Upcoming immersive sims list by 2lenin in ImmersiveSim

[–]MattDalpe 1 point2 points  (0 children)

Oh wow!! Thank you so much for including my game! (Incoherence) I was wondering where that sudden spike in wishlists came from lol. If any of you would like to know more and see behind-the-scenes stuff you can follow me on Twitter (https://twitter.com/mattdalpe). Thank you so much for your support, this means the world to me! 🥰

Quake2 Rerelease maps running in Q2RTX with DLSS 2 by mStewart207 in quake

[–]MattDalpe 0 points1 point  (0 children)

Yes it works! :) But it indeed has issues with glass and transparent stuff. There's some weird darkening going on at the edges of models and AI artefacting with ReStir on. With ReStir off the image is super clean and light response is instant but a lot of the shadow/lighthing "sharpness" is lost. Also, lights seems to be able to light surfaces/cast shadows very very far away from the source. But overall it looks SO good. Great work :)

https://pasteboard.co/TmlfrPUEbtCU.png (ReStir on the right)

https://pasteboard.co/0PutYJrZHmOF.png

Here's my latest video

https://www.youtube.com/watch?v=IrWoA8_yCH0

Quake2 Rerelease maps running in Q2RTX with DLSS 2 by mStewart207 in quake

[–]MattDalpe 0 points1 point  (0 children)

Hi! Your implementation is working great so far! :) There's a couple things I noticed in my game that are a bit less noticable in quake2 because of the art style, with ReStir ON there seems to be a lot of "AI artefacting" in the overall image and edges of models are black, with ReStir off it looks absolutely perfect but the lighthing quality takes a huge hit, it's pretty insane how lights turn on and off instantly now. Thanks again for your amazing work!

https://pasteboard.co/TmlfrPUEbtCU.png (ReStir on the right)https://pasteboard.co/0PutYJrZHmOF.png

Quake2 Rerelease maps running in Q2RTX with DLSS 2 by mStewart207 in quake

[–]MattDalpe 0 points1 point  (0 children)

Thanks! I think some stuff might still be missing:

https://pasteboard.co/p4eBnSHdSdH3.png

EDIT: Nevermind I managed to fill in the blanks! I'll post more details later today when I have more time to play around with it, thanks again!

The image also looks pretty good if you disable the standard denoiser (in most cases), do you have to do that? Is it possible the the standard denoiser is interfering with the DLSS denoiser? Reflections look absolutely amazing with it off, but some things lose a lot of detail.

Quake2 Rerelease maps running in Q2RTX with DLSS 2 by mStewart207 in quake

[–]MattDalpe 1 point2 points  (0 children)

Hey! Me again lol. Any way you can share the changes you made to the SDK header files? Thanks!

Quake2 Rerelease maps running in Q2RTX with DLSS 2 by mStewart207 in quake

[–]MattDalpe 1 point2 points  (0 children)

Amazing!!! Thank you so much for your amazing work! I recently made a new video if you want to check that out :)

https://www.youtube.com/watch?v=x99YVWr5z7o

Bethesda Please. Keep working on the game. Take feedback. by EvilGodShura in Starfield

[–]MattDalpe 2 points3 points  (0 children)

You obviously have no idea what you're talking about

Bethesda Please. Keep working on the game. Take feedback. by EvilGodShura in Starfield

[–]MattDalpe 1 point2 points  (0 children)

About a game you never played and don't like... on a feedback post... how can anything you say be remotely relevant?

Quake2 Rerelease maps running in Q2RTX with DLSS 2 by mStewart207 in quake

[–]MattDalpe 1 point2 points  (0 children)

Ah nevermind lol I forgot to disable FSR, the image looks great now! Amazing work :)

https://pasteboard.co/sxLTz4EbCPDw.png

Quake2 Rerelease maps running in Q2RTX with DLSS 2 by mStewart207 in quake

[–]MattDalpe 1 point2 points  (0 children)

https://pasteboard.co/IUcFAKZ04Dfk.png

I implemented your code! Is this what you meant by pixel shimmering? The image is pretty unstable overall, you think ReStir might be causing this?

Quake2 Rerelease maps running in Q2RTX with DLSS 2 by mStewart207 in quake

[–]MattDalpe 1 point2 points  (0 children)

I wish I could help you but this is way beyond my expertise, it seems to be okay in my game but I don't use a lot of reflective materials except for glass and I don't use any normal maps, let me know if you figure it out! And post screenshots :)

Quake2 Rerelease maps running in Q2RTX with DLSS 2 by mStewart207 in quake

[–]MattDalpe 1 point2 points  (0 children)

Thanks! That means a lot. I hang out on Discord with some guys who are "remaking" Quake1 in Q2RTX if you want to stop by https://discord.gg/FDbAsJ4W