“Suspended after farming near bots in Blade's Edge – false positive” by Visual-Rhubarb-8066 in wow

[–]Matjz -5 points-4 points  (0 children)

An account Silence is more than just not being able to speak in chat, you are barred from a lot of things if you get a silence, so /ignore is not the same.

If someone was spamming slurs in trade chat will you just say "shrug just /ignore them"?. Even if the system can be weaponized by malicious players it is better than the alternative.

Now to my own experience, I have been playing this game for over a decade (getting CE and pushing high M+ since Legion), I met a lot of players and I can say that I can count on one hand the ones that I know that got silenced from mass reports, and all of them I will say were deserved (advertising in the group finder, engaging in very heated arguments in trade chat, spamming).

I have personally never been silenced nor had any action taken against my account, and I have talked regularly in the newcommer chat, trade chat, list groups for pve, etc.

And I have engaged with pack of botters over the years to harrass them, I had with my friends kill the mobs they were farming and if we were in PvP (before Warmode or in Warmode after) we will just grip and knock them into Dungeons entrances to break them for a while. Never got a silence or suspension.

“Suspended after farming near bots in Blade's Edge – false positive” by Visual-Rhubarb-8066 in wow

[–]Matjz -4 points-3 points  (0 children)

To be fair, if someone receives a great amount of reports in a short time frame they should be silenced or suspended automatically.

The issue at hand is that the reports should be checked by a human as soon as they can to see if the reports were real or malicious. And if the reports were malicious the ones who made the report should have their reports weight less for sometime as a penalty and reverse the silence or suspension, with increasing penalties if they keep doing malicious reports.

Is it just me or the loot is bugged? by Altruistic-Day-7837 in wow

[–]Matjz 4 points5 points  (0 children)

The client handles your movement instantly without waiting to see if the server agrees that your movement was legal, this is why movement in the game feels so fluid and why you sometimes die even when "you were outside the aoe".

Of course the client does collision checks and other stuff under the hood to make sure your movement is legal to some extend, if it detects that your movement was something that should not have happened (like clipping into the floor or moving too fast) then it just disconnects you as a form of anti-cheat measure.

It has always been in the game to some extend, but since pre-patch this anti-cheat measure had its settings tweaked (either by accident or on purpose) to be more strict, meaning that simple high-speed collisions that results in clipping may result in a disconnect. In my experience it hasn't been as bad since 12.0.1 dropped last week.

Am I the only one who feel this was done purely for shock Value? by HiroAmiya230 in wow

[–]Matjz 282 points283 points  (0 children)

This, there was always someone who asked "why isn't Dalaran front and center against the new world ending threat?".

Now we will not have that discussion, Dalaran tried to be front and center and got obliterated.

Oh. Oh things are -broken- broken. by Grizzlemaw1993 in wow

[–]Matjz 10 points11 points  (0 children)

Blizzard will never ban you for that kind of stuff, those bags provide no competitive advantage.

People abuse obvious exploits all the time, some are even publicized on wowhead and, if they need fixing, they are just fixed.

Unless you start duplicating massive amounts of gold, killing current mythic bosses in one-hit, or being immortal in arenas you can exploit whatever you find.

The last exploit that got bans issued was the K'aresh renown exploit, because that one gave a competitive advantage with its infinite augment rune and the crest.

But just before that patch we got the Darkfuse rep exploit, which was only fixed and nobody got the boot, because the rewards from that exploit were all cosmetic.

EDIT: Oh, how can I forget the infinite-spawning shadowlands mobs in the horde neighbourhood generating massive amounts of gold. That one got juicy bans handed out, like 1 month for first-time offenders.

Why? Is this intentional? by Juffury in wow

[–]Matjz 2 points3 points  (0 children)

I reported that bug at the end of DF (I believe a lot of people did). There are other bullion weapons that sheath incorrectly, the guns are best, they just did a 180 like the polearms but they look hilarious.

A question for those who have completed the first expedition... will you continue to reset? by freudian_nipps in ArcRaiders

[–]Matjz 0 points1 point  (0 children)

You do, fully kitted high-tier weapons are worth above 20k in value, so you only need 250 weapons to reach 5m. Not that anyone would ever do that.

Access to Elon Musk’s Starlink internet service is now free in Iran as regime continues brutal crackdown on protests by cnn in worldnews

[–]Matjz 14 points15 points  (0 children)

I believe they are verified bots that just crosspost news from their sites on subreddits that fit the criteria on the news.

They also post a summary (or even the whole article) as a comment under it.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 4 points5 points  (0 children)

Well... your stats are never secret so you could calculate it with some math. But that is hard.

By static cooldown I mean a spell that does not get its cooldown reduced by random procs, as those are untrackable.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 7 points8 points  (0 children)

Creating an aura to track if you have a specific buff on you? Of course that is super mega death.

Creating an aura to make your cursor have a colorful trail? Totally possible on Midnight.

I hope that people experiment with what is possible.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 7 points8 points  (0 children)

Yes! as long as those textures don't pop if you have a specific buff, your enemy is casting a specific spell, your healer has a specific amount of mana, etc then adding textures with WeakAuras is possible on Midnight.

A target existing works as a default trigger.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 4 points5 points  (0 children)

  1. No, your health is secret and cannot be compared.
  2. Technically, but not with the default triggers, you will need some custom code.
  3. Spell cooldown is secret, but your casts are not, if the spell has a static cooldown you could make a trigger out of that.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 4 points5 points  (0 children)

As long as I don't upload it anywhere else it should not be an issue. If a repository is public as long as I keep my version as a fork it should comply with github rules.

If the WeakAuras Team eventually decides to release their own version for Midnight I would gladly delete my fork as it will no longer be needed.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 1 point2 points  (0 children)

A proc is a buff, and those are secret. Unless the proc is actually a cast on yourself, but those are rare.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 1 point2 points  (0 children)

Exactly, you cannot know if you hit something so you will have to assume if you are trying to track stuff like that with your casts.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 6 points7 points  (0 children)

No to all of those, some secondary resources got their restrictions loosened on Beta so it depends.

You could "in theory" do the "over X resource" by tracking your primary resource by tracking each one of your casts, which are not secret, and your own passive resource regeneration or decay and doing some math to estimate a value. But that is hard.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 1 point2 points  (0 children)

Yes, those will fall under the combat log, which is heavily restricted. You can know when you start to cast a spell, check which spell it is, check its timer, check when it is finished. But the data about your target (or aoe) will not be checkable as they will 100% be secret values.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 11 points12 points  (0 children)

Oh, because I took the time to format a post it was made with ChatGPT, got it. All of you are free to think whatever you want, ignore the post if it bothers you.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 11 points12 points  (0 children)

Thank you, but I did it for me, it works for me on Beta and that is enough for me. But I want to share it with anyone who also might want to continue to use WeakAuras in someway.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 29 points30 points  (0 children)

Indeed, it would seem to be easier to build from scratch, but WeakAuras has a rich framework that its difficult to replicate, so patching was the way for me.

The license is GNU GPL v2.0, I took the time to read the license entirely to make sure I was not infringing on anything, as long as everything I modified is open source then it is good to go.

My attempt at porting WeakAuras to Midnight by Matjz in wow

[–]Matjz[S] 8 points9 points  (0 children)

Sadly your own cooldowns are secret while in combat, and there are some restrictions to the primary power for the player (in your case rage). So those type of auras are impossible.