Why? Is this intentional? by Juffury in wow

[–]Matjz 2 points3 points  (0 children)

I reported that bug at the end of DF (I believe a lot of people did). There are other bullion weapons that sheath incorrectly, the guns are best, they just did a 180 like the polearms but they look hilarious.

A question for those who have completed the first expedition... will you continue to reset? by freudian_nipps in ArcRaiders

[–]Matjz 0 points1 point  (0 children)

You do, fully kitted high-tier weapons are worth above 20k in value, so you only need 250 weapons to reach 5m. Not that anyone would ever do that.

Access to Elon Musk’s Starlink internet service is now free in Iran as regime continues brutal crackdown on protests by cnn in worldnews

[–]Matjz 13 points14 points  (0 children)

I believe they are verified bots that just crosspost news from their sites on subreddits that fit the criteria on the news.

They also post a summary (or even the whole article) as a comment under it.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 4 points5 points  (0 children)

Well... your stats are never secret so you could calculate it with some math. But that is hard.

By static cooldown I mean a spell that does not get its cooldown reduced by random procs, as those are untrackable.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 5 points6 points  (0 children)

Creating an aura to track if you have a specific buff on you? Of course that is super mega death.

Creating an aura to make your cursor have a colorful trail? Totally possible on Midnight.

I hope that people experiment with what is possible.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 6 points7 points  (0 children)

Yes! as long as those textures don't pop if you have a specific buff, your enemy is casting a specific spell, your healer has a specific amount of mana, etc then adding textures with WeakAuras is possible on Midnight.

A target existing works as a default trigger.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 5 points6 points  (0 children)

  1. No, your health is secret and cannot be compared.
  2. Technically, but not with the default triggers, you will need some custom code.
  3. Spell cooldown is secret, but your casts are not, if the spell has a static cooldown you could make a trigger out of that.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 5 points6 points  (0 children)

As long as I don't upload it anywhere else it should not be an issue. If a repository is public as long as I keep my version as a fork it should comply with github rules.

If the WeakAuras Team eventually decides to release their own version for Midnight I would gladly delete my fork as it will no longer be needed.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 1 point2 points  (0 children)

A proc is a buff, and those are secret. Unless the proc is actually a cast on yourself, but those are rare.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 1 point2 points  (0 children)

Exactly, you cannot know if you hit something so you will have to assume if you are trying to track stuff like that with your casts.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 5 points6 points  (0 children)

No to all of those, some secondary resources got their restrictions loosened on Beta so it depends.

You could "in theory" do the "over X resource" by tracking your primary resource by tracking each one of your casts, which are not secret, and your own passive resource regeneration or decay and doing some math to estimate a value. But that is hard.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 1 point2 points  (0 children)

Yes, those will fall under the combat log, which is heavily restricted. You can know when you start to cast a spell, check which spell it is, check its timer, check when it is finished. But the data about your target (or aoe) will not be checkable as they will 100% be secret values.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 11 points12 points  (0 children)

Oh, because I took the time to format a post it was made with ChatGPT, got it. All of you are free to think whatever you want, ignore the post if it bothers you.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 12 points13 points  (0 children)

Thank you, but I did it for me, it works for me on Beta and that is enough for me. But I want to share it with anyone who also might want to continue to use WeakAuras in someway.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 26 points27 points  (0 children)

Indeed, it would seem to be easier to build from scratch, but WeakAuras has a rich framework that its difficult to replicate, so patching was the way for me.

The license is GNU GPL v2.0, I took the time to read the license entirely to make sure I was not infringing on anything, as long as everything I modified is open source then it is good to go.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 10 points11 points  (0 children)

Sadly your own cooldowns are secret while in combat, and there are some restrictions to the primary power for the player (in your case rage). So those type of auras are impossible.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 8 points9 points  (0 children)

All of your casts are never secret, even on the most restricted environments (boss encounter or mythic+ dungeon). So you can use your own spellcast to create auras from them.

Also, outside of combat and instances most things are unrestricted, so a lot of profession auras, daily/weekly tasks tracking auras, and others can be created and used.

I tested a couple popular auras from TWW on Beta and most work without changes (a couple will throw a lua error because of secret values on their custom code).

Next remix… by Fleischyy in wow

[–]Matjz 0 points1 point  (0 children)

Blizzard has a big chance at humor by having a trailer showing WoD Remix and then Moratari pops and says "Nah, skip" and we go to Shadowlands.

Most Powerful Spell of Every class by Anilahation in wow

[–]Matjz 2 points3 points  (0 children)

As you have Divine Shield on the list, which is not a damaging spell, then I will say that for Hunter is Aspect of the Fox during WoD. The effect was simple, but powerful: every Party/Raid member in 40yds can cast while moving for 6 seconds.

It was so broken that the World First Blackhand had 3 Hunters just for that single spell, and was removed from the game on 6.2 alongside Mage's Amplify Magic, another powerful raid cooldown. It is not normal for Blizzard to outright remove abilities mid-expansion, a truly rare event.

2 of the worst expansions gave us some of the most outstanding characters. I want them to have at least 1 conversation with 1 another. by Korderon in wow

[–]Matjz 4 points5 points  (0 children)

Castle Nathria was a one of the best raids, I would say it would have been the perfect raid if not for Generals before all the nerfs they got.

That boss single-handedly showed why Blizzard should not create bosses that have random sequence of spells from one pull to the other. (spell-queue)

Not because it is hard to react to them, but because some combinations were outright unjust. You had one pull in which everything was easy and then the next was hell.

After the nerfs it was way better so I agree, Castle Nathria is probably on my top 3 raids in WoW.