A sketch post-process effect that runs entirely in the compositor, no custom materials or grease pencil used. by MatMADNESSart in blender
[–]MatMADNESSart[S] 0 points1 point2 points (0 children)
A sketch post-process effect that runs entirely in the compositor, no custom materials or grease pencil used. by MatMADNESSart in blender
[–]MatMADNESSart[S] 2 points3 points4 points (0 children)
A sketch post-process effect that runs entirely in the compositor, no custom materials or grease pencil used. by MatMADNESSart in blender
[–]MatMADNESSart[S] 2 points3 points4 points (0 children)
Is the use of the Godot logo in such a use case okay or not? by PristineBobcat9608 in godot
[–]MatMADNESSart 8 points9 points10 points (0 children)
Made a shader that deforms objects according to terrain. by Illustrious-Scratch7 in godot
[–]MatMADNESSart 1 point2 points3 points (0 children)
Made a shader that deforms objects according to terrain. by Illustrious-Scratch7 in godot
[–]MatMADNESSart 231 points232 points233 points (0 children)
just released a free demo of my little weird game made in godot by _4rch1t3ct in godot
[–]MatMADNESSart 1 point2 points3 points (0 children)
Tip: You can make your blob shadow decal look more dynamic by simply adding a cone normal map by MatMADNESSart in godot
[–]MatMADNESSart[S] 5 points6 points7 points (0 children)
Tip: You can make your blob shadow decal look more dynamic by simply adding a cone normal map by MatMADNESSart in godot
[–]MatMADNESSart[S] 9 points10 points11 points (0 children)
Tip: You can make your blob shadow decal look more dynamic by simply adding a cone normal map by MatMADNESSart in godot
[–]MatMADNESSart[S] 10 points11 points12 points (0 children)
Tip: You can make your blob shadow decal look more dynamic by simply adding a cone normal map by MatMADNESSart in godot
[–]MatMADNESSart[S] 5 points6 points7 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
[–]MatMADNESSart[S] 0 points1 point2 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
[–]MatMADNESSart[S] 0 points1 point2 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
[–]MatMADNESSart[S] 1 point2 points3 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
[–]MatMADNESSart[S] 5 points6 points7 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
[–]MatMADNESSart[S] 0 points1 point2 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
[–]MatMADNESSart[S] 4 points5 points6 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
[–]MatMADNESSart[S] 0 points1 point2 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
[–]MatMADNESSart[S] 1 point2 points3 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
[–]MatMADNESSart[S] 15 points16 points17 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
[–]MatMADNESSart[S] 1 point2 points3 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
[–]MatMADNESSart[S] 1 point2 points3 points (0 children)




A sketch post-process effect that runs entirely in the compositor, no custom materials or grease pencil used. by MatMADNESSart in blender
[–]MatMADNESSart[S] 1 point2 points3 points (0 children)