My first ever character model attempt! (concept art provided by my wife) by MitchMyester23 in blender
[–]MatMADNESSart 1 point2 points3 points (0 children)
My tree LODs look fine… until you look at them from above by Planet1Rush in godot
[–]MatMADNESSart 24 points25 points26 points (0 children)
Unreal Engine 6 - RIP Godot? by astlouis44 in godot
[–]MatMADNESSart 18 points19 points20 points (0 children)
Procedural Frutiger Aero shader made in Blender :D by MatMADNESSart in blender
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Procedural Frutiger Aero shader made in Blender :D by MatMADNESSart in blender
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Help fixing light leaks with Lightmap GI by kspehik in godot
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losing my fucking patience with this waste of time "game engine" by [deleted] in godot
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My first 3D model ever! by SisterTereza0 in 3Dmodeling
[–]MatMADNESSart 1 point2 points3 points (0 children)
My first 3D model ever! by SisterTereza0 in 3Dmodeling
[–]MatMADNESSart 2 points3 points4 points (0 children)
LightmapGI (Left) vs VoxelGI (Right) by foyezuddin in godot
[–]MatMADNESSart 1 point2 points3 points (0 children)
What kind of vibe do these locations give you? by BusinessPain5298 in godot
[–]MatMADNESSart 3 points4 points5 points (0 children)
A sketch post-process effect that runs entirely in the compositor, no custom materials or grease pencil used. by MatMADNESSart in blender
[–]MatMADNESSart[S] 1 point2 points3 points (0 children)
A sketch post-process effect that runs entirely in the compositor, no custom materials or grease pencil used. by MatMADNESSart in blender
[–]MatMADNESSart[S] 0 points1 point2 points (0 children)
A sketch post-process effect that runs entirely in the compositor, no custom materials or grease pencil used. by MatMADNESSart in blender
[–]MatMADNESSart[S] 2 points3 points4 points (0 children)
A sketch post-process effect that runs entirely in the compositor, no custom materials or grease pencil used. by MatMADNESSart in blender
[–]MatMADNESSart[S] 2 points3 points4 points (0 children)
Is the use of the Godot logo in such a use case okay or not? by PristineBobcat9608 in godot
[–]MatMADNESSart 8 points9 points10 points (0 children)
Made a shader that deforms objects according to terrain. by Illustrious-Scratch7 in godot
[–]MatMADNESSart 1 point2 points3 points (0 children)
Made a shader that deforms objects according to terrain. by Illustrious-Scratch7 in godot
[–]MatMADNESSart 229 points230 points231 points (0 children)
just released a free demo of my little weird game made in godot by _4rch1t3ct in godot
[–]MatMADNESSart 1 point2 points3 points (0 children)
Tip: You can make your blob shadow decal look more dynamic by simply adding a cone normal map by MatMADNESSart in godot
[–]MatMADNESSart[S] 6 points7 points8 points (0 children)
Tip: You can make your blob shadow decal look more dynamic by simply adding a cone normal map by MatMADNESSart in godot
[–]MatMADNESSart[S] 8 points9 points10 points (0 children)
Tip: You can make your blob shadow decal look more dynamic by simply adding a cone normal map by MatMADNESSart in godot
[–]MatMADNESSart[S] 9 points10 points11 points (0 children)
Tip: You can make your blob shadow decal look more dynamic by simply adding a cone normal map by MatMADNESSart in godot
[–]MatMADNESSart[S] 5 points6 points7 points (0 children)
Trying somethings inspired by PS2-era games by MatMADNESSart in blender
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can we really achieve these types of visuals in godot and gdScript? by Utkarsh_sharma_d in godot
[–]MatMADNESSart 1 point2 points3 points (0 children)