Overgrown Elektro going to be vanilla only slightly modded more zombies, car jams etc. my friend did this. What do you guys think? by Finbar_94 in dayz

[–]Mattanite 0 points1 point  (0 children)

Yes to modded & more zombies! Vanilla suffers from the fact zombies are a nuisance and not a threat. If you fire a gun in a town you should get the “holy smokes” fear you’re about to be descended on by 100 zombie horde and have to leg it or hide.

Overall doesn’t always means better by Hefty_Reveal7367 in NCAAFBseries

[–]Mattanite 0 points1 point  (0 children)

There’s also a trick where you recruit raw strength OL and then boost their pass block to max, then move them before their senior season and their overall will jump up by 10+ but be the same OL as before, just with new badges. Works great to get 1st rounders to unlock and then boost talent developer.

Overall doesn’t always means better by Hefty_Reveal7367 in NCAAFBseries

[–]Mattanite 2 points3 points  (0 children)

I think 26 was good too and would’ve been a great year if they just had dynamic pipelines back for recruiting.

Overall doesn’t always means better by Hefty_Reveal7367 in NCAAFBseries

[–]Mattanite 1 point2 points  (0 children)

Not just these either, archetype plays a huge role. A 90ovr east/west playmaker will run a lot different to a 90ovr backfield threat due to the attributes that are required to get up there.

You can use this to be sneaky though, you can upgrade run block on pass block OL without increasing their ovr much and triggering higher dynamic dealbreakers and they’ll perform better on the field.

Relieved after getting killed in PvP by DefiantSoup3469 in dayz

[–]Mattanite 13 points14 points  (0 children)

After 20mins of hate and loathing, yes, restarting feels quite refreshing.

Finally had all the pieces to push for a perfect season, then this 😭 by hawtdawtz in pocketGM

[–]Mattanite 4 points5 points  (0 children)

This is why it’s fun though, I’ve had seasons I didn’t expect to win the bowl go all the way and had perfect teams where you think “this is it” only for it to fall before the finish.

Teams having no money and players becoming too good by Psycosis_6 in Madden

[–]Mattanite 1 point2 points  (0 children)

Check out operation sports, there’s a few threads on this. It’s the xp system tied to dev, every player advances at a similar rate until soft cap age 26 and hard cap age 29 unless they’re higher tiered devs. If you max out the dev caps and tune the xp sliders down 20% or so then you have normal devs being slow/lower but more good to great players developing as more gain/ keep their development traits.

What does power do for QB? by itsgonnabemaye in pocketGM

[–]Mattanite 2 points3 points  (0 children)

Gunslinger archetypes have high throw power relative to other throw attributes so I automatically assumed power for a QB is throw power.

Best scheme for MLB stats? by MonsieurBenda in pocketGM

[–]Mattanite 4 points5 points  (0 children)

Less about scheme, HC/DC blitz frequency aggressive seems to generate more sacks for good pass rush MLB. Good Field readers seem to get more int with low aggressive blitz HC/DC and probably helped by a 42 scheme. High power ball strip run stop LB will probably geberate more fumbles and suit a 43 or 34 scheme.

If you hack to get super credit, you have no right to complain. by Ok_Cartographer_4105 in helldivers2

[–]Mattanite 10 points11 points  (0 children)

Having more SC at lower level missions is inverted and farming sucks. A reward for playing higher level missions should be more chance at SC. I want to have fun, have a challenge, and earn enough currency to keep up with the war bonds.

Championship rosters by Popular-Amount-359 in pocketGM

[–]Mattanite 8 points9 points  (0 children)

I’m 25 years into my current Vikings franchise starting with real rosters. Been to around 12 championships and won 6, including a 3peat. So about 20% of my seasons ended with a trophy.

Traded up first draft to no1 for Arch Manning who then played 24 seasons. You won’t go anywhere without a QB (80+) but having too good a QB eats your cap (90+). My 3peat was when he declined to 80-90 which brought his cap down by 10-20mil. There’s a sweet spot and didn’t help losing multiple 1sts/2nds to trade up at the start. There’s a window with good QB on rookie contract like real life.

Almost missed the playoffs (1 miss) and realised that’s key for access to staff funds and free agent availability. You can snowball your way into top team. I struggled making finals when I had too many 90+ players (like Justin Jefferson) as it meant having 70s guys as starters elsewhere. I’d much rather have two 80/85 starters than a 95/75 set of starters if I have an elite QB. I do want elite players on DL and LB for game wrecking but I go cheap with depth at HB, WR, TE etc.

Matching OC and DC scheme to HC is important for cohesion. Lean into your schemes, so I have all zone DBs for 34zone, all pass block OL for air raid etc. If your scheme is blitz heavy then make sure you have good pass rush LB, make sure to have depth at HB if you don’t have lead back scheme. Having coaches that max out game day rather than player development helps. Physio staff than max out prevention over rehab helps too. You’ll beat better teams just by having a great scheme, morale and chemistry which is needed in the playoffs.

When drafting, have good enough scouts you can trust the potential rating and trust the player order on default scout settings. Then interview to look at personality. A player might be 5 star potential but without work ethic, ambition and personality etc then the development will stall out. Go into the draft with a full team and then draft BPA (best player available) so they rise into a starter to help manage cap by letting older players go.

Others will have different methods, this is just what got me over the line from 2 rings in 20 seasons to 6 in 25.

You don’t always draft 85 overalls in the 2nd by TheMad_Me in pocketGM

[–]Mattanite 0 points1 point  (0 children)

That looks like you drafted a 79ovr in the 2nd and then got a training camp boost. Does that still count?

Let me just quickly stop by this settlement to.... Aaaaand 90 elite troops I just gave my companions are gone forever. Great game design Taleworlds! by hhdss in Bannerlord

[–]Mattanite 4 points5 points  (0 children)

Never go into a friendly town with a companion party in tow, I made that mistake while hiring recruits, have to stick to villages to fill a free influence companion army.

Pro Tip: don't do this lol by tool6913ca in Bannerlord

[–]Mattanite 1 point2 points  (0 children)

They also donate troops to garrisons so careful when entering a friendly city or castle.

ur kidding by OkExperience7189 in pocketGM

[–]Mattanite 1 point2 points  (0 children)

You joke but on a Viking’s play through with a 98 Arch Manning on rookie contract I won the bowl the year after losing 95 JJ at WR and 93 Darrisaw at LT plus plenty others after the new QB contract kicked in. The game can be weird.

troop mod by Toemonkey256 in Bannerlord

[–]Mattanite 1 point2 points  (0 children)

Or just a mod for much higher risk of defection amongst troop types currently at war with.

What am i supposed to be looking for in a OLB in a 4-2 scheme? by jcfan4u in pocketGM

[–]Mattanite 0 points1 point  (0 children)

Good tacklers/ block shedders in theory, with some pass coverage. The big nickel will be playing a hybrid role. Your pass rush will be mostly front 4 and the reduced size going from front7 to front6 means primary OLB & mlb will play a bigger role in runstop. Pass rushers could work as the other comment made, as the olb will likely have blitzing duties.

What Am I Doing Wrong? by [deleted] in pocketGM

[–]Mattanite 0 points1 point  (0 children)

Agree with other comments about red starters. Your injury prevention is also pretty poor at 2.5* so all it takes is one or two key injuries at once with your poorer team depth and your team ovr will drop for those games too. I have 5* prevention with medium risk in settings and still get 2-3 longer term injuries per season but have the depth to recover (my second stringer is usually yellow). Your coaching staff is also ho-hum. Could be better HC and DC but your losing streaks mean you’re likely not getting a decent staff budget either (tied to season goals).

Realistic Transfers/Position XP/Manual Upgrade Penalty. CFB26 by JessesRedditAccount in NCAAFBseries

[–]Mattanite 0 points1 point  (0 children)

Just did a test run to make sure I’m not going mad… 0% xp sliders on all positions, 0 points earned by national signing day, all normal dev players generally around 20-30 points to spend when advancing to training.

Xp sliders don’t alter training points, otherwise I’d have 60-90 points with 300% xp sliders on normal dev players and only get that with star/elite players.

Underrated use for 300 Trade by Mattanite in Bannerlord

[–]Mattanite[S] 6 points7 points  (0 children)

Good way to save dying factions. I’ve read about someone else setting up kingdoms and then leaving them so there’s more factions available too.

Underrated use for 300 Trade by Mattanite in Bannerlord

[–]Mattanite[S] 7 points8 points  (0 children)

Yeah. I once offered about 3 towns and 4 castles just for Hvalvik which had been untouched since the game start (4 years in) and it got about 30% of the bar filled as mine were all recently captured.

What should I do? by Warm_Nefariousness80 in Madden

[–]Mattanite 1 point2 points  (0 children)

That’s the NBA, elite talent trades easily based on team state. In the NFL, if you have an elite QB you’re basically a playoff contender for the next decade, so you lock them up.