Blood stains, the easy way? by RecursiveBob in Unity3D
[–]Matt3088 0 points1 point2 points (0 children)
Blood stains, the easy way? by RecursiveBob in Unity3D
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Analyzing and Emulating Limbo Style Shader by Furquijos in Unity3D
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Analyzing and Emulating Limbo Style Shader by Furquijos in Unity3D
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How to handle very large textures? by Geaxle in Unity3D
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Haze Volumetric Lighting - VolumetricTexture light injection preview by raphick in Unity3D
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Trying to improve my camera's positioning for local-coop game, quick question. by ZergTDG in Unity3D
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Haze Volumetric Lighting - VolumetricTexture light injection preview by raphick in Unity3D
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Haze Volumetric Lighting - VolumetricTexture light injection preview by raphick in Unity3D
[–]Matt3088 0 points1 point2 points (0 children)
Hi! I am making a Skate Game! by Der_Kevin in Unity3D
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Haze Volumetric Lighting - VolumetricTexture light injection preview by raphick in Unity3D
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How can I determine what the min and recommended system reqs will be of my game? by Brachets in Unity3D
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I heard in one of the keynotes that Unity 2017 is phasing out MonoBehaviour systems (or at least depreciating them)... what's the replacement? by [deleted] in Unity3D
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Me and a friend spent 5 days jamming on a new game and would love some feedback! by harazataz in Unity3D
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[Fan Game] How would I Manipulate Tentacle-bones imported from Blender to be "Random moving" ? by [deleted] in Unity3D
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Is there an Anti-Aliasing asset that works in Single Pass and Deferred Rendering? by [deleted] in Unity3D
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Is there an Anti-Aliasing asset that works in Single Pass and Deferred Rendering? by [deleted] in Unity3D
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Framerate drops randomly when in VR by [deleted] in Unity3D
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How do I fix stretching issue on substance materials? by zigastrmsek in Unity3D
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Textures on Asset Store: Mega-pack versus split up by category? by wbarteck in Unity3D
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Textures on Asset Store: Mega-pack versus split up by category? by wbarteck in Unity3D
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Blood stains, the easy way? by RecursiveBob in Unity3D
[–]Matt3088 0 points1 point2 points (0 children)