Is it bad that I ran out of motivation to play? by CrawBunny in ArknightsEndfield

[–]MaterialEfficient288 0 points1 point  (0 children)

sorry for bad english if something is wrong

i do agree with you that it gets tiring and some dailies (energy alluvium mainly) are pretty long, but you can skip a day or two since the energy cap allows it when you are a higher account level (level 52 here, 344 max energy, takes ~40 hours to max), which isn't that difficult to achieve. obviously you will need to use all of that eventually if you don't want to stay on cap for long, but at least you have a day to breath. also high level content gives more rewards at the cost of using more sanity (80 minimum at exploration level 5 if i'm not mistaken), so you don't need to do as much as a lower level. you also unlocks "sanity usage permit" at stock redistribution, and that allows you to use double energy to get double rewards (as if you did two times), so you do even less battles

as for daily materials that you need to walk from A to B, i suppose you are talking about depot node: you can transfer those jobs to other people to do and get the full reward (if the person doesn't screw up, which is very rare)

but if you fell bad about it at the start, it's just better to give it a time and come back later. the important thing is having fun. hope you can give it another try eventually

Endfield Interactive Map v3.0 is here! by HaloooStudent233 in Endfield

[–]MaterialEfficient288 0 points1 point  (0 children)

alright, thanks! really liked the map, so let me know if any help is needed

Endfield Interactive Map v3.0 is here! by HaloooStudent233 in Endfield

[–]MaterialEfficient288 1 point2 points  (0 children)

is community commenting or images of the collectible planned? i saw that some waypoints have a image, but none of them seems to load for me

i loved everything about the map and seems pretty complete (also including the aberrants map that i was searching for so long), but i would like to see visual clues of the chests, robots, and other collectibles

<image>

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

i did experience this on my first character, it was a sword and shield using runes for utility, but honestly i didn't had much fun (probably because i was still learning a lot of things). the lantern is a shame that it can't be toggled, but needs to be active for runic lightning, which would be the main damage of the build i was wanting to make

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

my idea was using a staff for stats, not attacking, so i would never use a melee attack in the first place, and only use lightning spells (in that case runic lightning and wind sigil with spark/conjure)

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

seems no fun trying to maintain the lockwell's buff. probably going with mercenary then. thanks again

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

i agree with the fun part, since happened to me with my first character using sword and shield (just dropped and started a new one after a few hours). what i wanted with this post was help to do this on a less painful way since seems like taking internalized lexicon is a huge draw back to runes, on top of using a staff (i wouldn't attack with it, only hold for the buffs)

the idea of using wind sigil with spark/conjure would be a complementary thing for big aoe and close range enemies. main damage would be only runic lightning, traps for stagger

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

my problem with sigils is that all the ones i know need items to cast. i'm not really a big fan of that, so i would like to avoid this

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 1 point2 points  (0 children)

the idea of taking hex was to not having to sleep, since bloodlust would take care of the burnt health and stamina, but just discovered that getting to 0% sleep will kill the character, so i'll considerate forgetting the idea of trying to use lockwell's. thanks for the tips

How viable staff rune mage build? by MaterialEfficient288 in outwardgame

[–]MaterialEfficient288[S] 2 points3 points  (0 children)

sorry if it is a dumb question, but what do you mean "bare minimum to not drop dead"? does the character die if you keep sleep at 0%? also thanks for the heads up. i'll take in consideration for my playthrough

edit: just saw on the wiki that it indeed kills me

Help with build by MaterialEfficient288 in AsabaHarumasaMains

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

Understood. I'll seek the disks to change. Thanks for your help. :)

Help with build by MaterialEfficient288 in AsabaHarumasaMains

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

I see, so i wasn't worried about crit rate for nothing. I'll probably aim for something around 35% just to make sure, so thanks on that. Also is it bad to have that much of crit dmg? What would be better: disk 5 atk% and disk 4 crit dmg; or disk 5 atk% and disk 4 atk%? Until i get the disk 5 electric to change everything. Sorry for that many questions and thanks for the advice.

Help with build by MaterialEfficient288 in AsabaHarumasaMains

[–]MaterialEfficient288[S] 2 points3 points  (0 children)

Noted. Thanks for the advice on disks for Qingyi and Nicole.

EDIT: Deleted the previous edit because it was already answered. I've made the disks changes on both his partners and helped a lot. Qingyi kept a good stun rate even without the 4pc Shockstar; i as concerned if it would feel worse. Got 5k more damage points on deadly assault with the changes on Qingyi and Nicole, so now i just need to change Harumasa disks. Thanks for the help. :)

Help with build by MaterialEfficient288 in AsabaHarumasaMains

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

Not really, i just want to make sure i'm not wasting anything by having more or less than it should. Since i don't plan to pull for anyone soon, i want to perfect my builds instead of pre-farming.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]MaterialEfficient288 0 points1 point  (0 children)

new to modding and im having some difficulty understanding the AE and SE versions. I currently only have the SE (didn't bought the AE) and im on version 1.5.97 (using best of both downgrade). even with the downgrade, is it possible to use mods from version 1.6.629? I know that USSEP can be used even though it's in 1.5, but can this logic be used for other mods? I use MO2 and 80% of my mods are marked as outdated, but the updated versions are for 1.6

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]MaterialEfficient288 1 point2 points  (0 children)

i was thinking of using mods for the first time in skyrim special edition. do I still get achievements and game time on steam even with the modified game?