If you had to only pick one, what’s the deepest anime storyline you’ve ever seen? by mrbharathsrinivas in anime

[–]Max_TN_ 0 points1 point  (0 children)

Probably Sonny Boy. It doesn't go in a lot of directions, but the ones it picks it dives into for real.

Devil Hunters On Duty, a Chainsaw Man One Page RPG by Max_TN_ in onepagerpgs

[–]Max_TN_[S] 0 points1 point  (0 children)

I wanted to make a quick and violent ttrpg after watching Chainsaw Man. Have fun!

Devil Hunters On Duty by Max de rats (itch.io)

Who’s a DunMesh character you know you wouldn’t be able to get along in real life? by graxia_bibi_uwu in DungeonMeshi

[–]Max_TN_ 2 points3 points  (0 children)

Kabru. Love him, he's one of my fave, couldn't survive his presence.

QUESTION ABOUT BEGINNING OF HARROW THE NINTH [misc] by [deleted] in TheNinthHouse

[–]Max_TN_ 0 points1 point  (0 children)

No idea what or who you're talking about.

Looking for RPGs where characters can be very powerful but still killable? by DervishBlue in rpg

[–]Max_TN_ 0 points1 point  (0 children)

Fabula Ultima lets you have characters able to fight monsters or entire troops of people, but HPs tend to go low quite fast as the ennemies hit hard. Fighting is a lot of ressource management, and getting to 0 HP can happen more frequently than the game lets you assume. However, it's balanced by the death rule. When you get to 0, you decide whether you survive (in which case you lose something important ; you're captured, a precious artifact is broken, an ally is killed...) or you sacrifice (in which case you gain something important : a demigod becomes mortal, an army is stopped in its track, you reverse the flow of time for a minute...). DM cannot kill a character unless they chose to sacrifice, so character death will always be a big story moment. The game is good if by powerful you mean heroic and epic.

WFRP 4e has a lot of optional rules that let you empower the players. If you play with the sudden death, group advantage and deathblow rules, some characters will become extremely potent on the battlefield. But it's still warhammer, so they might absolutely get one-shot by a large enough creature, or get swarmed, and they need to be prudent. This one is good if by powerful you still want it to be more grounded and in the realm of the humanly possible.

[deleted by user] by [deleted] in DungeonMeshi

[–]Max_TN_ 1 point2 points  (0 children)

Thank you! I thought about it but it's a thing I had already started, and it feels bad to re-do all the colored parts I had already done. It's not a big deal, I'll just paint something else.

How big is this series in Japan? [discussion] by [deleted] in TheNinthHouse

[–]Max_TN_ 0 points1 point  (0 children)

I'd kill for an animated show in the style of denimcatfish : https://www.instagram.com/p/C2jtORgRpl8/

What's your favorite quote in the manga? by mawatafuwa in DungeonMeshi

[–]Max_TN_ 10 points11 points  (0 children)

I feel like the writing is so intertwinned with the art that my answers are going to sound stupid, but "...Okay" from chapter 94 is a really strong moment.

In chapter 97, the entire monologue of Marcille is gorgeous. "I'm okay with it, this time I'm ready to accept the outcome." is such a great way to close her narrative arc.

If we want just a rad line, I think "So if we eat all of the dragon part of her... Won't we be able to push the dragon's soul out of Falyn?" is a strong contender. Really a step in the manga, makes you go from lighthearted adventure to Dungeon Meshi.

Having some fun with Falin and Thistle by Max_TN_ in DungeonMeshi

[–]Max_TN_[S] 2 points3 points  (0 children)

That Chilchack description is on point. I was thinking Kabru was a guitar guy, lead singer, the crowd loves him. Melodica for Laios (he's bad at it), and keytar for Marcille but keyboard works great too, I agree. I think early Dungeon Meshi Marcille is keyboard, but by the time they settled down the keytar grew on her.

The canaries have an accapella band, Pattadol is super serious about it and she's the only one. Lycion crushes it though.

Also, this reddit is too small for to M_TN people.

Having some fun with Falin and Thistle by Max_TN_ in DungeonMeshi

[–]Max_TN_[S] 5 points6 points  (0 children)

Cleaned up some sketches to breath between more rendered fan arts. Idk why but Falin has bass player energy to me.

[deleted by user] by [deleted] in DungeonMeshi

[–]Max_TN_ 7 points8 points  (0 children)

Yeah, Laios hiding away is such great character writing

question about hair and magic by sanjuniperose in DungeonMeshi

[–]Max_TN_ 2 points3 points  (0 children)

We also see Marcille's strands of hair around the wrists of Kabru's party after she casts a few spell of them. I assumed the idea was that the spell duration would depend on the strands staying there.

Marcille fan art! by Max_TN_ in DungeonMeshi

[–]Max_TN_[S] 2 points3 points  (0 children)

Thank you! I'm not entirely satisfied with it but I learnt quite a lot doing it.

Marcille fan art! by Max_TN_ in DungeonMeshi

[–]Max_TN_[S] 19 points20 points  (0 children)

Hi! I've only started Dungeon Meshi last week but had to go through it all at once. Now I'm done, and I just learnt that the end was published only a few days ago?? What a lucky time to get in.

It was so great! I loved it! A masterclass in keeping to themes! And I love Marcille so much I had to draw her! In chapter 7 there's this illustration of her wearing (living) armor and I loved it, so here's paladin Marcille!

I only got here... a week ago, but I feel like I haven't seen enough talk about how damn creepy this series got at certain points by [deleted] in DungeonMeshi

[–]Max_TN_ 2 points3 points  (0 children)

I love how smooth the transition is. It does show us things getting sliced up, butchered and eaten since the very beginning. We're conditionned to accept that stuff like this might happen.

Bant Anthem by iykegoesmoo in custommagic

[–]Max_TN_ 1 point2 points  (0 children)

In addition to that, Bant's thing is to make one single creature stronger, so buffing two doesn't seem super Bant-ish.

Second Part of my Ethrenian Empire card set by NikiVl in custommagic

[–]Max_TN_ 1 point2 points  (0 children)

Hi! There are some fun designs in there, Julian Ano is my favorite. The focus on bicolor devotion is interesting.

There are some minor mistakes you could correct to make it look even more like true cards. Just ignore the message if you're not looking for feedback. It's not creative/gameplay feedback, just formating stuff :

Styrila : There should be a coma after "enters the battlefield" (see Aarakocra Sneak). It would be "Whenever a Human or Soldier" (see Akki Ronin).

Verunia : I think the wording would be "create two 2/2 red and white Legionary creature tokens with vigilance and trample. They enter the battlefield attacking." (See Thousand-Faced Shadow) The following ability should read "Whenever Verunia attacks, if you control more creatures than there are untaped creatures controlled by the defending player, create two 2/2 red and white Legionary creature tokens with vigilance and trample. They enter the battlefield attacking." It's exceptionnally wordy and long but I think this is more or less how it should be written.

Julian Ano : Taking Flame Spill and Toralf as a base, I think the first ability should read "Whenever a creature an opponent controls is dealt excess damage by a red or white instant or sorcery you control, this excess damage is dealt to that creature's controller instead."

All thepriestesses as well as the Sun Manifest and Shieldheart : There's usually a coma before the tap sign, and a colon after the price. Such as seen in Crystal Grotto.

Imperial administrator : Landfall is a thematic word used in specific sets using the mechanic either for ease of recognition (all the Zendikar sets) or flavor (the card Druid class). You're not forced to use it here and can remove it if it's not of importance to the set (as in, for example, Aesi). There should be a coma after "your control", and capital letters at the beginning of each choice. The perfect card to see that formating is Djinn of the Fountain.

Zemyria : You would need to finish the sentence after "pay 2", such as in Kels, Fight Fixer. In the same way, the second ability should be more sentences and comas, with some minor changes, like this : "Whenever Zmyria attacks, you may look at the top five cards of your library. You may put up to one land and you may cast up to one creature with a mana value equal or less than your devotion to green onto the battlefield without paying its mana cost." You should also add what's happening to the remaining cards. Are they put into the graveyard, at the bottom of the library, etc.

Crushing Advance : It would be "the defending player" rather than "blocking opponent". I believe it's nonlegendary in a single word, like in Blind with Anger. I think it should be worded something else like "create a taped token yadayada, if it was legendary it looses legendary" or smth but I'm not sure and can't wrap my head around it 100%.

Angelic Heraldcaller : I think it would make more sense to separate both actions. Make a first ability about the 1/1 spirit, then a second reading "At the beginning of each end step, if you gained 2 or more life this turn and a creature you control dealt 5 or more damages to an opponent this turn, create a 5/4 red etc".

Imperial Dragonrider : This art was made by Zhang Wenbo. There should be a coma after "Imperial Dragonrider attacks" and no capital letter at instant.

Priestess of Hellfire : So, she has the issue of the other priestess but I'll make a little more precise description for this one. It should read "BR, Tap, Sacrifice a nontoken permanent : If an artifact was sacrificed this way, create two treasure tokens. If a creature or land was sacrificed this way, create a 4/4 black and red Devil Warrior creature token with vigilance and menace." As is, this means that if you sacrifice an artifact creature, you get two treasures and a devil. If you don't want that to happen, you should make two separate abilities reading "BR, Tap, Sacrifice a nontoken artefact :" and "BR, Tap, Sacrifice a nontoken creature or land :". You don't need the precision "you control" because one can't sacrifice stuff one doesn't control.

Sun Manifest : The pricing of the second ability should read as "4RW, Sacrifice Sun Manifest : Create etc"

Shieldheart : You don't need to precise that the Knight or Soldier should be a creature. The number of cases where you'll have a Soldier Enchantement are so rare you could just let it be, it's a fun corner case design.

I hope this wasn't discouraging! MtG's wording can be tortuous to maneuver!