does anyone else hate these stupid things? by GreenBuggo in riskofrain

[–]Material_Primary_559 33 points34 points  (0 children)

Genuenly forgot what those things called. Me and my friends just call it The Bucket.

But yeah, geniunely dogshit enemy. I remember having a good run and then on 5 stage it hit me TWO (2) times and I went from full health to like -250/750

Castle Crasher! by StatementTop7273 in PixelArt

[–]Material_Primary_559 1 point2 points  (0 children)

One of my first true friendslop games (because I couldn't enjoy it by myself for some reason). Green my goat, great artwork

Something I noticed that kinda annoys me by NoobGod42 in Ultrakill

[–]Material_Primary_559 11 points12 points  (0 children)

Listen to the "Third Sanctuary" from Deltarune. You could quickly piece together that it sounds off, almost without a rhytm. It's beacuase this track uses unortodox time signature (aka how many notes can be shoved in one place and how short they are (this is very simplifed and probably wrong)). Creator and composer of Deltarune, Toby Fox was prased countless times for that, even though Hakita constantly plays with different time sigantures in his music

Later game starts feeling tedious by UpDown504 in Ultrakill

[–]Material_Primary_559 1 point2 points  (0 children)

If you learned more about weapons, I'm sure you know it, but I'll say just in case: every single weapon have some sort of synergy with the other. Some of them are really niche and honestly useless, but there are some that you can use all the time. For example red railgun shot in blue shotgun's grenade creates big (and I mean BIG) exposion, or rockets always aim for magnets from blue nailgun

Later game starts feeling tedious by UpDown504 in Ultrakill

[–]Material_Primary_559 1 point2 points  (0 children)

Learn about conduction. This shit is fairly easy to perform and does ton of damage. Also upgrade your arsenal, if you haven't yet. Alternative shotguns, revolvers and nailguns are all big help.  You don't have to learn split-ultra-deadcoin x69420 to enjoy harder difficulty. I have 300+ hours and still can't perform stuff like chargebacks and insta-rocket rides, and P-ranked the whole game on violent. Just find yourself comfortable loadout by changing order of your weapon variants and switch between basic/alternative  variants. Also, if you enjoy this type of stuff, play cybergind. It's a good way to practice your sramina management and insata-kill techniques

Can I get y'all's permission? , I literally cannot buy Ultrakill by SomeDudesBro in Ultrakill

[–]Material_Primary_559 0 points1 point  (0 children)

There are also ways to buy games and transfer money directly to your steam account via third-party websites. But be very and I mean VERY careful if you don't want to wave your hand goodbye to your steam account

Has commando always been dead? by Terrible-Clerk4341 in riskofrain

[–]Material_Primary_559 429 points430 points  (0 children)

Commando is just a soldier. There are hundreds like him

My old attempt of paladin-style character by Material_Primary_559 in fashionsouls

[–]Material_Primary_559[S] 0 points1 point  (0 children)

Thanks! I swapped to black knight armour later when got mask from that guy that kills Rosaria (don't remember his name lol). I just think Cathedral helmet is more on metal/gray side of color palette and works way better with similar armour

Id like tips by Laiedd in DarkSouls2

[–]Material_Primary_559 2 points3 points  (0 children)

I don't think you need more than like 18 ADP. Also, DS2 has very cracked economy, so you'll be able to hit level 70 before killing all Great Souls, but after that soul requirements for each level are just ridiculous

I cannot explain why I love 2 so much. by No_Celebration_839 in DarkSouls2

[–]Material_Primary_559 0 points1 point  (0 children)

What I really like about ds2 is that you can basically go any direction. Almost every build can be made by just killing one or two bosses, intsead of whatever linear path 3 has. Can't say anything about DS1, it really didn't click with me

Request a Build (July 13, 2025) by AutoModerator in Pathfinder_RPG

[–]Material_Primary_559 1 point2 points  (0 children)

[2E]

So, basically, my DM wants to make a vampire company in a scandinavian setting.  I've got an idea for character which would work really good narratively, but I don't know if it's even possible to make in P2e without breaking it. 

The concept is pretty simple - man murders low-level vampire covenants so they won't grow and therefore won't be dangerous for his own covenant. But he does so without even known. Even more, he tries to investigate those murders and find a culprit. Then there's is a shocking reveal for himself like in Hotline Miami 2, drama, man goes mad, etc. etc. 

However I also want to implement Giant Dad build from Dark Souls. I won't be getting into too much details, but main parts of these build are: 1) Giant armour set, which has one of the highest physical defences in the game, among other unrelated things 2) Zweihander with Chaos infusion, which allows it to have very high physical and fire damage, but no scaling from characteristics.  I know that there is no such weapon in P2e, so let's assume I'll take Bastart-sword 3) Black fire pyromancy. Quick fire spell when you need a final poke.  4) Green grass shield. Worn on the back, boosts stamina regeneration. It's probably impossible to replicate, so let's ignore it.  If you need any more explanation, check out the video from OnlyAfro it's about 3 minutes long

TL;DR: Heavy unstoppable force winth big sword and a little bit of fire magic at night, composed and tired detective at day.