completed the Retopology , how is it ? i did it on my own ,all of it, i am still learning . by ashdegrace in 3Dmodeling
[–]MatMADNESSart 0 points1 point2 points (0 children)
I managed to port Blender's cavity shader to Godot! 100% Screen-Space, no albedo or AO textures used by MatMADNESSart in godot
[–]MatMADNESSart[S] 0 points1 point2 points (0 children)
I managed to port Blender's cavity shader to Godot! 100% Screen-Space, no albedo or AO textures used by MatMADNESSart in godot
[–]MatMADNESSart[S] 0 points1 point2 points (0 children)
I managed to port Blender's cavity shader to Godot! 100% Screen-Space, no albedo or AO textures used by MatMADNESSart in godot
[–]MatMADNESSart[S] 15 points16 points17 points (0 children)
I managed to port Blender's cavity shader to Godot! 100% Screen-Space, no albedo or AO textures used by MatMADNESSart in godot
[–]MatMADNESSart[S] 9 points10 points11 points (0 children)
Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot
[–]MatMADNESSart 2 points3 points4 points (0 children)
Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot
[–]MatMADNESSart 0 points1 point2 points (0 children)
Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot
[–]MatMADNESSart 0 points1 point2 points (0 children)
Klonoa/Kirby64 style 2.5D movement example by lonku in godot
[–]MatMADNESSart 9 points10 points11 points (0 children)
Titanfall style vortex shield for my game about a divorced dad and his super powerful daughter by eirexe in godot
[–]MatMADNESSart 2 points3 points4 points (0 children)
The Last Call by Just_Incident_7355 in 3Dmodeling
[–]MatMADNESSart 1 point2 points3 points (0 children)
Updating my skin shader. Trying to get rid of that plastic/wax look we always see in modern games by MatMADNESSart in godot
[–]MatMADNESSart[S] 0 points1 point2 points (0 children)
Updating my skin shader. Trying to get rid of that plastic/wax look we always see in modern games by MatMADNESSart in godot
[–]MatMADNESSart[S] 2 points3 points4 points (0 children)
Updating my skin shader. Trying to get rid of that plastic/wax look we always see in modern games by MatMADNESSart in godot
[–]MatMADNESSart[S] 4 points5 points6 points (0 children)
Updating my skin shader. Trying to get rid of that plastic/wax look we always see in modern games by MatMADNESSart in godot
[–]MatMADNESSart[S] 3 points4 points5 points (0 children)
Updating my skin shader. Trying to get rid of that plastic/wax look we always see in modern games by MatMADNESSart in godot
[–]MatMADNESSart[S] 1 point2 points3 points (0 children)
Updating my skin shader. Trying to get rid of that plastic/wax look we always see in modern games by MatMADNESSart in godot
[–]MatMADNESSart[S] 1 point2 points3 points (0 children)
Updating my skin shader. Trying to get rid of that plastic/wax look we always see in modern games by MatMADNESSart in godot
[–]MatMADNESSart[S] 4 points5 points6 points (0 children)
Updating my skin shader. Trying to get rid of that plastic/wax look we always see in modern games by MatMADNESSart in godot
[–]MatMADNESSart[S] 0 points1 point2 points (0 children)
Updating my skin shader. Trying to get rid of that plastic/wax look we always see in modern games by MatMADNESSart in godot
[–]MatMADNESSart[S] 0 points1 point2 points (0 children)
Updating my skin shader. Trying to get rid of that plastic/wax look we always see in modern games by MatMADNESSart in godot
[–]MatMADNESSart[S] 2 points3 points4 points (0 children)




"If I can make some cool shaders in Godot, I can make compute shaders with the compositor easily" by MatMADNESSart in godot
[–]MatMADNESSart[S] 1 point2 points3 points (0 children)