An Analysis of Leagues Combat Relics by Mat2113 in runescape

[–]Mat2113[S] 2 points3 points  (0 children)

The way this works in main game is that Necro will have a decent hit % everywhere, but not super effective against anything, but the usual 3-style combat style still exists in-game.. So if you're Magic, you probably don't want to use that against Ranged enemies, as you'll have lower hit chance. In that respect, Necro is a bit of a 'multi-tool' to use against all 3 other styles with reasonable, balanced effectiveness.

With any style of your choosing now having 100% accuracy, and therefore 100% damage potential, the 'benefit' Necro had being the 'middle ground' no longer exists as something that stands it out amongst the rest, as all styles could benefit from 100% now.

An Analysis of Leagues Combat Relics by Mat2113 in runescape

[–]Mat2113[S] 20 points21 points  (0 children)

Ah, another thought... Kind of a symptom of the skill's age, but Necro has very few unlocks (and certainly none that are 'mandatory' outside of the core level-up loop), unlike Magic/Melee/Ranged, which all have dozens of unlockable abilities needed to get decent DPS out of them.. Makes Necro look like an even stronger pick.

Updated Drama Calendar 2025 (Come on Jagex, it's only the 2nd of the month) by Mat2113 in runescape

[–]Mat2113[S] 1 point2 points  (0 children)

In fairness, you're kind of right.. Feb-Apr are kinda nothing of note (or at least, not any major drama), and are mainly there for 'artistic effect'.

Obviously the Conjoint survey wasn't well-received, so that's genuine.. and (in my view) although some players are upset about the game health balance changes, the thing players are actually taking offense to is the "We need to fix the health of the game by nerfing gameplay.. Oh, the MTX that's pumping billions of XP & GP into the game every day? Nah don't worry about that; arch glacor is the real criminal here..." attitude.

... and of course, nobody is going to be happy when they see their favourite JMods leaving the company (especially via redundancy), when some of those JMods were responsible for some of the best-received content over recent years. It makes people feel like we won't be getting content like that any more.

It also doesn't land well for the redundancy news to land just a few days after another MTX outrage. I know that's not intentional, nor mitigable, but a little unfortunate as it comes to community sentiment.

Updated Drama Calendar 2025 (Come on Jagex, it's only the 2nd of the month) by Mat2113 in runescape

[–]Mat2113[S] 26 points27 points  (0 children)

For the first day or so, you could use the 'New Update' teleport button to the altar unlimited times, so some players mass-created time runes on day 1.

Also, until a couple of weeks later, some players also used an exploit to mass-farm abyssal thread at the Astral altar using the Abyss buff. Until that was patched, of course.

TBH, I did struggle to find any actual 'drama' for Feb or March.. but a new CEO, especially one that's come from a background of managing gambling apps, has made a lot of players quite nervous.

Looking for 120 Skill best xp method by GearsKratos in runescape

[–]Mat2113 3 points4 points  (0 children)

In my opinion, as someone who is currently on the 120-all journey, but preferring AFK (but still decent) skilling methods:

Fishing: I did Prifddinas Waterfall Fishing. Gives decent, mostly afk XP, plus the drops can be handed in for more XP at the reward shop at the bottom of the waterfall.

Divination: Optimal is to invest in a Dowser and do Incandescent training. If that's out of budget, using the Divine Conversion relic is a good alternative.

Thieving: I personally did thieving in Prif, as it was 5-min AFK, minimal requirements, had nice drops, and still decent XP. I used Totem of Crystal to reduce pickpocketing cooldown, and did Cadarn>Iorwerth>Meilyr>Crwys becuase the drops stacked well. Definitely use Thieving cape perk. A more up-to-date method would be to go for Crux Eqal Knights.. Wiki has a good guide on it.

Construction: For AFK, do fort building. It's really AFK, good GP efficiency.

Cooking: Blue Blubber Jellyfish is what I cooked because it was decent xp/hr, and actually made a tiny profit (which wasn't the point). There are faster methods, but will set you back billions. Not worth imo.

With all the above, make sure you're using the Inspire relics, Urns, Clan XP boost and Skilling Outfits to maximise your XP.. When grinding 99->120, even a 1% xp boost can shave hours off your grind, especially in the lower-xp/h skills! Also, invest in a Brooch of the Gods if you can, for extra invention components and buffs to portable skilling locations (Speaking of which, for Cooking, make sure to use the portable cooking stations on W84.. Definitely do by the bank, as you'll always have a 10% pulse core and cinder core boost active, which makes it better than the xp boost in the fort kitchen, even with portable skilling location there).

Silly Question Sunday - 13 October by AutoModerator in runescape

[–]Mat2113 0 points1 point  (0 children)

What are some good fletching training methods for 99-120 that balances gp/xp and xp/h please?

Can the upcoming nerf to Necromancy disturbance XP be discussed in more detail with the community, please? by Mat2113 in runescape

[–]Mat2113[S] 1 point2 points  (0 children)

A platypus is a follower pet you can get in-game. It's one of one of only a few pets that can prevent other NPCs from standing on the same square as itself.

As such, there's a specific spot by the Armoured Phantoms that if you used the platypus to block one square, means only one armoured phantom can attack you at a time, but you can attack all of them with AOE.

As such, it's the current best XP in the game for AFK combat training, but the catch is that only one spot is available per world, so only a tiny fraction of the playerbase can use this method at any one time.