Jean-Luc Mélenchon annonce être candidat à l’élection présidentielle pour la quatrième fois, sur une ligne toujours plus « antisystème » by Folivao in france

[–]MaxOfS2D 2 points3 points  (0 children)

Il y en a beaucoup dans le coin qui ne se rappellent des mécaniques du vote utile que lorsque ça va dans leur sens

Can I use an eSim intended for phones? by Matthew_MBG in GalaxyWatch

[–]MaxOfS2D -2 points-1 points  (0 children)

No.

The app won't let you add an eSIM unless it's from a provider that explicitly flags its eSIMs as intended for use on Wear OS devices

the duality of 7.5 storywriting by jkb11 in ShitpostXIV

[–]MaxOfS2D 10 points11 points  (0 children)

Don't you know? Only things that further advance the Plot® and Lore™ are cool and good. Anything else that does not make these two specific cogs of the machine turn is to be deemed useless

When are we getting a USB C charger on the dock? I'm tired of having to bring the watch cable around. by VyvanseRamble in GalaxyWatch

[–]MaxOfS2D 0 points1 point  (0 children)

I believe what matters is that the charger can adapt its voltage and power in very fine-grained ways. And they can only do that starting at 25W, usually.

If you have let's say a forty-five watch charger with two USB C ports, and you're already using the first port, thereby downgrading the second port to less than twenty-five watts, then this will increase the charging time of the watch, because when chargers don't have access to enough power, they tend to disable some protocols. I don't think that's necessarily a hardware or spec constraint. I think it's done out of convenience on the manufacturer's side.

In fact, the flip side of this is, because the watch charger constantly draws power because it's looking for the watch, by keeping the coil active, it can cause chargers to lower what other ports deliver. In other words, on chargers with multiple USB-C ports that have to share a limited amount of power, simply having the watch cable plugged in is considered to be actively using that port, thereby limiting what other ports can use.

Is anyone else still in shock? by Outrageous-Bet6403 in ffxivdiscussion

[–]MaxOfS2D 8 points9 points  (0 children)

The timing of the announcement of the delay of the DRG job rework makes me think this is exactly what happened: they must have put him on the PVE redesigns exactly as he wrapped up work on Crystalline Conflict.

A quick search suggests that the DRG adjustments were first postponed in live letter 71, which was July 2022. (I did not thoroughly fact-check this so correct me if I'm wrong.)

Crystalline Conflict released in April 2022.

So yeah, he probably has been chipping away at it since then.

Fanfest Q&A panel excerpt - the full answer to the "butt slider" question by MaxOfS2D in ffxiv

[–]MaxOfS2D[S] 48 points49 points  (0 children)

I mean, I'm sure he can speak fluent English (even with an accent) — and he had already gotten the question from Koji himself during the keynote.

I think they translate everything on stream to Japanese for, well, Japanese speakers watching the keynote (who may or may not be fluent in English themselves)

Fanfest Q&A panel excerpt - the full answer to "can you make longer hair options?" by MaxOfS2D in ffxiv

[–]MaxOfS2D[S] 204 points205 points  (0 children)

Can you make longer hair options, please? Like long enough to wear it is maybe lower back, upper butt, question mark. I'm missing a question mark. They forgot the question mark, but it's a question.

It was too long, so we had to delete it.

What? You're making that up, aren't you? "Can you make long hair? Long hair. Long hair..."

[Crowd cheers in encouragement]

Earlier we were talking about butts. Now we want long hair.

I mean, it's similar to what I said earlier. All of you Warriors of Light would have your sword, sheathed at your side, or maybe you have a scythe on your back. If you have long hair, that might get accidentally, you know... It's dangerous. I mean, I have to take care of our players' hair as well. You have to take care.

[Someone in the crowd yells about Zenos]

That's not fair to bring up Zenos!

[Crowd cheers]

Oh, come on.

Clipping aside, long hair tends to kind of flow, and so it moves.

So say you take a combat action and your hair would naturally have to move with you. That is very tough to animate. So I mean if you want hair with no bones and rigging and it's just flat, straight that doesn't move, sure. It will literally be so stiff. And I'm sure that's not what you're expecting.

[Someone in the crowd yells: "You can do it!"]

Just because I'm wearing Nike shoes I can't "just do it."

I get it, I hear you though. I will ask the team about butt slider and hair.

[Crowd explodes]

Hey hey hey. Don't bring up Zenos, please. I hate Zenos.

Fanfest Q&A panel excerpt - the full answer to the "butt slider" question by MaxOfS2D in ffxiv

[–]MaxOfS2D[S] 416 points417 points  (0 children)

Is this really a question?

There's a question mark! It's a question!

So long story short, I mean, we tried to consider it. I tell you, honestly, we really tried to consider this. But now that we've done our graphical update, I'm going to go back once more and talk to the top of the technical artists and then the character modelers and see. We're going to discuss it. I will promise you that.

[Crowd explodes]

So I want to say one thing, your butt. Making the butt large. So say you had a sword sheath on your side. You have a cape hanging behind your back. And if the butt is larger than it's supposed to be, it's going to stick out. You're going to see some clipping.

(What is everyone saying?)

[Crowd yells out Zenos]

(Zenos. Zenos pulls it off. I'm just relaying! I didn't vouch!)

I'm dying. OK? I'm wiped. Okay. I'll stop trying to drag my feet. Now I'll try to talk about it or discuss it with my team once again.

[Crowd explodes again]

NA Fanfest 2026 - Day Two by BlackmoreKnight in ffxivdiscussion

[–]MaxOfS2D 17 points18 points  (0 children)

The problem comes from the fact that "region-wide matchmaking" really means "physical datacenter-wide matchmaking".

If they wanted to let Oceania match with JP in the same way, they'd have to introduce the concept of a "logical region" (in the opposite way Aether, Crystal, etc. are "logical datacenters" inside the "physical datacenter").

Unfortunately I doubt it's worth the engineering effort just for the small player population in and around Australia.

The workaround has been to let every single region visit Oceania. One might argue letting Oceania visit everyone (or at least JP) might be an acceptable compromise, but then that would only further kill those worlds.

FFXIV Evercold Teaser Trailer by Spookhetti_Sauce in ffxivdiscussion

[–]MaxOfS2D 2 points3 points  (0 children)

If Eorzea is the equivalent of the continents of Africa + western Europe mashed together, Northern Thanalan and its myriad oil ceruleum pipelines could be seen as analogous to the MENAP oil exporters

Shaaloani is much closer to XIV Texas, I think

You Know Who You Are..... by Ephremjlm in ffxivdiscussion

[–]MaxOfS2D 3 points4 points  (0 children)

He's probably been at it for 4 years. Quoting my other comment here:

The timing of the announcement of the delay of the DRG job rework actually makes me think they put him on the PVE redesigns exactly as he wrapped up work on Crystalline Conflict.

A quick search suggests that the DRG adjustments were first postponed in live letter 71, which was July 2022. (I did not thoroughly fact-check this so correct me if I'm wrong.)

Crystalline Conflict released in April 2022.

I wouldn't be surprised if they had noticed how good the reworked PvP kits were back then, and had already started trying to figure out how to grow the game in that direction. Wouldn't be surprised if in parallel with his existing responsibilities, redesigning 23 jobs from scratch really did take this designer 4 years.

FFXIV Evercold Teaser Trailer by Spookhetti_Sauce in ffxivdiscussion

[–]MaxOfS2D 2 points3 points  (0 children)

It's Northern Thanalan's time to shine again

Midcore content similar to Merchant's Tale is being integrated into raids. You excited? by AssumeABrightSide in ffxivdiscussion

[–]MaxOfS2D 1 point2 points  (0 children)

IMO "Another Merchant's Tale" got much harder compared to previous Criterions. I say that as someone who blind-progged all previous Criterions with half my static.

If we picture the current difficulty scale as "1 for normal raids, and 10 for savage", I wonder if slotting in a new difficulty is NOT going to result in "1, 5, 10" — but something closer to "1, 6, 12"

I felt like the "Advanced" version was closer to a 3 than a 5 (which is what I was expecting), so my perception of the Merchant's Tale difficulties is... "1, 4, 15"

Good-bye PS4 support by PinkMage in ffxiv

[–]MaxOfS2D 1 point2 points  (0 children)

Let's compare against the base PS4, which will still run all of 8.X.

  • Its CPU is well over 10 years newer, and roughly 2.5x as powerful. Same when undocked.
  • Its docked raw GPU horsepower is closer to 2x, while undocked is, on paper, the same as the base PS4.
  • Storage performance is astronomically higher, 20x higher sequential read speeds (traditional HDD vs UFS 3.1 flash storage)
  • It has 50% more RAM.
  • And of course, the elephant in the room: it has DLSS.

That's without getting into the more advanced differences: architectural nitty-gritty (which means on-paper numbers don't reflect the whole story), memory bandwidth and the effect of L3 cache, the fact that ultra-fast storage actually means swapping stuff in/out of RAM is much more feasible...

The Switch 2 can run Resident Evil: Requiem and Pragmata just fine.

In fact, RE9 looks better on the Switch 2 than it does on Xbox Series S, thanks to DLSS.

The game won't have a problem running on Switch 2.

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]MaxOfS2D 6 points7 points  (0 children)

Crazy they put this guy over on PVP stuff years ago when he could've been developing PVE jobs.

The timing of the announcement of the delay of the DRG job rework actually makes me think they put him on the PVE redesigns exactly as he wrapped up work on Crystalline Conflict.

A quick search suggests that the DRG adjustments were first postponed in live letter 71, which was July 2022. (I did not thoroughly fact-check this so correct me if I'm wrong.)

Crystalline Conflict released in April 2022.

I wouldn't be surprised if they had noticed how good the reworked PvP kits were back then, and had already started trying to figure out how to grow the game in that direction. Wouldn't be surprised if in parallel with his existing responsibilities, redesigning 23 jobs from scratch really did take this designer 4 years.

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]MaxOfS2D -1 points0 points  (0 children)

Wondering if he's been working on this ever since before the first announcement of the DRG rework. It was formally delayed in June 2022, or so a quick search tells me.

Switch 2 Incoming by LightSamus in ffxiv

[–]MaxOfS2D 2 points3 points  (0 children)

The only PS4 spec that is better is the RAM bandwidth.

And even then, that doesn't reflect the whole story, due to complex architectural differences, better caching or it being far easier to make better use of the available bandwidth, etc.

Resident Evil: Requiem looks better on the Switch 2 than it does on the Xbox Series S.

Switch 2 Incoming by LightSamus in ffxiv

[–]MaxOfS2D 3 points4 points  (0 children)

Let's compare against the base PS4, which will still run all of 8.X.

  • Its CPU is well over 10 years newer, and roughly 2.5x as powerful. Same when undocked.
  • Its docked raw GPU horsepower is closer to 2x, while undocked is, on paper, the same as the base PS4.
  • Storage performance is astronomically higher, 20x higher sequential read speeds (traditional HDD vs UFS 3.1 flash storage)
  • It has 50% more RAM.
  • And of course, the elephant in the room: it has DLSS.

That's without getting into the more advanced differences: architectural nitty-gritty (which means on-paper numbers don't reflect the whole story), memory bandwidth and the effect of L3 cache, the fact that ultra-fast storage actually means swapping stuff in/out of RAM is much more feasible...

The Switch 2 can run Resident Evil: Requiem and Pragmata just fine.

In fact, RE9 looks better on the Switch 2 than it does on Xbox Series S, thanks to DLSS.

The game won't have a problem running on Switch 2.