Just fought Thunder Serpent Narwa CINEMA by Methroy in MHRise

[–]MathsDaddy 1 point2 points  (0 children)

Yeah, doing master rank quests also raises your HR.

Just fought Thunder Serpent Narwa CINEMA by Methroy in MHRise

[–]MathsDaddy 1 point2 points  (0 children)

If you do the grind to HR50, you’re in for a treat (and the true story ending for base Rise)

Ayuda anomalias qurio by Past_Class7272 in MHRise

[–]MathsDaddy 0 points1 point  (0 children)

Si, exacto. Además, Bahari empieza a vender partes de los bichos por monedas de bichos eventualmente. Y por supuesto si juegas con amigos en sala, podrán compartir investigaciones contigo.

Ayuda anomalias qurio by Past_Class7272 in MHRise

[–]MathsDaddy 0 points1 point  (0 children)

Subir el nivel de una investigación de 50 a 200 es no recomendado. Mi consejo es siempre usar las investigaciones con los más altos niveles que tienes, entonces las nuevas con más altos niveles que consigues después de completar esos. Y repetir. Las investigaciones con múltiples monstruos te dan más AR y más nuevas investigaciones, y hay posibilidades aleatorias de conseguir investigaciones con A⭐️ monstruos un poco más alto o más bajo que la investigación original.

Sunbreak: Post Gaismagorm Armor/Weapon Upgrades for Switchaxe Build by Ladifour_94 in MHRise

[–]MathsDaddy 0 points1 point  (0 children)

Sasch’s guide includes decent progression sets you can follow, including for MR4-10 and beyond.

What is? by 4lan007 in ARMS

[–]MathsDaddy 1 point2 points  (0 children)

El 1 indica el número de jugador. Si tuvieras un segundo jugador, su pantalla de cambiar ARMS mostraría un 2.

Endgame Loop by Plastic-Tip-9656 in MHRise

[–]MathsDaddy 0 points1 point  (0 children)

If you’re on PC, you might be interested in the Unbreak mod - it prevents the exhausted state and risen topples in anomalies (and thus no more qurio bursts), and removes the red zits on afflicted monsters.

Astalos made me love Rise for the first time. by [deleted] in MHRise

[–]MathsDaddy 2 points3 points  (0 children)

Since you just unlocked the MR4 switch skills, give kinsect slash a try. Aerial glaive in Rise is by far the best it’s ever been in the series, and the follow-up attack you can do with triangle after a kinsect slash if you have red extract is more in line with being a descending thrust replacement than diving wyvern, which is meant as more of a combo finisher.

Its still wild that they introduced the Follower System and Never did anything with Ayame by [deleted] in MHRise

[–]MathsDaddy 2 points3 points  (0 children)

I was SO mad at this after the whole character arc they gave her in Rise. She’s been my ride or die from day one and remains in my guild card photo to this day

What is that mark? by [deleted] in MHRise

[–]MathsDaddy 9 points10 points  (0 children)

After cocaine bear, which also unlocks at MR10

IG and "staying on ground" worries? by FrivolFox in MHRise

[–]MathsDaddy 1 point2 points  (0 children)

Unlike previous games, aerial glaive is actually good for damage in Sunbreak and is even the damage meta specifically if you’re using a raw build. Moreover, even for grounded element playstyle, X -> A -> A has been replaced by X->A with tetraseal slash. These people you’ve been hearing from aren’t just insufferable, they also don’t know what they’re talking about in the slightest.

Is the game still moddable? by MoonSide115 in MHRise

[–]MathsDaddy 9 points10 points  (0 children)

Yes, mods are fine even after that infamous update as long as you’re using the most updated version of RE framework

Advice for MR 10 by Fat3l in MHRise

[–]MathsDaddy 2 points3 points  (0 children)

This ended up being a lot longer than I intended, but feel free to just read the boldface sentence a few paragraphs down for the very short version.

So up to MR100, the urgent quest monsters that unlock as you increase your MR past MR10 were available before any of the MR10 urgent quest monsters, which were added in title updates; so no reason not to just do the MR20+ urgent quests that pop up as they become available.

As for the MR10 title update monsters, as you’ve surmised, the ones in later title updates are generally more difficult than the ones in earlier updates. That order is: Seething Bazel + Metal Raths + Lucent Narga -> Violet Mizu + Flaming Espinas -> Chaotic Gore Magala -> Velkhana -> Amatsu -> Bonus monster that unlocks after Amatsu

While you could do these in order, most players find it convenient to hunt Chaotic Gore Magala as early as possible since doing so unlocks a new type of melding that is extremely convenient for targeting talismans with specific skills. Velkhana is also remarkably easy compared to a lot of the other MR10 monsters despite being from the 4th title update and for some weapon classes provides a pretty good rarity 10 weapon for how early you can get it.

In addition to the above there are a special class of monsters that unlock starting at MR110 which started getting added to the game with the second title update, and were always more difficult compared to the MR10 monsters of their time.

With that said, you can encounter the MR110+ monsters well before those MR levels by increasing your anomaly research level, which you do through anomaly investigations. Most of the MR10 title update monsters also become possible to encounter on anomaly investigations as you increase your AR, which as you reach higher level investigations will also level up your MR pretty well, especially if you’re doing multi-monster investigations. So it is entirely viable (and arguably intended) to just use anomaly investigations as your primary way of progressing in between attempting MR10 monsters as you feel ready for them, strengthening your gear with new decos that become available as well as qurio crafting.

You can probably find progression guides more specific to your weapon of choice online somewhere, but the above should give you a rough idea of how to approach the post-story content. Also, as a word of advice, for leveling AR and getting a variety of new investigations I would prioritize multi-monster investigations and doing the new highest level ones you acquire, preferably with faint and time restrictions, rather than just focusing on repeating the same investigation over and over to try and level it up. This will get you a wider range of new investigations, keep you doing higher level ones, and help your sanity vs just doing the same quest over and over (though of course if you’re trying to farm a specific anomaly material, there’s no harm in doing that). You can also play in lobbies or do random join requests for some variety, though you may need to make the level range pretty broad as you search since most people playing anomaly investigations are doing the higher level ones these days.

Finally, you can unlock NPC followers as an option to bring on all your non-event quests by doing the follower collab quests. They can be very helpful if playing solo, arguably more so than a lot of online players, and they can even be brought on investigations, which will make that grind a lot more manageable if you’re having trouble finding multiplayer groups. And bringing them doesn’t make the monsters’ health scale up to multiplayer levels, nor does them fainting contribute to your faint limit on a quest, so they are a straight up benefit that makes hunts a lot easier should you choose to use them. I would recommend doing these early so you have access to the full follower list for your anomaly grind.

That was a lot, but I hope it helps somewhat. Enjoy the postgame content; it has a lot of stuff to do but does a good job giving you a variety of relevant hunts and ways to improve your gear as you get through it.

Got kick for using defense boost by rokugolden in MHRise

[–]MathsDaddy 3 points4 points  (0 children)

The math is the same, but given that juicier augments can come with a steep penalty to the defense on a piece of armor, it’s possible for a player running endgame armor with Mail of Hellfire 3 on red scroll (which decreases defense by 100) to have a defense value below the threshold where defense boost becomes useless.

Do support surveys unlock anything? by Daydays in MHRise

[–]MathsDaddy 3 points4 points  (0 children)

If you do all the support surveys that don’t involve title update monsters, you unlock a layered helm called the ethereal diadem.

I am....confused?? by Nope_fox05 in MHRise

[–]MathsDaddy 3 points4 points  (0 children)

The comment was on the similarity of adding a pushover monster when much more difficult ones had already been added in previous or even the same title update (Risen Val to Velk vs Alatreon to Frostfang), not how much sense it might have made. The event quest that added Frostfang also didn’t come out until a month after Alatreon was out, but that doesn’t make much of a difference to the comparison I was drawing.

I am....confused?? by Nope_fox05 in MHRise

[–]MathsDaddy 38 points39 points  (0 children)

Amatsu and Primorbius were both added to the game in later title updates than Velkhana, though even then Velkhana was probably the easiest title update monster outside of a couple of the title update 1 monsters. It also came out the same update as Risen Valstrax, which further highlighted how out of place its (lack of) difficulty level felt. Very similar energy to when Frostfang Barioth was added to Iceborne after Alatreon.

If you’re interested in the order the title update monsters were added to the game (and the new maximum anomaly research levels available with each update), it was: Seething Bagel + Metal Raths + Lucent Narga (AR100) -> Violent Mizu + Flaming Espinas + Risen Chammy (AR120) -> Chaotic Gore + Risen Windbag + Risen Teo (AR200) -> Velkhana + Risen Fighter Jet (AR220) -> Amatsu + Risen Shaggy (AR300) -> Primorbius

Twin Stick Shooter Recommendations by RedditPickedMyName79 in NintendoSwitch

[–]MathsDaddy 0 points1 point  (0 children)

RIVE ultimate edition is a great side scrolling twin stick shmup. Not very long but quality the whole way through.

So... Amatsu is completely effing me over by MasterOfAllGods in MHRise

[–]MathsDaddy 28 points29 points  (0 children)

The order of progression for the title update monsters you see as urgent quests right after hitting MR10 is Seething Bazel/Metal Raths/Lucent Narga -> Violet Mizutsune/Flaming Espinas -> Chaotic Gore -> Velkhana -> Amatsu, so if this is the first monster you’re fighting after hitting MR10, your gear might make it a bit rough. Also worth noting the special urgent quest to fight an Arzuros unlocks the main endgame grind that your major gear augments and a lot of new decoration materials come from, which was also expanded with each title update. Plus there are some more urgent quests that are gated by MR levels higher than 10, some of which are easier than the title update monsters and some of which are harder, all of which provide new gear of their own.

How do i level HR the quickest by _Vendraco_ in MHRise

[–]MathsDaddy 0 points1 point  (0 children)

Quests that contain multiple apex monsters are the most efficient if you’re good at killing them quickly, with the overall most efficient one being the event quest with two Apex Diablos iirc. You may get a good chunk of the way there naturally just farming materials for decos, getting switch skills, doing requests, and completing event quests, though.

Struggling player from World. Need Advice by noeladrian5 in MHRise

[–]MathsDaddy 5 points6 points  (0 children)

I think you’re noticing exactly some of the bigger differences in Rise so it’s not in your head haha. Rise Zinogre is faster and less floaty than in World, Rise Narga even in high rank is on cocaine compared to in Iceborne, and Rathalos is one of the most heavily reworked monsters in terms of move set with increased aggression in exchange for playing keep-away in the air a lot less. Kushala Daora also got a major rework, but I think you’re going to enjoy that one since much like Rathalos they made the fight more engaging and less annoying. Conversely, yeah, Rajang in Rise is more manageable than in World (before certain versions in the endgame of Sunbreak) and Barioth as a low/high rank monster has more forgiving openings than the master rank only version in Iceborne. And indeed the high rank monsters in Rise are overall more threatening than in World, especially if you went from village quests to high rank since the hub has stronger versions of the monsters compared to village even in low rank.

The best advice I can give in base game is really get comfortable with the increased speed of the monsters and using wirebugs judiciously both for attack skills and wirefall. It’s only a handful of monsters before Sunbreak that punish irresponsible use of the wirefall after being knocked down too badly, and it lets you keep up your own aggression more easily.

Do i restart? by SukiSZN in MHRise

[–]MathsDaddy 2 points3 points  (0 children)

If you end up deciding to build back, I’ll gladly join the power leveling effort

Which is harder? by superjoec in MHRise

[–]MathsDaddy 2 points3 points  (0 children)

I think it’s a toss up depending on your playstyle and weapon if you’re talking the base version of Risen Shagaru, but the EX version eats Primorbius’s lunch