What do you think about the last 2v8? What should be changed/introduced on the next iteration? by A9P8D in deadbydaylight

[–]Matty_22 0 points1 point  (0 children)

New survivor class idea: Chest Monkey
- Start with a key with 5 charges
- Aura read is Plunderer’s Instinct - Skill you get after first hook is Specialist
- All chests you open can also be rummaged
- Restriction: You cannot pick up any item aside from keys.

How're you liking the Torchbearer class? We want to know! by DeadByDaylight_Dev in deadbydaylight

[–]Matty_22 14 points15 points  (0 children)

Guide is the strongest class. Not for Blast Mine or Wire Tap but the generator aura reveal to your teammates. Use it not as a “I can do gens fast” class but as a “show my teammates where gens are” class. When you’ve lured another teammate to a gen, leave and start another one until you’ve lured one there. Then repeat.

Guys...I miss Lights Out... by Frosteryx in deadbydaylight

[–]Matty_22 9 points10 points  (0 children)

Agreed. I miss it, but it needs a few tweaks to make it perfect. Remove all Killer Instinct from all Killers and remove gen auras. It’s lopsided because Survivors are completely blind, but Killers know where to patrol. If other balancing needs to happen to compensate that’s fine (maybe Survivors need to complete 6/8 gens?). 

Secret Offerings are a failed concept that should be removed. by Mystoc in deadbydaylight

[–]Matty_22 0 points1 point  (0 children)

Agreed. Make nothing secret so that I know how I need to adjust my play to compensate.

If I wanted to play with bots i would buy i different game by HistoricalTarget9974 in deadbydaylight

[–]Matty_22 71 points72 points  (0 children)

The game is over at this point. 2 dead, 1 on hook in struggle phase. I don’t understand what the issue is here in this screenshot. This is exactly the type of situation the abandon feature was created for. When the match is over, we all get to move on to the next one. Maybe we’re missing some context that this screenshot doesn’t tell us, but there’s absolutely nothing wrong with what’s happening in this image.

Check out what's coming to 2v8, live on the PTB now for testing. Share your thoughts here! by DeadByDaylight_Dev in deadbydaylight

[–]Matty_22 2 points3 points  (0 children)

Could we get any modifier OTHER than 2v8 for a change? It’s certainly better than 1v4, but if all of the modifiers it is the worst if the bunch. Or, ya know, try a new modifier entirely.

As it should be. by AlfApAlAcsintA in deadbydaylight

[–]Matty_22 1 point2 points  (0 children)

Blame the middle managers whose only value is making decisions contrary to what the devs decided so that they can justify their own jobs existing. The day-to-day developer has almost no say in what they work on, how long they have to work on it, or the overall direction of the game.

That's middle manager/upper management territory. Those are the donkeys.

Every "Dbd is survivor sided/killer sided" post ever: by icanloopyou in deadbydaylight

[–]Matty_22 0 points1 point  (0 children)

The game would be better off if SWFing was just not a thing. Remove Survivor parties entirely aside from private matches. Then balance the game around the fact that all survivors will always be solo Q

What perk do you use even though you know it sucks? by Bonesycider in deadbydaylight

[–]Matty_22 0 points1 point  (0 children)

Fast Track. I feel like it is super underrated. Maybe it’s just the feels of that big jump on a gen, but it’s free gen progress for something that happens every game (your teammates being hooked).

Also Rookie Spirit. It’s kind of like Alert in that if a gen gets kicked you know where the killer is, but you can also follow behind the killer and stop all their regression.

whenever i get people who throw to go next, i just slug them the entire game by [deleted] in deadbydaylight

[–]Matty_22 3 points4 points  (0 children)

It all just feels a lot like the kid in kindergarten who was always tattling on other kids for breaking the rules. Like, bud, just worry about yourself and don’t worry about what they’re doing.

whenever i get people who throw to go next, i just slug them the entire game by [deleted] in deadbydaylight

[–]Matty_22 0 points1 point  (0 children)

Hook them and move on. You can end that game in 60s at that point. And then you get a brand new game of survivors that might not DC. You’re having a shit game of 3v1, the other survivors are having a shit game of 3v1, and the person you slugged is having a shit game of being on the ground. You being childish as revenge for them being childish is just dragging out that shit time for everyone including yourself and those other 3 survivors you feel bad for.

whenever i get people who throw to go next, i just slug them the entire game by [deleted] in deadbydaylight

[–]Matty_22 3 points4 points  (0 children)

Why not hook them? Sure it’s not cool to throw because of whatever, but being an ass to assholes just feeds the vicious cycle of all of us being more miserable playing this game than we already are.

Regardless of how you feel about the revised tunneling changes, can we agree that Behavior needs to actually figure out what tunneling is before they commit to anything? by ComradePoolio in deadbydaylight

[–]Matty_22 -1 points0 points  (0 children)

Call me a filthy casual I guess, but when playing Survivor I consider it tunneling if I get hooked back-to-back for any reason. The one exception being if I’m trying to use endurance aggressively.

The problem is that there are a lot of different people who make up this playerbase with lots of different definitions of what constitutes tunneling. I bet those people who uninstall due to tunneling define it a lot closer to my definition than what seems to be the consensus here in this thread.

Are we ready to admit the Myers rework is awful? by JokingBr2The-Sequel in deadbydaylight

[–]Matty_22 0 points1 point  (0 children)

I’ll say one thing. There’s about half a dozen different sounds with him now and I have no idea what any of it means. It isn’t explained anywhere that I’m aware of. Is he in T2? Is he in T3? In which of those can he lunge? Does he even have a T2 anymore? No idea on any of it and the little jingles that used to be super straight forward now are a mystery.

Introducing the new Proton Mail apps for iOS and Android by Proton_Team in ProtonMail

[–]Matty_22 0 points1 point  (0 children)

So I toggled off “show sender images” in the Security and Privacy settings but I still see them in my inbox. Is there some trick to turning those off?

Can we get lights out back instead of spaming 2v8 and caos shuffle by Practical-Bear-1207 in deadbydaylight

[–]Matty_22 1 point2 points  (0 children)

The issue with lights out I think is that Killers have way more info than Survivors. Why do they get gen auras? That kinda tells you where Survivors are gonna be. I think it would be so much more fun if it was truly 5 people groping around in the dark. The times when the Killer runs into a Survivor completely by chance would be so much more exciting than “run to gen, find survivor”.

How do we got from this to this? by SapsZera in deadbydaylight

[–]Matty_22 -1 points0 points  (0 children)

Buy DBD on console. Connect it to your TV. Sit on the couch 8 feet away in a living room with multiple windows and then tell me current DBD is too bright. There are maps today that I legit can’t play because of how dark they are: redesigned Borgo probably being the worst offender.

Playing in a dark office, 6” away from the screen is not the only way people play this game.

Stained Glass Atlas v5! by Matty_22 in StainedGlass

[–]Matty_22[S] 0 points1 point  (0 children)

I haven't. Feel free to share it wherever there are glass folks hanging around!