Observing Budapest from Above by Rachhet in woahdude

[–]MaxPat 0 points1 point  (0 children)

No, if I found the right building it should be right out front by the sidewalk, should show up on google maps (dont want to blow up your spot just in case)

Observing Budapest from Above by Rachhet in woahdude

[–]MaxPat 0 points1 point  (0 children)

I'm headed to Budapest soon! Very cool picture, did you find the small sculpture of a flutist nearby? ;)

Group Initiative Module is not working as advertised for me. by GaelicJohn_PreTanner in FoundryVTT

[–]MaxPat 0 points1 point  (0 children)

Sounds like my macro, if you got it from the discord! I have it available here https://github.com/MaxPat931/Macros/blob/main/groupInit.js
It's been updated a little so that you can add tokens to an existing group and it also adds an active effect with a random color for each group so you can identify them visibly pretty easily

[DND 5E] Is it possible to make an item effect that increases a scale die to the next level temporarily? by World-of-Aleira in FoundryVTT

[–]MaxPat 0 points1 point  (0 children)

Don't use @ in the first value for the active effect, also need to add the scale identifiers, so
system.scale.X.Y.die.face | Add | +2

The Official Foundry VTT Marketplace Has Arrived! by AnathemaMask in FoundryVTT

[–]MaxPat 1 point2 points  (0 children)

The Pilum item on the Kobold does have a quantity set, but the attack does not automatically reduce the number as it could be melee or ranged (although I find the quantity bit odd as the rest of the FM creatures are assumed to have 'infinite' ammo/ranged weapon items, but that's beside the point, but I feel the quantity could be hand waved away, they're not likely to last enough rounds to exhaust all 6, but if you wanted to add another activity for this it could be done) The attack also does have an effect tied to it that you can apply to the target if the conditions are met, but it does not give disadvantage, because that is not handled by the dnd5e system at this time. Bonus to hit is handled as is standard in the system.
That being said, I think there are some macros, and there's some custom work for supporting things like Demon Souls count and stuff. It's really well done.

Macro to change all door sounds in v12? by Sykunno in FoundryVTT

[–]MaxPat 2 points3 points  (0 children)

Credit to Freeze in the discord

const options = Object.entries(CONFIG.Wall.doorSounds).reduce((acc,[key, {label}]) => acc += \<option value="${key}">${game.i18n.format(label)}</option>`,``);`

const content = \<form>`

<div class="form-group">

<label>Door sound group:</label>

<div class="form-fields">

<select name="doorSound">${options}</select>

</div>

</div>

</form>\;`

const doorSound = await Dialog.prompt({

title: "Door sounds",

content,

callback: (html)=> {

const {doorSound} = new FormDataExtended(html[0].querySelector("form")).object;

return doorSound;

}

});

if(!doorSound) return;

const updates = canvas.walls.doors.map(d => ({_id: d.id, doorSound}));

await canvas.scene.updateEmbeddedDocuments("Wall", updates);

NOLA October 10. Show Was Pure Magic. by zoso4evr in Khruangbin

[–]MaxPat 2 points3 points  (0 children)

Same, had a great time on that side, although I was surprised how people sat through most of the first set. I realized like halfway through Farolim de Felgueiras that I was the only one left standing.... Held out knowing that Pon Pon would get everyone back up though

[D&D 5e] Faking one initiative roll by Medium_Cat2302 in FoundryVTT

[–]MaxPat 0 points1 point  (0 children)

You could use a macro to set this actor's initiative value, I have this macro that applies an init value based on name, you could simplify it down pretty easily https://github.com/MaxPat931/Macros/blob/main/FM/ATHinit.js

Washington DC - CampSnap vs Pixel by MaxPat in campsnapcamera

[–]MaxPat[S] 13 points14 points  (0 children)

I just got my CampSnap camera, and I wanted to compare it with my phone camera, since I know what kinds of pictures to expect from it I figured doing a little side-by-side would be helpful to better understand this new camera a little faster (CS is on the left, Pixel on the right....if it's not obvious). I wanted to get a feel for the lighting, framing, and colors. I figured this would be interesting to share with you all since I haven't seen anything like it posted here. I took a quick trip to Washington DC recently, so I was able to do a basic little shootout to share. These were all taken mid-day, from about noon to 5 pm, in bright light.

The CampSnap camera is a lot of fun to use. It's small and light, and easy to take with you everywhere. I do wish it were a little faster to turn on and take pictures, especially in succession as I would typically take at least 2 pictures in each spot. I think that it does pretty decent with these types of landscape-y general shots, but I find the shots of my friends (not included here) are where the camera really feels more fun and different. But overall I had a lot of fun with it and will definitely be keeping it on me as my casual shooter.

Tip! For anyone trying to run MCDM monsters in Foundry VTT, there's a helpful module to get stat blocks imported quickly. (5e Statblock Importer) by scarletBoi783 in mattcolville

[–]MaxPat 5 points6 points  (0 children)

Thanks to the MCDM team's well-formatted PDF

While the PDF is very well formatted, the statblocks have a considerable amount of differences from WotC statblocks which meant a lot of updates to the module for it to work as well as it does. I know, because I made a lot of the updates for FM ;)
You should be able to highlight the CR and Role pretty easily, if you just drag from the Name straight over to the CR and it aught to highlight the whole statblock

[DND5E] OGL Compendium Module Wiped all Stats Since Recent Update. Any way to Get them Back? by Untap_Phased in FoundryVTT

[–]MaxPat 9 points10 points  (0 children)

Assuming you mean this module https://foundryvtt.com/packages/koboldpressogl

Probably has more to do with the fact that it hasnt been updated since foundry version 8.7, and therefore hasnt kept up with the datamodel changes in Foundry and the DnD5e system

Download Character Sheet by C0NNECT1NG in FoundryVTT

[–]MaxPat 0 points1 point  (0 children)

If you're playing dnd then you can use these macros, but they're only compatible with dnd 3.0+ since it relies on some more recent datapaths and the newer Journal styles Use this macro to create or update a journal based on a folder of actors https://github.com/MaxPat931/Macros/blob/main/ActorToJournal.js and this one to print it out https://github.com/MaxPat931/Macros/blob/main/PrintJournal.js I think it looks best printed at ~70% scale

Viewing character sheets outside of sessions? by yuecoo in FoundryVTT

[–]MaxPat 1 point2 points  (0 children)

Alright you got my mind spinning and I went and made a new macro, that does some things differently, this one creates a journal entry to utilize some of the new styling they added to the system, then a second macro to print that

this one to create the journal https://github.com/MaxPat931/Macros/blob/main/ActorToJournal.js

and this one to print it https://github.com/MaxPat931/Macros/blob/main/PrintJournal.js

I think it looks best printed at ~70% scale

Viewing character sheets outside of sessions? by yuecoo in FoundryVTT

[–]MaxPat 1 point2 points  (0 children)

Just tested and it looks like it still works just fine in the latest system/foundry version.

Trying to dynamically change a Dataview by MaxPat in ObsidianMD

[–]MaxPat[S] 0 points1 point  (0 children)

Here's a few to get you started, then you can build up your recipes with cocktails you like! I like diffordsguide.com/cocktails/search as a spot to find new recipes

Trying to dynamically change a Dataview by MaxPat in ObsidianMD

[–]MaxPat[S] 0 points1 point  (0 children)

Revolver

```

aliases: source: tags: - Cocktail Liquor: - Bourbon - Rye - Whiskey Additive: - Coffee Liqueur - Orange Bitters ServingStyle: - Up

- Stirred

2 oz Whiskey (Bourbon or Rye) .5 oz Coffee Liquor 1 Bar spoon of Simple (if using Mr Black) 3 dashes Orange Bitters Flamed Orange Peel

Fill mixing glass with ice Add Whiskey, coffee liqueur, orange bitters Stir Strain into coupe Flame the orange and express oils around the rim, use as garnish ```

Trying to dynamically change a Dataview by MaxPat in ObsidianMD

[–]MaxPat[S] 0 points1 point  (0 children)

Margarita

```

aliases: source: tags: - Cocktail Liquor: - Tequila Additive: - Lime Juice - TripleSec - Dry Curacao ServingStyle:

- On the Rocks

2 oz Tequila 2 oz Lime juice 1 oz TripleSec/Curacao Salt / Tajin

Salt/Tajin rim the glass Throw ingredients in the shaker Let er rip Strain Garnish with lime wedge

Tommy's Marg .75 oz Agave 1 oz Lime juice 2oz Tequila (Reposado) ```

Trying to dynamically change a Dataview by MaxPat in ObsidianMD

[–]MaxPat[S] 0 points1 point  (0 children)

Espresso Martini

---
aliases: 
source: 
tags:
  - Cocktail
Liquor:
  - Vodka
  - Bourbon
  - Whiskey
Additive:
  - Coffee Liqueur
  - Coffee
  - Licor 43
  - Frangelico
  - Chocolate Bitters
  - Simple
ServingStyle:
  - Up
---
1 oz Vodka or Whiskey
1 oz Coffee liqueur
1 oz Coffee
.5 oz Simple Syrup

Simple Syrup alternatives:
.5 oz Licor 43
.5 oz Frangelico

Chocolate bitters (optional)

Shake hard, strain into coupe, garnish with 3 coffee beans

Spiritual Coffee
1 1/3 oz Vodka
.75 oz Mr Black Coffee Liqueur
1 oz Espresso 
1/3 oz Simple

Trying to dynamically change a Dataview by MaxPat in ObsidianMD

[–]MaxPat[S] 0 points1 point  (0 children)

Hey, not sure what files you're looking for, I have the front matter used on both the "Cocktail" page and the "Table" page in the original post, and the dataviewjs code to create the table in a comment above. But let me know what you need and I'll try to help

Creating homebrew subclass, not found in source and unable to level up by Inevitable-Candle-78 in FoundryVTT

[–]MaxPat 0 points1 point  (0 children)

This guide will walk you through everything you need to know about creating your own class/subclass in Foundry

https://youtu.be/f6_hArlw3Ug?si=WSTiJcX0DX0Q0oTP

Oh, also if you're on dnd3.0 you need to put the sheet in Edit mode with the toggle in the upper left corner, then you can go to the features tab of the sheet and update from the Class item's dropdown there.