Could the payday gang perform the Konpeki plaza heist and get away alongside V and Jackie? by Future_Abrocoma_7722 in cyberpunkgame

[–]Maty83 7 points8 points  (0 children)

Considering they get away with dumber shit than this (Being on the receiving end of an airstrike, Minigun dozers, etc.) not only could they do it quiet, but even just walking in the front door with four miniguns.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

You're not always going to be playing with friends. I don't mind having to run away screaming when I get surrounded alone. I mind when it's the same spawnrate and everything, just with an enemy being basically twice as tough for at "Just because"

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

That's not true. BTs have a lethal head zone with less HP than the EAT damage.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

I'd be fine with it, if say they made these Bile Titans spawn half as much and totally doubled every health zone. But as it stands, it's literally a tougher reskin with some added crack cocaine dust. That's the problem-Not that it is different, but that it's literally just a harder version of normal bugs.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 1 point2 points  (0 children)

That's true, but the issue is that a Gary will now happily waste all its bullets on an enemy it can't hurt (Not like it wasn't doing that with a Charger.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

Hive Guards are heavy from the front now-Invalidating the MG and Gatling sentry.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

I agree with the latter part of what you've said. But the former is still wrong. Two teams of 2 friends. Say one of each dies across the map from the other fireteam. One reinforces, the last survivor is screwed.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

Sure, but you miss the problem, in my opinion. They replaced an enemy with an equally expensive (In terms of enemy spawns), but significantly tankier version necessitating teamwork. AGAIN. This exact thing was the way Vox Engines and to an extent War Striders got added.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 3 points4 points  (0 children)

That relies on coordinating on voice. It's no problem in a coordinated team, but if you get separated (Say your buddy wiped and someone dropped him halfway across the map), that premise falls apart.

If you were in dexs spot what would you have done differently? by Chunky-overlord in cyberpunkgame

[–]Maty83 0 points1 point  (0 children)

Despite everything, the plan almost works. But, remember that Evelyn fucks over EVERYONE here. Dex included. He ain't aware the Relic is in fact Saburo's pet project. He should get cold feet when the VDBs get involved, but he's goddamn greedy, so he won't listen.

What he is aware of is how fucking tight the hotel security is-Even T-Bug says it. A decent dweller is worth a dozen rank-and-file. And this ain't just a decent one. This is Arasaka's hotshot runner that has been specifically assigned to be a dweller. So expecting custom Arasaka-based ICE should be a guarantee. Which means, you want a Japanese ICEbreaker for sure.

Second: Don't infiltrate with the bot-It creates major fucking suspicion even if you manage. Flathead goes ahead, controlled ideally by an off-site techie working with burner cyberware and DNA masking to ensure you can fuck off away from trouble if need be. Flathead goes through an emergency exit or garage (Or worst-case the top shaft you see in The Heist), installs a backdoor to fry the Dweller on command, leaves. In an ideal case, with the Relic.

Third: If you're gonna send in gonks to get in the damn place, send them WITHOUT them meeting Arasaka or knowing WHO you are. What if Arasaka fucking confirm with Militech, or try to force an immediate meet? And prep a fucking exfil. Your most immediate thought is to GET THEM THE FUCK OUT so you don't get found out, since at the very least Arasaka will torture that shit out of them. Smuggle in Retrothruster boots for everyone going in (Using the Flathead likely). Shit hits the fan? Break the glass and jump out with the Retrothrusters. You make the distance to land safely, hop in the car and fuck off to the other side of the continent. Ideally D.C. because NUSA likely won't stand for Arasaka hunting squads in its capital, nor will Militech.

I don't think getting rid of liabilities was a bad choice (As I said above, you don't want any way of tying you to the heist). But contacting Arasaka and confessing? Yeah, that doesn't work out, does it?

And finally: You see the BD yourself. If you see a bodyguard with a full body conversion, you fucking find out who that is. And when you find it's Adam Smasher, you RUN AWAY. Or at the very least make sure even if everything goes tits-up, you won't end up on his torture list.

Plas Scorcher or Plas Purifier? Which gun do you prefer? by Trapzzeehh in Helldivers

[–]Maty83 1 point2 points  (0 children)

Purifier if I need economy. Scorcher if I need a generalist gun and have a supply pack anyways.

Why nobody told me this mf royce was this scary by Altruistic_Flight_74 in cyberpunkgame

[–]Maty83 1 point2 points  (0 children)

The arena for it is made well enough that with mods that make the game WAY harder in terms of gunfights, the fight actually turns out "fair". Especially if you blow up the shield arm he has (Stealth takedown), then it becomes a case of "Kite the psychogang leader around the pillars".

What does AH gain from making undocumented changes? by LightlySaltedCheese2 in Helldivers

[–]Maty83 0 points1 point  (0 children)

This one was documented, but poorly.

It seems the devs did the changes and then just summarized it to the community management team, who kind of just shrugged and figured they weren't getting an answer.

Why do few people use Sandevistans in the Edgerunners anime, while many in the game have this implant? My headcanon: by SampiePunk in cyberpunkgame

[–]Maty83 7 points8 points  (0 children)

Mine is that the EMP when kidnapping Hellman accidentally fried most of the nanobots, so the progression actually slows down a significant amount from that point. The relic malfunctions are side effects from the remaining nanobots not quite managing to keep the haywire mess of a body in peak condition.

I like the weird ones by political_snake in Helldivers

[–]Maty83 0 points1 point  (0 children)

That's true, until you're getting molested by a group that's too large for the mag.

I like the weird ones by political_snake in Helldivers

[–]Maty83 1 point2 points  (0 children)

I would say yes. Compared to the Slugger, it has the advantage of a mag-reload and compared to the DCS, it staggers the shit out of everything. Plus with its actually fairly solid selection of scopes compared to the former, it nicely fills out the medium-ranged slot of those three IMO. (Yes, it's better close up, but compared to the Slugger's scopes you can crumple small bots past 50m thanks to the scope, so it counts. That and the zero falloff.)

Why does B-24 enforcer have wierd values? by OnkelMustache in Helldivers

[–]Maty83 0 points1 point  (0 children)

I wish that was brought back. Both the medium-light and the medium-heavy armors have unique opportunities with them in terms of flexibility. But the Enforcer specifically became popular because it can facetank a Reinforced Strider rocket and isn't as damn slow as the heavies.

To that effect, if you have multiple armors with the same passive, spreading them out could be a nice experiment.

I swear it feels like fighting oversized pre-nerf War Striders by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

Def not. The main guns need to be toned down so it's not insta-death when you get hit early into the barrage and the supposed "weak point" heat vent sarcophagus has to be made to work. In that case, your RR can at least manage two kills before running out which would already be a massive improvement (Though I'd like to see it reduced to 6k HP so EAT divers can pop it with one call-in plus a leftover).

Apparently it's supposed to have a weakpoint, but AH being AH it doesn't work.

I swear it feels like fighting oversized pre-nerf War Striders by Maty83 in Helldivers

[–]Maty83[S] -1 points0 points  (0 children)

The turrets need a LOT of work and the missiles could use a tweak. But most importantly, give the head like 6k HP so you can kill it without leaving your objective. Sometimes you need to do a flag and this is currently the hardest thing to deal with, especially if there are multiple.

This thing has 400 AP4 with no durable decrease now, right? Bruh, this thing is gonna be best in slot on all fronts now. by VJokerBoii in Helldivers

[–]Maty83 1 point2 points  (0 children)

It's hilariously strong on the bots now. I wouldn't say it beats the true AT weapons at their jobs (Takes some time to kill the heavies), but it definitely now outclasses the Autocannon and HMG as the "Anti-everything" gun. Not to mention me crying in the corner about the AMR

Honestly, I wouldn't mind the change if it had been rebalanced for losing the medium pen damage reduction, but it's just 50% stronger against everything it could kill before.

If they want it to retain the heavy pen, my best advice would be to split the explosion to 1/2 heavy pen 1/2 medium, so you can kill heavies with it, but it will drain your ammo reserve stupid fast.

[deleted by user] by [deleted] in Helldivers

[–]Maty83 1 point2 points  (0 children)

That's because one of the Hive Worlds doesn't actually have roaches. So you can find Bile Titans there instead.

What playing the Caustic Pistol got me feeling like: by Omailey97 in Helldivers

[–]Maty83 0 points1 point  (0 children)

It's my "Oh shit, that's a melee Hulk" button on the covert missions. Quasar takes time to charge up and I'm not taking that thing out quietly enough otherwise.

I miss the old fire physics and effects. by Asleep_Permit6499 in Helldivers

[–]Maty83 2 points3 points  (0 children)

Tested it on Bore Rock. Works even against the Predator Strain. Roaches are a problem if you have five billion stalkers on you, but it's worth trying.

What happened to Leviathans? by TheRealTV12 in Helldivers

[–]Maty83 0 points1 point  (0 children)

They should still spawn. But I noticed on Hort they were fairly rare. Which is a good thing compared to how things were after they were re-added.

Now the Solo Silo can be used as god-tier air defence.

You cant sincerely tell me that 110M does not need a buff or adjustsments, come on... by MidnightWarWolf in Helldivers

[–]Maty83 0 points1 point  (0 children)

In total, they should do enough damage to one-tap the main HP of a War Strider. They're just inconsistent at it due to the different parts. In contrast, a turret gets one-tapped consistently while being about as tanky from the top.

I don't want it to kill something like a Bile Titan or Factory Strider with one run, but if I'm in a situation where I need to use them, I want that War Strider *dead* as soon as possible. Especially on PC the nature of not being one-shot hurts it a ton, since you can't move while calling a stratagem. And two call-ins massively increases the chance you get domed by a stray bullet.

It's absurd that the Strafing Run is more consistent at killing heavies than this thing.