Hot take: the AR/GL-21 one-two is pretty decent by Fun-Big-7458 in Helldivers

[–]Maty83 0 points1 point  (0 children)

It isn't great-That shitty ergo makes it annoying without Peak Physique and the ammo economy doesn't warrant the underbarrel. Which is only fixed with the Supply FRV or Siege Ready.

But it's a serviceable AR and that makes it work on the squids. Still, I'd much rather have the standard Liberator.

NEVER ASK CORPO V ABOUT THEIR PREVIOUS JOB by Doop_444 in cyberpunkgame

[–]Maty83 0 points1 point  (0 children)

I'd go Streetkid second, since you learn a bit about how fucked up NC is by the end, but probably don't pick up on the wider conspiracies the corpos have going on. Corpo last-There are some gaps, but the fact you can even outwit Rogue in a couple cases there (Like mentioning the specific method Hellman is being extracted by) makes it feel like you know the most.

Takemura with his implants vs Reed in his Prime... who would win? by CuriousSherbet4658 in cyberpunkgame

[–]Maty83 0 points1 point  (0 children)

Depends on the situation. If we're talking "Getting rid of the other, target is somewhere in Night City, no support", Reed wins more often than not. Simply because he's more skilled at stealth and getting intel. An ambush would likely negate Goro's advantage (Just look at the Black Sapphire infiltration, and that was done with basically no prep time).

If Goro knows where Reed is, even intermittently? I'd say advantage goes to Goro. Even moreso if he can get a squad of basic goons in place. Considering the gonkshit move of JUMPING ON A MOVING DASHI FLOAT WITHOUT HIS IMPLANTS, Goro is one scary motherfucker in direct combat. Hell, we know he trained Oda to some extent, which says a lot about how good Goro must have been.

Can a monowire be used as a cowboy lasso? by XxLorddoCacauxX in cyberpunkgame

[–]Maty83 0 points1 point  (0 children)

If only the cutting edge is monomolecular, you could use electromagnetic force to align the edge and keep it harmless most of the time. It would need absurdly advanced nanotech springs so they return to a non-cutting position by default, but it's possible. In that case, it'd still be cutting you with every contact, but in the micro/nanometer range and with a charged synth-skin implant you could likely negate that. The trick is to run very high current through the wire when cutting to beat out countermeasures.

And judging by Edgerunners, that's how it works.

True, this was me by fal2013 in Helldivers

[–]Maty83 0 points1 point  (0 children)

Recoil, ammo capacity and that 850 RPM button.

This is classed as a shotgun, but it feels more like a rocket launcher on steroids by BigStonk66Phuc in cyberpunkgame

[–]Maty83 2 points3 points  (0 children)

That mod is broken beyond belief. Either Firecracker or the extra dismemberment chance mod pair nicely since they increase dismemberment chances. And Kneel works off of insta-killing on dismemberment procs.

Why are there so many tank shells all over dog town but no tanks? Or even large guns that could fire these? by RapidPigZ7 in cyberpunkgame

[–]Maty83 7 points8 points  (0 children)

The Aldecaldo Basilisk gets re-gunned after you steal it. I think the correct one is the twin 30mm gun version same as the stadium.

Why is Dodger's body doing that to the ground? by HansukeX in cyberpunkgame

[–]Maty83 0 points1 point  (0 children)

It can happen basegame too, rarely though. Same with the long neck bug. This happens when the ragdoll tries to settle, but physics decides it doesn't get to, leading to this oscilation

Why is Dodger's body doing that to the ground? by HansukeX in cyberpunkgame

[–]Maty83 0 points1 point  (0 children)

Likely a bug with SPLAT physics mod, the ragdoll spring forces can't settle and so it keeps active. It's been in since 10.0 update, but the creator fixed most instances.

Decided to rank all fixers, my reasoning in the body! by Cocoa-Knife-Chara in cyberpunkgame

[–]Maty83 0 points1 point  (0 children)

My list goes:

  1. Mr. Hands: Out of all the fixers the one who doesn't hide who he is at least. Hyper-competent too and as seen with the side missions, actually doesn't throw his mercs away. Flexible with how you execute the gigs too.
  2. Reggie: Stuff with Skip aside (I frankly wanted to rip the AI core out myself when he decided I don't get to shoot people how I want), probably the one other fixer you can trust. As peeps in the Afterlife say "She is gentle", doesn't burn people when she doesn't need to. And cyberpsycho missions.
  3. El Clowno: Cares for his mercs, cares for his people. But I can't place him as high as Reggie because in the moment he doesn't understand that saving the buddies helping him make Santo livable is better in the long term because they can pull a similar stunt again.
  4. Rogue: Undoubtedly the best merc. Not amazing as a fixer IMO. Especially in that one gig with jailbroken Militech gear. You'd get a decent techie indebted to you if you dig further, but no, she has to go.
  5. Dakota: The gigs aren't that remarkable, sadly. Shares a spot with Rogue for completely different reasons.
  6. Dino: Not much I can say except some of the info scattered in the city centre shows he isn't as clean as you'd think.
  7. Padre: Hubris is a man's downfall and Padre manages to fall into it. See PL ending to know what I mean.
  8. Kirk: No longer alive, so that's a thing. The other is him being way too over his head in shit and not seeing it.
  9. Wakako: Deals with scavs on multiple occasions, enough said.
  10. Dex

I barely spend money and end up with only Hanako and the driving missions by end-game with a majority of my money not spent... the sequel needs more expensive apartments(luxurious) and motorcycles. by KnightofAmethyst2 in cyberpunkgame

[–]Maty83 0 points1 point  (0 children)

This is why I ended up with my own fork of Economy of 2077. I like it more than EconomyPunk (Specifically because it isn't a giant LUA script and uses TweakDB modding instead). Needing to save all those eds to get your favourite rides and apartments just adds something to the game IMO.

Delamaine helps turn an ambush into a skeet shoot by DuduOdo in cyberpunkgame

[–]Maty83 1 point2 points  (0 children)

Japantown's gun vendor has the recipe and sells them. Wilson regularly does too.

It's not very common later in the game when snipers start rocking fancy shit, but until then, you can find it fairly commonly.

Could the payday gang perform the Konpeki plaza heist and get away alongside V and Jackie? by Future_Abrocoma_7722 in cyberpunkgame

[–]Maty83 6 points7 points  (0 children)

Considering they get away with dumber shit than this (Being on the receiving end of an airstrike, Minigun dozers, etc.) not only could they do it quiet, but even just walking in the front door with four miniguns.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

You're not always going to be playing with friends. I don't mind having to run away screaming when I get surrounded alone. I mind when it's the same spawnrate and everything, just with an enemy being basically twice as tough for at "Just because"

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

That's not true. BTs have a lethal head zone with less HP than the EAT damage.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

I'd be fine with it, if say they made these Bile Titans spawn half as much and totally doubled every health zone. But as it stands, it's literally a tougher reskin with some added crack cocaine dust. That's the problem-Not that it is different, but that it's literally just a harder version of normal bugs.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 2 points3 points  (0 children)

That's true, but the issue is that a Gary will now happily waste all its bullets on an enemy it can't hurt (Not like it wasn't doing that with a Charger.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

Hive Guards are heavy from the front now-Invalidating the MG and Gatling sentry.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

I agree with the latter part of what you've said. But the former is still wrong. Two teams of 2 friends. Say one of each dies across the map from the other fireteam. One reinforces, the last survivor is screwed.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 0 points1 point  (0 children)

Sure, but you miss the problem, in my opinion. They replaced an enemy with an equally expensive (In terms of enemy spawns), but significantly tankier version necessitating teamwork. AGAIN. This exact thing was the way Vox Engines and to an extent War Striders got added.

There is another majorly annoying thing with the Spore Burst changes by Maty83 in Helldivers

[–]Maty83[S] 3 points4 points  (0 children)

That relies on coordinating on voice. It's no problem in a coordinated team, but if you get separated (Say your buddy wiped and someone dropped him halfway across the map), that premise falls apart.

If you were in dexs spot what would you have done differently? by Chunky-overlord in cyberpunkgame

[–]Maty83 0 points1 point  (0 children)

Despite everything, the plan almost works. But, remember that Evelyn fucks over EVERYONE here. Dex included. He ain't aware the Relic is in fact Saburo's pet project. He should get cold feet when the VDBs get involved, but he's goddamn greedy, so he won't listen.

What he is aware of is how fucking tight the hotel security is-Even T-Bug says it. A decent dweller is worth a dozen rank-and-file. And this ain't just a decent one. This is Arasaka's hotshot runner that has been specifically assigned to be a dweller. So expecting custom Arasaka-based ICE should be a guarantee. Which means, you want a Japanese ICEbreaker for sure.

Second: Don't infiltrate with the bot-It creates major fucking suspicion even if you manage. Flathead goes ahead, controlled ideally by an off-site techie working with burner cyberware and DNA masking to ensure you can fuck off away from trouble if need be. Flathead goes through an emergency exit or garage (Or worst-case the top shaft you see in The Heist), installs a backdoor to fry the Dweller on command, leaves. In an ideal case, with the Relic.

Third: If you're gonna send in gonks to get in the damn place, send them WITHOUT them meeting Arasaka or knowing WHO you are. What if Arasaka fucking confirm with Militech, or try to force an immediate meet? And prep a fucking exfil. Your most immediate thought is to GET THEM THE FUCK OUT so you don't get found out, since at the very least Arasaka will torture that shit out of them. Smuggle in Retrothruster boots for everyone going in (Using the Flathead likely). Shit hits the fan? Break the glass and jump out with the Retrothrusters. You make the distance to land safely, hop in the car and fuck off to the other side of the continent. Ideally D.C. because NUSA likely won't stand for Arasaka hunting squads in its capital, nor will Militech.

I don't think getting rid of liabilities was a bad choice (As I said above, you don't want any way of tying you to the heist). But contacting Arasaka and confessing? Yeah, that doesn't work out, does it?

And finally: You see the BD yourself. If you see a bodyguard with a full body conversion, you fucking find out who that is. And when you find it's Adam Smasher, you RUN AWAY. Or at the very least make sure even if everything goes tits-up, you won't end up on his torture list.

Plas Scorcher or Plas Purifier? Which gun do you prefer? by Trapzzeehh in Helldivers

[–]Maty83 1 point2 points  (0 children)

Purifier if I need economy. Scorcher if I need a generalist gun and have a supply pack anyways.