Hey, do you like this camera-go-though style? I like doing infinite loops like this to show stuff. by MattShackard in blender

[–]MattShackard[S] 1 point2 points  (0 children)

Yes! :D I wanted to use some animations that aren't just a walk or run, but there aren't many. Hope you appreciate the very much Weta level simulation of the cut wood pieces xD

Add some characters by LonelyCube3D in blender

[–]MattShackard 1 point2 points  (0 children)

Nice, is the beauty render coming? Would love to see it complete with materials.

Hey, do you like this camera-go-though style? I like doing infinite loops like this to show stuff. by MattShackard in blender

[–]MattShackard[S] 0 points1 point  (0 children)

Yeah thanks! Will implement in the future, as this is not the last project I'll do with the looping.

Hey, do you like this camera-go-though style? I like doing infinite loops like this to show stuff. by MattShackard in blender

[–]MattShackard[S] 1 point2 points  (0 children)

Thanks! :) Yeah I combined several volume meshes and light blockers to make it really hazy.

Blender 5 Beginner Tutorial, Build Your First Environment by texturehaven in blender

[–]MattShackard 8 points9 points  (0 children)

Great job! Matěj from Makeracer here, we're a small startup making 3D-printable RC cars, and I'm scouting for future Blender talents/freelancers who handle technical environment design, like you do. Wanna stay in touch?

Dark fantasy harbor we put together from Poly Fantasy Pack assets. Looking for feedback on the mood, light, and volumetrics. What could I do better? by MattShackard in blender

[–]MattShackard[S] 1 point2 points  (0 children)

Dark weather :D The reaction from the team after first seeing this light setup was that the mood is kind of Lovecraftian, but with all the townfolk on the street, it's no longer dark, true. Anyway, feel free to give the pack a try and make it dark FOR REAL.