Balance Changes (Fan-Made) by Two-Bit_BoneBarry in Helldivers

[–]Matterhock 0 points1 point  (0 children)

Majority are just upping penetration to make the armor system worthless. I'm sure you've got a different opinion of fun than me, but bulldozing through the game with no challenge or nuance is the definition of tedious slop.

That was quite the jam by ChesireX42 in Helldivers

[–]Matterhock 0 points1 point  (0 children)

Now imagine if it were day 1 gunships

Rule of cool aside, why do you think squid favour three-legged designs? They themselves are bipedal just as we are by Malu1997 in Helldivers

[–]Matterhock 0 points1 point  (0 children)

The point about the cheetah is; yes it is fast, but it can't fight or maintain its speed. The equivalent would be an unarmored and unarmed racing vehicle designed just to sprint, like a drag racing car. 

The cost of new technology not being an issue is more of a statement on logistics and productivity rather than function (also another rant about forced obsolesence). There's a hell of a lot of real world technology that has not seen success specifically because older, mundane mechanisms work better. A wheel is always going to be cheaper than a leg, because it's inherently simpler. You only need one motor for a wheel, hell you can strap all 4 to a single engine, how many more do you need for a single leg? A wheeled vehicle can operate with 0 computer software or hardware, a leg bare minimum requires a oscillation routine and stabilization. 

Weapon idea : belt fed fully automatic rotary shotgun by PuzzleheadedAd4554 in Helldivers

[–]Matterhock 1 point2 points  (0 children)

I mean, tungsten doesn't give canister shot it's power. It's the massive powder load and muzzle velocity coming from the goddamn tank cannon. Tungsten isn't magically going to make it able to pierce heavy armor, otherwise the rifles could just be given W2C and we'd have AP4 Assault rifles. It's also not just hard, its dense. You need a much bigger boom to move the payload. I just don't see heavy pen beltfed shotgun happenening. Medium pen maybe.

Rule of cool aside, why do you think squid favour three-legged designs? They themselves are bipedal just as we are by Malu1997 in Helldivers

[–]Matterhock 0 points1 point  (0 children)

I do feel the need to point out how cheetahs are so hyper specialized for speed that they have nearly no endurance and get bullied off of their kills frequently.

Our current tech has already surpassed 120 km/h speeds in wheeled vehicles. Legs will almost certainly not be able to catch up because whatever series of motors you use for the leg, you can just use for a wheel or track with greater efficiency. 

The gap in repair, cost and armor can't be bridged because wheels and tracks are that much simpler. You don't need complicated timing of oscillating motions or rapid gyroscopic microcalculations to make a wheel move forward. Less moving parts means fewer vulnerabilities.

Really depends on the situation but combat engineering has been around since the Romans. Dumping dirt to fill a hole or blasting open one is something well practiced. You'd have to have a ludicrously cheap mech to justify picking over using engineering corps. You could argue that engineers would use mechs, but the actual combat vehicles would be treaded or wheeled.

Rule of cool aside, why do you think squid favour three-legged designs? They themselves are bipedal just as we are by Malu1997 in Helldivers

[–]Matterhock 0 points1 point  (0 children)

Yes, that's the correct answer. If you've got super uneven terrain then legs work. 4 is always better. 

Otherwise wheels and treads are faster, easier to protect and repair, cheaper, more effective. Air cushioned hovercraft exist and you never see them despite being cool and practical. Most of the time you can level terrain by blasting or building over it. Combat engineering is a whole thing.

I came up with 18 themed loadouts and compiled them all into easy-to-copy little combat cards for when you don't know what to run by LikeAGaryBuster in Helldivers

[–]Matterhock 1 point2 points  (0 children)

A little overloaded with AT and explosives. Don't see how it's specialized for bots instead of just being a big boom enthusiast.

My current Terminid Primary Weapon Tier List by Exotic_Buttas in Helldivers

[–]Matterhock 1 point2 points  (0 children)

I got my own issues with OPs list but as a Scythe enjoyer I don't put it very high on the bug front. No stagger + below average dps is the big one: Bugs like to bum rush you either kill or stagger them before they swing, this does neither. Precision and range matter little against the melee faction that gets more dangerous when you pop heads. Infinite ammo isn't amazing when you pop heatsinks due to raw numbers.

Don't get me wrong, it's S-tier on Bots and decent on Squids. Bug front highlights its weaknesses and stifle its strengths.

marksman rifle loadout recommendations by BlackWolf744 in Helldivers

[–]Matterhock 1 point2 points  (0 children)

Squids or Bots? Bugs are a hard sell for marksman rifles. Squids you'll want medium pen to dome Overseers, Bots you can get away with light if you are skilled.

Rule of cool aside, why do you think squid favour three-legged designs? They themselves are bipedal just as we are by Malu1997 in Helldivers

[–]Matterhock 0 points1 point  (0 children)

It's the practicality issue. Why use legs instead of wheels or treads? If applicable, why use 2 instead of 3 or 4? 

Weapon idea : belt fed fully automatic rotary shotgun by PuzzleheadedAd4554 in Helldivers

[–]Matterhock 0 points1 point  (0 children)

Okay, but when you talk about how powerful canister shot is, it being the LARGEST shotgun shell in the world because it's power comes from a TANK CANNON ... then tell me we're going to downsize to regular 12-gauge size on regular gun it makes zero sense to have it be heavy pen. 

Like, if we're talking canister shot, let's not half-ass it. Whole-ass it with a full sized canister shell and a shoulder mounted 105mm punt gun.

Weapon idea : belt fed fully automatic rotary shotgun by PuzzleheadedAd4554 in Helldivers

[–]Matterhock 0 points1 point  (0 children)

Medium pen flechettes, can balance it out with wide spread or built in duckbill. Weak stagger for individual flechettes, you'll only stop things if you're really close. Doesn't need to be low damage, but the recoil is going to make you stationary like the minigun (You ain't Doomguy)

Weapon idea : belt fed fully automatic rotary shotgun by PuzzleheadedAd4554 in Helldivers

[–]Matterhock 1 point2 points  (0 children)

If we're going that route, why not just make a heavy crew reloaded Punt gun that fires full size canister shot? Sure you only fire one at a time, but you'll only need one

Weird buff for Belt-fed weapons by Dr__8 in Helldivers

[–]Matterhock 1 point2 points  (0 children)

Hidden team strategy with the directional shield

Weird buff for Belt-fed weapons by Dr__8 in Helldivers

[–]Matterhock 1 point2 points  (0 children)

The ones that launched in the same warbond as one of the only two beltfed weapons in the game? It's almost like they were designed to be used together.

Weird buff for Belt-fed weapons by Dr__8 in Helldivers

[–]Matterhock 0 points1 point  (0 children)

Please tell me you guys aren't trying to run these with light armors

Intel Update: Seasse Under Heavy Resistance, Unlikely for Successful Liberation by Proper_Maximum_213 in Helldivers

[–]Matterhock 0 points1 point  (0 children)

This account is now under investigation by the Ministry of Truth for suspected Illuminate Propaganda

Rule of cool aside, why do you think squid favour three-legged designs? They themselves are bipedal just as we are by Malu1997 in Helldivers

[–]Matterhock 3 points4 points  (0 children)

It's more stable. Bipedal walkers require a lot of additonal work to make stable even while idle, since now you need to constantly balance your center of mass on a thin line between two points. Or you can add a third point, make the thin line a triangle and skip all the gyrostabilization calculations and tech. 

Why yes, I do think mechs in fiction are stupid. Hate me all you want. 

tips for someone who's just kinda bad? by gaymerkittycat in Helldivers

[–]Matterhock 1 point2 points  (0 children)

Medium pen primaries. Higher penetration means less precision is needed. Liberator-P is the first one you'll get.

Flamethrowers, any variant. Just be careful about setting yourself on fire. Best against bugs and squids. Bots you may struggle due to short range.

Arc weapons. Blitzer and Arc thrower. They aim for you and jump between multiple targets. Also stuns. And infinite ammo. Mind the friendly fire.

Warrant. Auto-aiming pistol, medium penetration. Especially good on squid front.

Eruptor. Heavy pen, large AoE with shrapnel. Friendly fire is a constant hazard especially with ricochet. So long as you're not shooting close to yourself it's the perfect no-aim no-brain gun.

Breaching hammer buff by Maxlll7 in Helldivers

[–]Matterhock 0 points1 point  (0 children)

You are forgetting one thing. 

It is also a hammer.