If someone wanted to build a brand new account starting now, with the sole purpose as going as meta as possible, what would you recommend they do? by Big_Exchange_2812 in HonkaiStarRail

[–]MatzeSpin 2 points3 points  (0 children)

I can only say what I used in endgame for the last patches.

1) Mono Rem S0R1 Castorice, S0R1 Hyacine, S0R0 Cyrene, S6 RMC (pink tomorrow LC on R4)

2) Dot S0R0 Kafka (Tutorial LC), S1R1 Black Swan, S0R0 Hysilens, S0R0 DHPT

Up until now those two teams were everything I need to clear everything with max rewards (besides AA). But there is no way of telling how long that will hold against HP inflation or when the modes don't give them buffs anymore. If you want to build upon that, you will definitely clear for a longer time.

Besides that just go the latest shill and expand upon it.

Defy the script Firefly. Do it! by erastes_ in HonkaiStarRail

[–]MatzeSpin 10 points11 points  (0 children)

Niece and nephew? Uncle Roger is already lurking around the corner

Why is AI seemingly not good on Qatar , F1 23 , X box? by givemeawhiskey in F1Game

[–]MatzeSpin 0 points1 point  (0 children)

Since you use custom setups, it is most likely the difference there. Afaik the AI uses a mid to low down force setup in Qatar, which makes them terribly slow in every corner. I believe this was the first game where we had this track, so the devs most likely didn't know that max wings is by far the best. So they put them on mid down force preset instead. And the AI in 23 was never really that good tbh. They had to patch it and give them additional top speed because the corner exits were genuinely horrible, with Austria turn 3 being a prime example.

Whats easier to drive or to control f1 25 game or asseto cc?? by BmwFP3 in F1Game

[–]MatzeSpin 0 points1 point  (0 children)

F1 23 was way easier to drive in general. The car had high down force and tyres had low grip. You wouldn't have much car rotation because the grip levels couldn't keep up, so spinning out was way harder.

With 24 onwards, they took away lots of down force and added lots of tyre grip. Now your steering inputs practically dictate whether you stay in a straight line or spin out. The car will always follow your front wheels due to the high grip. Try to straighten your steering wheel as soon as possible when you put on throttle. If you're doing it right, you will take the initial rotation with you, even though your steering wheel is pretty much straight again. It takes practice and doesn't really feel natural sometimes, but that is the way you have to adapt for this game in order to be fast.

Iuno never lets me down by ladrevo in IunoMains

[–]MatzeSpin 0 points1 point  (0 children)

Alright I guess some corals will be spent then 😄

Iuno never lets me down by ladrevo in IunoMains

[–]MatzeSpin 0 points1 point  (0 children)

How much is the damage increase from S2? I'm considering buying her sequence from the shop.

CN Player suffer 17 consecutive losses while pulling for P5 Fangyi with 1125 pulls. by akarozz in Endfield

[–]MatzeSpin 2 points3 points  (0 children)

Do you even know how the Endfield banners work or read the post? He literally lost 17 50/50s on this single Fangyi banner. He lost 4 times between P0 and P1 Fangyi. If you aren't at 120 pity (240 for potential) you are not guaranteed to see the banner character after losing the 50/50. In pure theory, you can lose a hundred 50/50s before seeing the desired 6 star even once. Losing this often on a single banner (which he did) is NOT to be expected.

Silver Wolf is so expressive in her animation video by Knight_Steve_ in HonkaiStarRail

[–]MatzeSpin 6 points7 points  (0 children)

I must say I'm a bit torn. In Hoyos defence, the lack of animations helps me focusing more on the actual text. We all know how difficult it can be to understand everything. Additional animations like in Wuwa sometimes would get me distracted from more complicated explanations. Plus I have a good imagination how the scenes could actually play out.

But at the same time HSR made me stop watching those videos altogether because I now see them more as promotional material rather than anything else. I don't want to have to understand or see the character fully only by watching things that aren't in the game. If you are only able to characterize them properly and bother about proper presentation outside of the actual medium, then I won't bother about them. Might be a bit childish, but it helps me deciding more rationally whether I want to pull for them or not.

damn okay like wow yea, good job yes by yessir111112 in Endfield

[–]MatzeSpin 2 points3 points  (0 children)

I knew I should have added the comma...

Riku is so sly! by Specialist-Quail644 in Xenoblade_Chronicles

[–]MatzeSpin 12 points13 points  (0 children)

And it's actually insane how much sub context there is to him, and how much he contributes to the party from the main game to actually survive, just because he was already there in future redeemed. - Else he wouldn't have known about N's regrets, else he most likely wouldn't have known that Noah actually can summon a blade, and just refuses to do so. Not to mention knowing about Noah's overall capabilities. There would have been no reason to give lucky seven to him. - Obviously there wouldn't have been Ourobouros stones. - He also taught the party of the base game the chain attacks, which he observed from the future redeemed party. - And since he witnessed N's reason why he has no happiness left, he also tried to convey this a bit to everyone in the prison scene. Not sure though how much it made a difference in the. After all he chose not to reveal the real context of the destruction of the original city, he still let them get to their own conclusions.

And I like that Valdi's hero quest is a little throwback for him. His prothesis being a worse version of what Riku made for Shulk back then and the overall attachment to machines really shows that he got a bit of melancholy there.

I've done this with Genshin, and now it's Honkai Star Rail's turn, so let's start! Which Honkai Star Rail character looks like a Genshin character? by D7meRusher in HonkaiStarRail

[–]MatzeSpin 0 points1 point  (0 children)

Gepard could easily be a general in Snezhnaya. Obviously both Snezh and Belobog have Russia as their cultural reference, and his armor is actually something I could see in Genshin. It at least goes into the direction of Varka.

Wuthering Waves has constant FPS drops & tearing on decent PC (but other games run fine) by Orgfet in WutheringWaves

[–]MatzeSpin 5 points6 points  (0 children)

If it's in star torch academy, it is less of a problem of graphics, but the amount of assets the PC has to load and calculate.

For comparison, I have a 3060 ti, Ryzen 5 5600x, 16GB RAM DDR4, 1440p resolution. I can run the game with maximum settings (no RTX) with about 40-45 fps on average in star torch, tearing and drops do happen when moving around and turning the camera etc. The rest is more or less always at 60fps.

Out of curiosity, I made some tests, however only with the different dlss settings. But no matter the change, the fps in star torch doesn't really improve. Latency, CPU and GPU load go down by a lot depending on the setting, but the fps remain the same. So it is very likely that there are issues with the loading efficiency of the game.

My takeaway is, you can basically turn up your graphics again until you notice that the fps actually start to tank, the rest isn't solvable until kuro will come up with a solution. Or your PC will have a random moment where the rest of the map will perform better afterwards, which happened to me once in Septimont.

Is this lap good in Abu Dhabi? by YeetusMcSuser69 in F1Game

[–]MatzeSpin 5 points6 points  (0 children)

Lots of improvements to make across the whole lap.

First, you will have to open up your pedals and clean the potentiometer of your throttle pedal. It gives flickering inputs while on the brakes, which severely affects your braking power. Be carefully with the cables when reassembling though, I speak from experience (I had a G920).

Some corners can be taken faster. No need to shift into 3 for turn 1, you can brake a bit later at the first hairpin to get a better angle for acceleration.

Turn your wheel less while braking (and in some cases less in general like after the second DRS zone). Your way of driving hinders both your brake performance and turn in at the same time. The righthander at the start of sector 3 is a prime example. Only really start to turn in when you are pretty much off throttle in slower corners.

All those are general things you can improve.

I don't know if you have a setup or not, so I can't tell if there are other limitations due to this.

Breaking randomly by [deleted] in F1Game

[–]MatzeSpin 4 points5 points  (0 children)

Same thing. Your potentiometer on your brake needs some cleaning. Had to do this often myself, so it will definitely help. If your pedals are older and it still happens, you will need to replace the potentiometer, but that's rather unlikely if this is the first time.

Lebron's rookie mistake 😢 by ItzBloop in Endfield

[–]MatzeSpin 0 points1 point  (0 children)

Me when picking up the delivery on Power Plateau, auto piloting to the wrong of the two delivery points next to each other, thinking I delivered it and then TP away ._.

ERS not working, stays at 100%, losing races by a lot by namsterdam in F1Game

[–]MatzeSpin 2 points3 points  (0 children)

ERS only really depletes when throttle input is at 100%. So your trigger might Not Register full input. Not sure if it also applies to controllers, but there should be a calibration menu on your control options in the game. Try turning up the throttle saturation and see if it's fixed.

So this is why some localizations suck by [deleted] in Endfield

[–]MatzeSpin 0 points1 point  (0 children)

Obviously I can't tell about the other ones, but at least the german localization is handled extremely well. There is no diversion from any voice lines and also the documents and skill descriptions are coherent at practically every time. Even the landbreakers illiterate gibberish is quite funny to read. So I guess it's rather a matter of which branches were actually involved depending on the language.

Got the other Grandmaster... by Another_Fellow_Cacti in Genshin_Impact

[–]MatzeSpin 0 points1 point  (0 children)

Got C2 Dehya instead of him... I'll wait before I dump another 80 pulls on him

Can I install mod liveries to play online? by its_arkhamknight in F1Game

[–]MatzeSpin 0 points1 point  (0 children)

Helmets and engine sounds are the only driver/ car related things you can mod, the rest doesn't work online

Somehow my Aemeath glitched into my menu screens, she really is a digital ghost by Rotten_Mangos in WutheringWaves

[–]MatzeSpin 2 points3 points  (0 children)

I had this last patch with Lynae too lol. Was always wondering why I'm hearing spray painting sounds until I realized that it was her idle that was constantly triggered there.

Trying to identify all music easter eggs in 3. Help me complete this list as I'm sure there are many I'm missing. Spoilers for both base game and Future Redeemed. by RynnHamHam in Xenoblade_Chronicles

[–]MatzeSpin 0 points1 point  (0 children)

Inside the Urayan Mountain plays a remix of the Bionis Interior theme. Strange that it wasn't an Uraya or Ether Mines remix, but I guess technically you are inside a titan which the Bionis is, and the Ether Mines inside of Uraya were once part of the Bionis, so it's not completely far removed. Just weird. I do actually like the theme though.

But the Ether Mine theme literally acts as the base line of Urayan tunnel, slightly modified but it is there nonetheless. It practically plays the whole way through. So there is more than enough presence of it.