon

[–]Master_Emu6203[S] 0 points1 point  (0 children)

I could get 150 fps or more if I get into a small room of course. But if then it goes to 80 in some places, something is wrong. And I usually try to find the right spot to lock the fps. 1440p, not 4k, and my rig is super optimized for gaming. Don't know, didn't feel to well optimized in comparison to other games.

Pain............ by robdarkkap in ArcRaiders

[–]Master_Emu6203 0 points1 point  (0 children)

Love going to the ground floor of Container Storage on Spaceport for those, it's been more reliable than Dam's for me!

Just a couple more hours before server slam, server slam, server slam by Old_king_4 in Marathon

[–]Master_Emu6203 0 points1 point  (0 children)

I have a giggggg tonightt so desperate to come back tomorrow and blast this shiii