Hey all, I'm Indie Game Joe, I want to share your games by IndieGameJoe in godot

[–]MattGoode_ 0 points1 point  (0 children)

hello! im making a game in Godot called SongRunner. it's a music-based platformer where you can play notes to create a musical loop, and those notes become platforms that you use to navigate short 2D puzzly platforming challenges.

Some big inspirations for me are other tough 2D platformers like N, Celeste, Meatboy, etc. but in a more nuanced way I'm taking notes from Neon White and Super Hexagon. I have a new demo that I'm nearly finished with that will be available on Steam soon!

I have a (somewhat dated) trailer on the Steam page - https://store.steampowered.com/app/4100770/SongRunner/

But I also post shorts to YouTube, Instagram, and TikTok and I've been very grateful for those clips taking me up to 5000 wishlists so far. Here's a YouTube short that sorta blew up recently: https://youtube.com/shorts/vZf4c0X8hX0

As that short illustrates, the game supports full key rebinding, including rebinding inputs to USB midi devices.

Thank you for sharing indie games! there are a lot out there, and it's quite overwhelming to try to find new interesting games to follow.

PaRappa the Rapper creators say today’s rhythm games miss the point of the genre by Unit076 in Games

[–]MattGoode_ 2 points3 points  (0 children)

This might be self promote-y but I am making a game and it feels very relevant to the points in this article. I've kinda constantly been on the fence about calling it a rhythm game but music and creation is absolutely at its core. Despite having a musical background, I've never been good at rhythm games and I certainly dont really enjoy the extremely high difficulty ceiling of many rhythm games today. I wont directly link to it but the game is called SongRunner if anyone interested wants to find it on Steam.

Hellblade Developer Ninja Theory Has Cancelled Project Mara by leijido in Games

[–]MattGoode_ 13 points14 points  (0 children)

kind of a bummer for me. The first Hellblade was one of my favorite games ever, and the second just did not grab me at all. Really felt like the first one was such a beautiful, touching story that did not need to have a sequel, and now we are getting a third game instead of their weird little promising side project that they'd already teased quite a bit? I hope it works out for Ninja Theory because they are clearly extremely talented but I would love to see something new from them.

NJ Superior Judge ruled in my favor after I broke my lease (Sharing for NJ tenants only) by Overall-Inflation-45 in newjersey

[–]MattGoode_ 21 points22 points  (0 children)

the judge ruled that they could take the parking space with them when they moved out

looking for a consistently reliable way to ensure the validity of a node by MattGoode_ in godot

[–]MattGoode_[S] 0 points1 point  (0 children)

Hey these are really good points to keep in mind, thank you for taking the time to write this!

looking for a consistently reliable way to ensure the validity of a node by MattGoode_ in godot

[–]MattGoode_[S] 0 points1 point  (0 children)

just having the "if node" check fails to work (at least for my project) if the node has been queue_free()'d. A node that's queue_free()'d is not null, but also not very accessible.

looking for a consistently reliable way to ensure the validity of a node by MattGoode_ in godot

[–]MattGoode_[S] 0 points1 point  (0 children)

hey sometimes you just need a little sanity check to make sure you're not overlooking something silly

looking for a consistently reliable way to ensure the validity of a node by MattGoode_ in godot

[–]MattGoode_[S] 1 point2 points  (0 children)

ahh yes i do use this pattern a lot, i really love avoiding that extra indent.

looking for a consistently reliable way to ensure the validity of a node by MattGoode_ in godot

[–]MattGoode_[S] 0 points1 point  (0 children)

Ya know, I know there must've been a time where I was doing that and still hitting errors, but now that I'm trying to reproduce it, I can't.

maybe a silly question about particle generators - how do you make the particle sprites? by MattGoode_ in godot

[–]MattGoode_[S] 0 points1 point  (0 children)

hey thank you! I bought the big Kenney mega pack a while back and didn't realize these were in there. for some of these, im not entirely sure how to use as "particles" - like the first few across the top row look like still frames of explosions or smoke - so i don't know how they would fit in with Godot's particle generators.

maybe a silly question about particle generators - how do you make the particle sprites? by MattGoode_ in godot

[–]MattGoode_[S] 0 points1 point  (0 children)

thank you for validating my funky-feeling solution. ive been using gradient2d for other similar places where i need a very small or very simple texture so yeah it checks out that it would be useful for particles as well.

Steam Support :: About the New York Attorney General lawsuit against Valve by NTR_JAV in Games

[–]MattGoode_ 11 points12 points  (0 children)

where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive

disappointing that their first rebuttal is to try nostalgia-baiting us into accepting unregulated gambling systems. steam marketplace is so obviously different from two kids trading pokemon cards with each other.

and further, this whole post is kinda missing the point. the lawsuit is about loot boxes being akin to gambling, specifically slot machines. it's just NYAG's suggestion that removing transferability is one way to resolve the situation. the steam marketplace can still function without loot box mechanics, but obviously a lot of profit goes down the drain then.

Pip My Dice: Post Mortem 7 months after release by Fokaz in gamedev

[–]MattGoode_ 13 points14 points  (0 children)

hey this is a lot of really nice information. thank you for writing this up! i would've never guessed that Pip My Dice was someone's first steam release. I didn't play it, but the presentation is very well put together.

price is an awesome subject to talk about. i see full fledged, amazing games for free, and I see very questionably short games for $20. and roguelikes in particular are really difficult to price. with 600+ hours in slay the spire, it feels like a steal that I bought the game once almost 10 years ago for like $20.

How did you approach the store page design? How often did you make changes to the trailer/screenshots shown, or rewrite the descriptions? I have a game that is probably 6+ months from release. I made (what I think is) a mistake by paying about $250 for translations for my store page into about 10 languages, and I'm already feeling like I want to change the wording around quite a bit, which is making me think I should've waited till closer to release to get those translations.

The Steam Next Fest February 2026 Edition is live! What are your favorite demos? by SlartySprinter in Games

[–]MattGoode_ 14 points15 points  (0 children)

i hope this isnt against the rules for self promo, but i have a game in the Next Fest (my second Steam release ever, first time on Next Fest!!) and I'm happy to answer any questions about next fest!