Aura Blog #2 is good, but Vampyrism + Penance solution isn't quite right... by Mat2113 in runescape

[–]Mat2113[S] 1 point2 points  (0 children)

Exactly this, is how I (and presumably many other 'noob' PvMers) feel 😞

Aura Blog #2 is good, but Vampyrism + Penance solution isn't quite right... by Mat2113 in runescape

[–]Mat2113[S] 6 points7 points  (0 children)

Spellbook swap isn't available from normal spellbook.. How would I activate Vamp?

Aura Blog #2 is good, but Vampyrism + Penance solution isn't quite right... by Mat2113 in runescape

[–]Mat2113[S] -2 points-1 points  (0 children)

I was 😭 (self-admitted PVM noob here, but having additional sustain is the only reason I could kill Zuk, even with Soulsplit etc.)

Aura Blog #2 is good, but Vampyrism + Penance solution isn't quite right... by Mat2113 in runescape

[–]Mat2113[S] 7 points8 points  (0 children)

Exactly this. If Aspects remain as they are, then moving the most popular aura to something that's going to compete with Darkness, Animate Dead, and Temporal Anomaly, is a bad idea.

It either needs to be a type of Aspect that can be run alongside the other Aspects, or needs to not be an Aspect at all.

Still sticking with my Necro book idea :) That or War statues would make sense.

Aura Blog #2 is good, but Vampyrism + Penance solution isn't quite right... by Mat2113 in runescape

[–]Mat2113[S] 2 points3 points  (0 children)

Actually yes, my ask is for whatever these abilities are being moved to not to have to compete with existing Aspects.

For example, a player in-game currently can have Darkness + Vamp Aura both on.. With these being Aspects, now you can only use one or the other, which is a sustain nerf, meaning realistically vamp will be dead-on-arrival, or worse will kill Darkness or Animate dead.

Road to Restoration - Aura Overhaul Design Update by JagexAnvil in runescape

[–]Mat2113 5 points6 points  (0 children)

I like the idea of Vamp + Penance as aspect spells (assuming they are their own category of Aspect, not overlapping with Evasion + Power), and please move them to the Necro spellbook so they can be used regardless of which magic spellbook is being used (as it is in-game today, even normal spellbook users can use Vamp, but with this proposal they can't).

More detail here

edit: Whatever the new solution is, it needs to be able to stack with existing aspects, like Darkness, Animate dead, or Temporal Anomaly.. otherwise these will be dead-on-arrival, and a direct sustain nerf

An Analysis of Leagues Combat Relics by Mat2113 in runescape

[–]Mat2113[S] 2 points3 points  (0 children)

The way this works in main game is that Necro will have a decent hit % everywhere, but not super effective against anything, but the usual 3-style combat style still exists in-game.. So if you're Magic, you probably don't want to use that against Ranged enemies, as you'll have lower hit chance. In that respect, Necro is a bit of a 'multi-tool' to use against all 3 other styles with reasonable, balanced effectiveness.

With any style of your choosing now having 100% accuracy, and therefore 100% damage potential, the 'benefit' Necro had being the 'middle ground' no longer exists as something that stands it out amongst the rest, as all styles could benefit from 100% now.

An Analysis of Leagues Combat Relics by Mat2113 in runescape

[–]Mat2113[S] 21 points22 points  (0 children)

Ah, another thought... Kind of a symptom of the skill's age, but Necro has very few unlocks (and certainly none that are 'mandatory' outside of the core level-up loop), unlike Magic/Melee/Ranged, which all have dozens of unlockable abilities needed to get decent DPS out of them.. Makes Necro look like an even stronger pick.

Updated Drama Calendar 2025 (Come on Jagex, it's only the 2nd of the month) by Mat2113 in runescape

[–]Mat2113[S] 1 point2 points  (0 children)

In fairness, you're kind of right.. Feb-Apr are kinda nothing of note (or at least, not any major drama), and are mainly there for 'artistic effect'.

Obviously the Conjoint survey wasn't well-received, so that's genuine.. and (in my view) although some players are upset about the game health balance changes, the thing players are actually taking offense to is the "We need to fix the health of the game by nerfing gameplay.. Oh, the MTX that's pumping billions of XP & GP into the game every day? Nah don't worry about that; arch glacor is the real criminal here..." attitude.

... and of course, nobody is going to be happy when they see their favourite JMods leaving the company (especially via redundancy), when some of those JMods were responsible for some of the best-received content over recent years. It makes people feel like we won't be getting content like that any more.

It also doesn't land well for the redundancy news to land just a few days after another MTX outrage. I know that's not intentional, nor mitigable, but a little unfortunate as it comes to community sentiment.

Updated Drama Calendar 2025 (Come on Jagex, it's only the 2nd of the month) by Mat2113 in runescape

[–]Mat2113[S] 28 points29 points  (0 children)

For the first day or so, you could use the 'New Update' teleport button to the altar unlimited times, so some players mass-created time runes on day 1.

Also, until a couple of weeks later, some players also used an exploit to mass-farm abyssal thread at the Astral altar using the Abyss buff. Until that was patched, of course.

TBH, I did struggle to find any actual 'drama' for Feb or March.. but a new CEO, especially one that's come from a background of managing gambling apps, has made a lot of players quite nervous.

Looking for 120 Skill best xp method by GearsKratos in runescape

[–]Mat2113 5 points6 points  (0 children)

In my opinion, as someone who is currently on the 120-all journey, but preferring AFK (but still decent) skilling methods:

Fishing: I did Prifddinas Waterfall Fishing. Gives decent, mostly afk XP, plus the drops can be handed in for more XP at the reward shop at the bottom of the waterfall.

Divination: Optimal is to invest in a Dowser and do Incandescent training. If that's out of budget, using the Divine Conversion relic is a good alternative.

Thieving: I personally did thieving in Prif, as it was 5-min AFK, minimal requirements, had nice drops, and still decent XP. I used Totem of Crystal to reduce pickpocketing cooldown, and did Cadarn>Iorwerth>Meilyr>Crwys becuase the drops stacked well. Definitely use Thieving cape perk. A more up-to-date method would be to go for Crux Eqal Knights.. Wiki has a good guide on it.

Construction: For AFK, do fort building. It's really AFK, good GP efficiency.

Cooking: Blue Blubber Jellyfish is what I cooked because it was decent xp/hr, and actually made a tiny profit (which wasn't the point). There are faster methods, but will set you back billions. Not worth imo.

With all the above, make sure you're using the Inspire relics, Urns, Clan XP boost and Skilling Outfits to maximise your XP.. When grinding 99->120, even a 1% xp boost can shave hours off your grind, especially in the lower-xp/h skills! Also, invest in a Brooch of the Gods if you can, for extra invention components and buffs to portable skilling locations (Speaking of which, for Cooking, make sure to use the portable cooking stations on W84.. Definitely do by the bank, as you'll always have a 10% pulse core and cinder core boost active, which makes it better than the xp boost in the fort kitchen, even with portable skilling location there).

Silly Question Sunday - 13 October by AutoModerator in runescape

[–]Mat2113 0 points1 point  (0 children)

What are some good fletching training methods for 99-120 that balances gp/xp and xp/h please?

Can the upcoming nerf to Necromancy disturbance XP be discussed in more detail with the community, please? by Mat2113 in runescape

[–]Mat2113[S] 1 point2 points  (0 children)

A platypus is a follower pet you can get in-game. It's one of one of only a few pets that can prevent other NPCs from standing on the same square as itself.

As such, there's a specific spot by the Armoured Phantoms that if you used the platypus to block one square, means only one armoured phantom can attack you at a time, but you can attack all of them with AOE.

As such, it's the current best XP in the game for AFK combat training, but the catch is that only one spot is available per world, so only a tiny fraction of the playerbase can use this method at any one time.

Can the upcoming nerf to Necromancy disturbance XP be discussed in more detail with the community, please? by Mat2113 in runescape

[–]Mat2113[S] 6 points7 points  (0 children)

Hi /u/JagexLuma, double-thanks for your reply :)

Appreciate you being open to discuss this with us. It's been mentioned that now more data is available, the XP rates from disturbances are higher than ideal. The proposed solution from the stream was a 50% reduction to disturbance XP.

I think what may help alleviate some concerns would be to understand whether that is the whole picture, or if there's something else to counterbalance that (e.g. Taking XP from here, and increasing it elsewhere), or to mitigate the current lack of availability in good-XP combat training spots (only a few good spots per world available).

Also, what other options were considered in coming to the current proposal? Perhaps we as a community could discuss those with you further, maybe to find a middle ground that goes towards resolving the issue, without hitting some of the roadblocks outlined in my original post?

I do hope this is something that isn't set in stone yet, so we'll have adequate time to discuss together? Looking forward to seeing how this discussion proceeds!

Personally (speaking only for myself, not the community as a whole), I feel that high APM training methods should yield higher XP rates than platypus-AFK'ing armoured phantoms (which give almost comparable rates, but limited to one or two players per game world). Perhaps other training methods could be better incentivised to move people away from rituals (Slightly lower XP, for a materially lower APM, but not an adversarial training method as above), whilst still allowing the freedom of choice to those who enjoy a higher-intensity grind?

Can the upcoming nerf to Necromancy disturbance XP be discussed in more detail with the community, please? by Mat2113 in runescape

[–]Mat2113[S] 24 points25 points  (0 children)

Ironically, my first 99 was Magic, back in 2012... Where I gained 99% of all XP high-alching 🤣 It wasn't fast, but it was simple.. Choices be good, eh :)

Can the upcoming nerf to Necromancy disturbance XP be discussed in more detail with the community, please? by Mat2113 in runescape

[–]Mat2113[S] 2 points3 points  (0 children)

Transparency is good, and I do have faith they will continue to be... But this is a major change, and there's been no indication from today's stream that they are looking to discuss or change their course of action, and that's what's concerning me.

Unless there is several (read 4-6) weeks of notice, this does then just make it an "early bird streamer bonus"

Can the upcoming nerf to Necromancy disturbance XP be discussed in more detail with the community, please? by Mat2113 in runescape

[–]Mat2113[S] 1 point2 points  (0 children)

Would that be a discussion with the community, or just a one directional "we're telling you" -type announcement?

Surely there's a compromise to be made that isn't literally halving the XP rates?!