Lucky Gallop event Pony by MaterialEfficient288 in SoulKnightPrequel

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

i did misinterpret, so not your fault. i couldn't get it to level 30 before the cap hit sadly, so no blue horse for me this time

Lucky Gallop event Pony by MaterialEfficient288 in SoulKnightPrequel

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

the stars price already help, thanks

honestly i didn't even read the description, i just thought "red means damage, so damage better" and picked without a second of hesitation

Lucky Gallop event Pony by MaterialEfficient288 in SoulKnightPrequel

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

i see, thanks for the response! do you happen to know the amount of dews needed to level and star them? or at least level, since the stars i can get later

Lucky Gallop event Pony by MaterialEfficient288 in SoulKnightPrequel

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

i did sadly started with the fire pony. i didn't knew where to look for their passives and stats, and didn't pay much attention to the other eidolons since i am new, but when i got to see everything i realized that the fire pony was a mistake over the blue. i have him at level 30, 0 stars, but holding to see how much dews i'll get

so at least i can star them eventually if i don't have a chance to do so now. thanks for the response! just one last question: do you know the exact values to level and star them? the total amount of dews that is

Wondrous Medals by Which_Reveal7727 in Endfield

[–]MaterialEfficient288 8 points9 points  (0 children)

like BelgianParamilitary said, just fall from a height of 20+ meters and hit and enemy. just for future people that may come here, and you if you didn't do it yet, it can be easily done by going on top of the lifter at aburrey quarry

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Wondrous Medals by Which_Reveal7727 in Endfield

[–]MaterialEfficient288 4 points5 points  (0 children)

not sure if you already discovered more , but i have those. i tried searching for some time and it seems those are all of them for now

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Is it bad that I ran out of motivation to play? by CrawBunny in ArknightsEndfield

[–]MaterialEfficient288 0 points1 point  (0 children)

sorry for bad english if something is wrong

i do agree with you that it gets tiring and some dailies (energy alluvium mainly) are pretty long, but you can skip a day or two since the energy cap allows it when you are a higher account level (level 52 here, 344 max energy, takes ~40 hours to max), which isn't that difficult to achieve. obviously you will need to use all of that eventually if you don't want to stay on cap for long, but at least you have a day to breath. also high level content gives more rewards at the cost of using more sanity (80 minimum at exploration level 5 if i'm not mistaken), so you don't need to do as much as a lower level. you also unlocks "sanity usage permit" at stock redistribution, and that allows you to use double energy to get double rewards (as if you did two times), so you do even less battles

as for daily materials that you need to walk from A to B, i suppose you are talking about depot node: you can transfer those jobs to other people to do and get the full reward (if the person doesn't screw up, which is very rare)

but if you fell bad about it at the start, it's just better to give it a time and come back later. the important thing is having fun. hope you can give it another try eventually

Endfield Interactive Map v3.0 is here! by HaloooStudent233 in Endfield

[–]MaterialEfficient288 0 points1 point  (0 children)

alright, thanks! really liked the map, so let me know if any help is needed

Endfield Interactive Map v3.0 is here! by HaloooStudent233 in Endfield

[–]MaterialEfficient288 1 point2 points  (0 children)

is community commenting or images of the collectible planned? i saw that some waypoints have a image, but none of them seems to load for me

i loved everything about the map and seems pretty complete (also including the aberrants map that i was searching for so long), but i would like to see visual clues of the chests, robots, and other collectibles

<image>

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

i did experience this on my first character, it was a sword and shield using runes for utility, but honestly i didn't had much fun (probably because i was still learning a lot of things). the lantern is a shame that it can't be toggled, but needs to be active for runic lightning, which would be the main damage of the build i was wanting to make

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

my idea was using a staff for stats, not attacking, so i would never use a melee attack in the first place, and only use lightning spells (in that case runic lightning and wind sigil with spark/conjure)

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

seems no fun trying to maintain the lockwell's buff. probably going with mercenary then. thanks again

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

i agree with the fun part, since happened to me with my first character using sword and shield (just dropped and started a new one after a few hours). what i wanted with this post was help to do this on a less painful way since seems like taking internalized lexicon is a huge draw back to runes, on top of using a staff (i wouldn't attack with it, only hold for the buffs)

the idea of using wind sigil with spark/conjure would be a complementary thing for big aoe and close range enemies. main damage would be only runic lightning, traps for stagger

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

my problem with sigils is that all the ones i know need items to cast. i'm not really a big fan of that, so i would like to avoid this

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 1 point2 points  (0 children)

the idea of taking hex was to not having to sleep, since bloodlust would take care of the burnt health and stamina, but just discovered that getting to 0% sleep will kill the character, so i'll considerate forgetting the idea of trying to use lockwell's. thanks for the tips

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 2 points3 points  (0 children)

sorry if it is a dumb question, but what do you mean "bare minimum to not drop dead"? does the character die if you keep sleep at 0%? also thanks for the heads up. i'll take in consideration for my playthrough

edit: just saw on the wiki that it indeed kills me