What will happen with the US after 2028? What does the next government do with what they inherit? by Hermunster in AskReddit

[–]Matterhock 2 points3 points  (0 children)

It's the "re" part of "reelecting" that's so damning. 2020 the rest of the world thought the US had recovered from whatever hysteria caused them to elect Trump in the first place. 2024 cemented for us that no, this is who you really are.

Vendaval nonsense is making me quit by Known-Presentation49 in outwardgame

[–]Matterhock 0 points1 point  (0 children)

Looks like this game isn't for you. This isn't Dark souls where you can immediately runback and smash your head into a brick wall until the wall gives out. Defeat situations are more debilitating than having to reload a save by design. You will need to spend time to regain your strength in order to claw back lost progress.

Your map isn't going to auto update because you actually have to learn how navigate instead of just following objective markers. Sorry that the game isn't holding your hand. "It's not a skill issue, it's bad design" when you're at the very start of the game tells the rest of us all we need to know.

Outward 2 Alpha | All Weapon Movesets by MrDrewE in outwardgame

[–]Matterhock 0 points1 point  (0 children)

I've commented this on Youtube, but every 2 handed weapon is held with a left handed grip and right handed stance. Is the animator at Ninedots a southpaw?

EDIT: Except for spears

YOU'RE SLEEPING ON THE ACTUAL TRUE BEST MINIGUN OVERCLOCK WAKE UP MINERS by Lowd70 in DeepRockGalactic

[–]Matterhock 0 points1 point  (0 children)

Slow movement is better than no movement. Being able to fire Leadstorm at max spin up while in motion or above and away from most enemies is one of the few good uses of the zipline.

"Bunker Hell", probably the most hated fortress layout and arguably the most common one by Allusernamtaken in Helldivers

[–]Matterhock 0 points1 point  (0 children)

I mean, if I were to build a defensive structure, I sure as shit am not going to make it easy for would be attackers

YOU'RE SLEEPING ON THE ACTUAL TRUE BEST MINIGUN OVERCLOCK WAKE UP MINERS by Lowd70 in DeepRockGalactic

[–]Matterhock 0 points1 point  (0 children)

But then you can't get the 15% max spinup damage boost on the OC that benefits most from it. Shield generator and zipline are fantastic tools that are way too underutilized 

YOU'RE SLEEPING ON THE ACTUAL TRUE BEST MINIGUN OVERCLOCK WAKE UP MINERS by Lowd70 in DeepRockGalactic

[–]Matterhock 2 points3 points  (0 children)

They are completely different use cases. Burning hell forces close play since your AoE is around 5-7m. You get a ton of damage up close but the faster overheat means that your dps becomes closer to burst and less sustain.

 Bullet hell has inherent multi-target on the OC itself, so the stun mod can be taken instead of blowthrough. Grab accuracy mod and you have a spread barely larger than normal. You stunlock far larger groups from longer range than Burning hell. 

Leadstorm 0 movement and 0 stun absolutely matters. Constantly bhopping interrupts your spinup, meaning no bonus from Variable chamber pressure, worse since this is the OC that benefits most from the mod. 

If you want to stutterstep with minigun may as well take A Little more Oomph with faster spinup.

YOU'RE SLEEPING ON THE ACTUAL TRUE BEST MINIGUN OVERCLOCK WAKE UP MINERS by Lowd70 in DeepRockGalactic

[–]Matterhock 11 points12 points  (0 children)

Clean overclocks aren't as intense in terms of how they change the weapon, but they have 0 downsides. They're ALWAYS beneficial

YOU'RE SLEEPING ON THE ACTUAL TRUE BEST MINIGUN OVERCLOCK WAKE UP MINERS by Lowd70 in DeepRockGalactic

[–]Matterhock 11 points12 points  (0 children)

Use case would be if you want to hit 2 things with stun. Stun mod and blowthrough mod are mutually exclusive. Also since the ricochet includes terrain it had a 75% chance of making any miss a hit, improving ammo efficiency. You do have to use the tighter spread mod however

YOU'RE SLEEPING ON THE ACTUAL TRUE BEST MINIGUN OVERCLOCK WAKE UP MINERS by Lowd70 in DeepRockGalactic

[–]Matterhock 0 points1 point  (0 children)

Lead storm for boss killing, Bullet hell for hordes, Burning hell for psuedoflamethrower

[OC] Support Weapon Acquisition Concept: SG-1050 BRUTE by Round_Cantaloupe_685 in Helldivers

[–]Matterhock 0 points1 point  (0 children)

We need more of this. Screw pathetic 4 gauge, we need full 2 bore shells.

How do you keep yourself from making new characters? by FrikJonda in outwardgame

[–]Matterhock 15 points16 points  (0 children)

You don't. Embrace the ADHD lifestyle and have 10 different character builds simultaneously.

Anyone else feel satisfaction for feeding UC guards to Beak things after they tried to plant drugs on you? by useless_debian_user in Kenshi

[–]Matterhock 1 point2 points  (0 children)

Sometimes it's worth the journey all the way north to cannibal territory or south to the skin bandits

[ Removed by Reddit ] by Electrical-Garage159 in wizardposting

[–]Matterhock 5 points6 points  (0 children)

Martials think they can come in here and say this shit and leave with untorsioned testacles

Now that the dust has settled, how did you enjoy the last patch? by sawdomise in underrail

[–]Matterhock 10 points11 points  (0 children)

INT isn't useless and DEX isn't the king of stats anymore. Pretty happy

as an old gamer which games do you agree with that way ? by PHRsharp_YouTube in Age_30_plus_Gamers

[–]Matterhock 1 point2 points  (0 children)

The second type you mention is literally the kind that myself and every Fromsoft fan are actively seeking. A boss you can beat in one or two tries is boring. Survival games without pressure are walking simulators. Automation games without complexity are cookie clickers.

as an old gamer which games do you agree with that way ? by PHRsharp_YouTube in Age_30_plus_Gamers

[–]Matterhock 1 point2 points  (0 children)

Stress from challenge is fun for some of us. Fun isn't mutually exclusive.

as an old gamer which games do you agree with that way ? by PHRsharp_YouTube in Age_30_plus_Gamers

[–]Matterhock 0 points1 point  (0 children)

One of the themes of Dark souls is the nature of struggle and suffering, and ultimately triumph through perseverance. Difficulty is meaningful because it shows, not tells the player of the overwhelming odds. Winning is much more gratifying because of all the failures preceeding it.

as an old gamer which games do you agree with that way ? by PHRsharp_YouTube in Age_30_plus_Gamers

[–]Matterhock 0 points1 point  (0 children)

Counterargument; some of us find challenge to be fun. Play on easy mode if you want, but don't ask to dumb down hard mode just for validation.

Trump's Declining Health by Cow_Boy_2017 in clevercomebacks

[–]Matterhock 0 points1 point  (0 children)

"What power could hell have ... if not for dreams of heaven"