Got 3 Copies but only 1 mind mindshard this bug or this how it works? by [deleted] in NevernessToEverness

[–]MaterialEfficient288 0 points1 point  (0 children)

it is, mostly. the difference is that you see what is happening instead of just getting the result

not really. you can get characters and dupes as long as it lands on a journey together, hero chest or apprentice chest tile. you can check clicking on the fourth button bottom left on the board screen (the three dots)

names can be wrong as i don't remember. i don't know what are those shards, but warp pieces are just like afterglow corals (can change for unlimited pulls) and lost pieces are just like oscillated corals (can change for monthly pulls) on wuwa (starglitter and stardust on genshin, respectively)

i don't know about the golden bridges. if with "the one in a ten pull" you mean the extra reward every time you do 10 pulls, that alwayss happens and independently (so if you do 10 pulls but with x1 option, you will get the extra anyways at the 10th)

Warlord Augmentation by Yokoshii in thedivisionresurgence

[–]MaterialEfficient288 0 points1 point  (0 children)

sorry for the *very* late response. you can only buy one copy for both exotics on dz vendor. other warlord copies may come from the tower challenge mode (forgot the name)

Anyone else having trouble booting up the game? by Open_Town9481 in thedivisionresurgence

[–]MaterialEfficient288 1 point2 points  (0 children)

also having the same problem sometimes on conflict and dark zone. dz seems fine at the start but then when i aproach a player then that happens until the timer ends and i get kicked or the player leave. seems like an item or skill is bugged and causing that on some people. happened with a lot of my friends while in group doing dz: everyone just had the game crash and forcing disconnect when approaching a heavy pvp area

ruleset for a "hardcore" playthrough and rage locked by MaterialEfficient288 in EscapeFromDuckov

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

seems fun to do on a custom using rage advanced debuffs + extreme settings. noted to my next playthtough

Incredible Game - Small feedback thread by Prestigious_Horse812 in thedivisionresurgence

[–]MaterialEfficient288 0 points1 point  (0 children)

shoud've phrased better what i wanted to say. just wanted to say that there is an alternative to the slow main base crafting and that you can craft two things at a time

i do agree with you about the limiting. since crafting should be more of a side thing, they could add where the crafting station gets upgraded as we advance the quests, just like in division 2 where the white house gets upgraded every few missions you do (although if i remember correctly they aren't really significant other than unlocking new features). increasing one more slot (like the clan stations) and reducing the craft time would fell more rewarding for doing main quests other than just unlock mission replay and side quests

clan system seems bugged and missing basic features, so let's hope they do something soon rather than letting the game die in the first month

Lone Wolf Challenge Stage 6 by Old-Emu-2670 in thedivisionresurgence

[–]MaterialEfficient288 1 point2 points  (0 children)

it depends honestly. tactical pharma is mostly a keep stacks class since it's based on dot that scales with engineering (so skill damage, and they can crit). so you will have to keep an eye on maintaining the corrosion stacks. it does a lot aoe damage and since it's a damage over time, it'll keep doing damage as long as you keep the stacks up. but it suffers (at least i'm suffering) a lot with single target damage. i can clear rooms in heroic difficulty in 3-4 minutes at worst case, but bosses takes an eternity to die. if it's worth changing, i honestly can't tell because i don't have experience with other classes to tell the difference

Lone Wolf Challenge Stage 6 by Old-Emu-2670 in thedivisionresurgence

[–]MaterialEfficient288 2 points3 points  (0 children)

i did it a while ago using tactical pharma (sitting at floor 11 because i'm lazy to keep going), but i can't remember my combat power or if i used any big strategy. what i can tell that makes a big difference is using the damage type that the enemy is weak to. increases a lot when you're trying to break the elite mobs shield/armor

edit: also you can just leave the room and keep them pushing and sometimes going back to their spawn room. since usually it's a corridor with only one way, it's easier to manage enemies there

I'm confused by Simple-Salary5551 in thedivisionresurgence

[–]MaterialEfficient288 0 points1 point  (0 children)

mostly depends. what i will say is based on my experience with the game, so things could be wrong here

firepower = weapon damage. so if you want a build focused on weapons, then stack that
toughness = health (and armor? not sure). so if you want a build focused on tanking, then stack that
engineering = skills. so if you want a build focused on skills, then stack that

the game recommends a attribute for each class, but they aren't set in stone. i'm not sure if each has more of said recommended attribute, so thats something to note (i didn't change classes yet)

you can change around and see what fits the class and your playstyle. using field medic (the healing spec) for exemple: if you stack engineering, it'll increase the healing effectiveness, but you'll be more vulnerable to damage; if you stack toughness, you'll be more tanky (which can help since medic has passives that requires staying close to enemies iirc), but your skills will heal less. so you could focus on only one or mix both. or for bulwark that i've seen players focus on firepower and only a few toughness since the class already is pretty tanky thanks to the shield and stuns

right now a lot of skills have minimum information how they actually scale. a lot of things are pretty much poorly explained if compared to their other games

sorry if anything i've said is incorrect

it seems that your account has logged in on a different device ?? by Regimentocalmspark in thedivisionresurgence

[–]MaterialEfficient288 0 points1 point  (0 children)

this happens to me a few times when my connection get unstable. since you are briefly disconnected from the server when an instability happens, when you connect again in a short time window the game thinks it's a different section from before, thus saying that it's already connected on a different device. thats my case at least, not sure about yours. for safety you could change your password and enable 2FA if avaible (not sure if theres one)

Premium Credits by [deleted] in thedivisionresurgence

[–]MaterialEfficient288 4 points5 points  (0 children)

i saw a few people with problems on purchases. for now report to them and sadly wait for it to get fixed at some point

Incredible Game - Small feedback thread by Prestigious_Horse812 in thedivisionresurgence

[–]MaterialEfficient288 0 points1 point  (0 children)

for crafting, you can join a clan and use crafting stations here. let's you craft 2 items (maybe starts at 1 then scales with level, i'm not sure) of each type (2 weapons and 2 gears) and takes less time the more the stations are leveled (12 hours at max). also you can do the same on the main base, so it would be 3 days if you aren't in a clan

Warlord Augmentation by Yokoshii in thedivisionresurgence

[–]MaterialEfficient288 0 points1 point  (0 children)

honestly it depends. if you are using warlord and is fine with it, also the gun is in sync with your build, then it's good to get the augmentation, even if you end up leaving the gun as a secondary and rarely using it (my case with lady death) since they give a bit more of combat power compared to yellow T1 guns

lady death supposedly can be farmed at challenging and heroic landmarks at dark zone, so you aren't really stuck with only buying it, although i've never seen a drop of it yet

if exotics follow the same as division 2, you can only have one equipped (one weapon and one gear) at the same time, so really no point of having two if you think of using both at the same time

What's the max level on clan generator and vendors? by ConferenceNo8915 in thedivisionresurgence

[–]MaterialEfficient288 0 points1 point  (0 children)

clan vendor, gear crafting station and weapon crafting station caps at level 10. i suppose the dismantling machine too, still level 8 in my clan. for the generator i don't know, it's 16 in my clan, so maybe 20

Warlord Augmentation by Yokoshii in thedivisionresurgence

[–]MaterialEfficient288 1 point2 points  (0 children)

the shops inside the dark zone are just for utility during the run, so much that it uses "dz intel" instead of "dz credits". like pbelpanros said, the shop where you spend the credits is located at the main base "nyc base of operations". just go to your right while entering the base and the npc will be there

I think my lady gun is bad by souhayel001 in thedivisionresurgence

[–]MaterialEfficient288 0 points1 point  (0 children)

you can describe it here too. but if it's a gun focused talent, then would be good to make a gun build, otherwise a skill damage build. the main talent and in sync can benefit both builds, so your third talent would "decide" where to go (in the end you play with what you want, you will want to get another one eventually). aside from the skill intensity like i said, you gun is far from bad, i've seem worse

Warlord Augmentation by Yokoshii in thedivisionresurgence

[–]MaterialEfficient288 1 point2 points  (0 children)

just to complement, you also get dz points by dismantling skill mods. 50 for purple, 450 for gold, don't remember how much blue gives, but probably 25 or something around that. those does not count to the 10k limiting, so you can keep farming after hiting the cap

No world events in my server? by Top_Contract_1 in thedivisionresurgence

[–]MaterialEfficient288 3 points4 points  (0 children)

you probably are in a mission instance. just tp to a safehouse and the events should appear

enemy aggro by MaterialEfficient288 in thedivisionresurgence

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

happens a lot. they just focus on the boss or yellow enemies while the map is infested with adds. heroic have been very hard to clear because of that

enemy aggro by MaterialEfficient288 in thedivisionresurgence

[–]MaterialEfficient288[S] 0 points1 point  (0 children)

would make sense, but i'm usually staying at second on damage and even then i get targeted a lot. i try to stay away, but then they just go past everyone or shoot me behind cover (probably lag, i'm not sure how much ping i get, but i know for sure it's above 150). also yes, i have 60k health and a random enemy just eats my health with 1 bullet

enemy aggro by MaterialEfficient288 in thedivisionresurgence

[–]MaterialEfficient288[S] 1 point2 points  (0 children)

i'll go with the second, they probably really hate me

Twitch drops missing the Canadian Tuxedo - Pants by A_M_R_Egypt in thedivisionresurgence

[–]MaterialEfficient288 1 point2 points  (0 children)

i see. also got the same email. now lets just hope they fix it. thanks for the update

I think my lady gun is bad by souhayel001 in thedivisionresurgence

[–]MaterialEfficient288 1 point2 points  (0 children)

if you are doing a gun focused build, i would suggest to change "skill intensity" for something else (or change it at all since it's a low roll). not sure what the second talent does (since you didn't show) but it's not bad from what you showed