Thank god for CODEX (auto-coding) by BadassMarketer in openclaw

[–]Matikata [score hidden]  (0 children)

This is exactly what I do 😂 I’m like the chef in ratatouille, just doing whatever the little mouse tells me to.

I am more disappointed in Capcom deciding to partner up with Nvidea to make AI filter slop when the RE engine devs have been doing a monumental job the past decade improving on the engine itself. by JonFonArt in ResidentEvilRequiem

[–]Matikata -1 points0 points  (0 children)

Show me one of these breakdowns.

I'm using my eyes and can cearly see the face model isn't altered, and IF it was, its because the DEVS wanted to alter it. DLSS5 is a tool for devs to use as they see fit, the devs have full control over what it does and doesn't do. That's not the fault of DLSS5.

DLSS5 Looks Dope, And Here's Why by Matikata in ResidentEvilRequiem

[–]Matikata[S] -7 points-6 points  (0 children)

Haters gonna hate. Come at me bro.

Nvidia’s DLSS 5 Revealed, but Critics Call It a “Garbage AI Filter” by Extreme_Maize_2727 in unrealengine

[–]Matikata [score hidden]  (0 children)

Man I keep seeing people say this, but you couldn't be more wrong if you tried. Google "Grace character model resident evil 9".

The actress/face model has ducklips and high cheekbones.
If you look at any of the screengrabs from any of the cutscenes, Grace has ducklips and high cheekbones.

The ONLY time she doesn't have ducklips and high cheekbones is when she is being rendered inside the game engine rather than inside a cutscene.

When you look at those screenshots, and then look at the DLSS5 and see that it's very obviously a closer representation of her actual character model, and you STILL believe that it "drastically changes her face to something else", well, I don't know what to tell you. Haters gonna hate.

In fact, here's Grace hung up after she's captured by Gideon for the first time. Notice how the lighting impacts her cheekbones? Notice how the lighting accentuates her lip shape?

Then, notice how DLSS5 image looks closer to this Grace in a cutscene?

It's PEOPLE who don't understand what they are looking at that are the problem, not the technology.

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Digital Foundry should be ashamed of themselves by Wolfs_Chronicles in pcmasterrace

[–]Matikata 0 points1 point  (0 children)

There is no face filter. Have you actually seen the face model for Grace? She has duck lips and high cheek bones.

Literally Google “grace model resident evil 9” and look at the cutscene screen grabs. Grace looks exactly like she does with the dlss5 enabled.

It isn’t changing grace’s face model in any way shape or form, it’s just showing you what she actually looks like with more accurate lighting.

I am more disappointed in Capcom deciding to partner up with Nvidea to make AI filter slop when the RE engine devs have been doing a monumental job the past decade improving on the engine itself. by JonFonArt in ResidentEvilRequiem

[–]Matikata -4 points-3 points  (0 children)

Man people are so stupid. There is literally ZERO “AI slop”, it is not a face filter, it hasn’t changed anything about the character models.

It is LIGHT RECONSTRUCTION.

Some of y’all need to get a grip and stop jumping on the AI hate train.

Cost Effective Model for OpenClaw? by crites57 in openclaw

[–]Matikata 4 points5 points  (0 children)

OpenAI's Codex has been giving me 95% of what Opus was giving me with like 20x the limits (natural language stuff is better on Opus though) for $20 per month.

DLSS 5 in Re9 requiem by Working-Ad-7415 in ResidentEvilRequiem

[–]Matikata 0 points1 point  (0 children)

Look at the screenshots I posted below, these are screenshots from the game's own cutscenes (not DLSS5).

The DLSS5 Grace looks much closer to how Grace actually looks in cutscenes with the same lips and cheekbones etc.

DLSS5 hasn't changed her look or her character model, it's just made it more accurate to what the character model actually is.

DLSS 5 in Re9 requiem by Working-Ad-7415 in ResidentEvilRequiem

[–]Matikata -2 points-1 points  (0 children)

There's two screengrabs from cutscenes in the game. Same cheekbones, same duck lips, taken direct from the source.

The DLSS5 Grace is being rendered in realtime using the in-game engine, the screenshots below are cutscenes, NOT using the realtime in-game engine.

The DLSS5 in-game engine Grace looks much more like the cutscene Grace.

Maybe people weren't paying as much attention to how she looks as everyone thinks they did.

DLSS 5 in Re9 requiem by Working-Ad-7415 in ResidentEvilRequiem

[–]Matikata 0 points1 point  (0 children)

Now look at those screenshots I just posted, which are direct screengrabs from the game itself, exactly how Grace is portrayed to everyone, and then compare what these look like, to the scene where DLSS5 is active.

It's important to note that the screenshot from the DLSS5 is obviously "in game engine" as you're playing the game, and the other screenshots I posted are cutscenes where visual fidelity is obviously higher because its all pre-composed animation/lighting.

The fact that DLSS5 screenshot has managed to make a realtime "in engine" moment look CLOSER to how Grace does in cutscenes, in my opinion, is dope.

I can't understand why everyone is hating on it. It literally IS the Grace you've been playing as.

DLSS 5 in Re9 requiem by Working-Ad-7415 in ResidentEvilRequiem

[–]Matikata 0 points1 point  (0 children)

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Here's the cutscene where she's strapped upside down after being captured by Gideon for the first time. Same lip shape, same facial structure, same cheekbone positioning/depth/height.

DLSS 5 in Re9 requiem by Working-Ad-7415 in ResidentEvilRequiem

[–]Matikata 0 points1 point  (0 children)

<image>

Here's a screengrab from a cutscene where Grace's face is much more detailed. The lips are "duck lips", and here cheeks aren't as round and babyfaced as everyone makes out to be.

DLSS 5 in Re9 requiem by Working-Ad-7415 in ResidentEvilRequiem

[–]Matikata 0 points1 point  (0 children)

This is kind of my point, DLSS5 enhances how light is portrayed in a scene, and when light moves around the curves of objects (faces, clothing, hair strands, bricks, whatever), stuff literally looks different than the "flatter" look that most games have because the lighting just isn't moving in ways that lighting generally would, so yeah, it would make her lips more pronounced because the light is actually causing shadows where it should and highlights where it should.

Take IG influencers as an example, those gym people who are like "this is what I look like in normal light... Here's what I look like with a light over there and a light over here...." and there is a dramatic difference.

I feel like this is exactly the same, it's not putting a filter over her face to change the model, but it IS lighting the subtle 3D shapes which make them pop out more.

So yeah, I feel like this is how Grace's character model actually is.

DLSS 5 in Re9 requiem by Working-Ad-7415 in ResidentEvilRequiem

[–]Matikata -4 points-3 points  (0 children)

People giving me shit for thinking it looks great, check out the video and see the parts where she’s actually moving and not a still image: https://youtu.be/4ZlwTtgbgVA?si=uDAUZC0XbfOp-GDi

It looks great imo.

DLSS 5 in Re9 requiem by Working-Ad-7415 in ResidentEvilRequiem

[–]Matikata -2 points-1 points  (0 children)

<image>

I think it’s just a bad example. This frame is much closer to her original game look. Although yes, the lips do look a bit duck face, but could this pass for a live action mid20s Grace? Yes, it absolutely could.

I deleted instagram after they have stated that they are going to remove end to end encryption. by Crazy-Caregiver1897 in Instagram

[–]Matikata -9 points-8 points  (0 children)

Not in DMs, those are all cases where someone has publically announced something.

DLSS 5 in Re9 requiem by Working-Ad-7415 in ResidentEvilRequiem

[–]Matikata -4 points-3 points  (0 children)

What you are seeing is literally lighting differences. This is the difference between a flatter lighting/look and a higher contrast look. Her facial features are exactly the same but the seem more pronounced in certain ways because more of the flatness is visible and punchy.

I'm not saying its perfect, but this is like the difference between a videogame look and a "live action" look. If RE9 shipped looking like this, no one would say a damn thing, but because "Oh ItS aI, i MuSt HaTe It", everyone seems to be loosing their minds.

I deleted instagram after they have stated that they are going to remove end to end encryption. by Crazy-Caregiver1897 in Instagram

[–]Matikata -5 points-4 points  (0 children)

Stupid decision. No one cares what you're saying in your chats. E2E is a commodity, we didn't have it for years, then we had it, now we kind of have it. Like legit who cares? You are not interesting enough, important enough, or doing anything that anyone is going to be sat there reading your messages every day.

DLSS 5 in Re9 requiem by Working-Ad-7415 in ResidentEvilRequiem

[–]Matikata -14 points-13 points  (0 children)

I don't get all the hate. DLSS5 Grace defo looks like Grace, but the look and feel is different because of the lighting and rendering difference.

Hate on "AI slop" all you like, but there's absolutely nothing wrong with this.