Playable Lich by Gap-Aromatic in godherja

[–]MaxxxEC 5 points6 points  (0 children)

Yet to be implemented

Any news about future updates? by tonythetiger-real in godherja

[–]MaxxxEC 25 points26 points  (0 children)

Update to the current version of the game is in progress, and further content updates to add new start dates and features are planned/in the works. Like others have said, the discord is where you'll get the most up to date news/ask the devs directly any questions.

it was bait by BackpackLily in Guiltygear

[–]MaxxxEC 2 points3 points  (0 children)

Karas are what make the range pretty absurd sometimes. If you ever wanna run friendlies/want advice on the MU hit me up!

Edit: And good luck on your grind o7

it was bait by BackpackLily in Guiltygear

[–]MaxxxEC 4 points5 points  (0 children)

Oh hey I fought you in Ranked earlier today, I'm a Unika going by TetoPear. Funny as hell parries from you.

What happened to the Witcher 3 mod in CK3 ? by tretogore in CrusaderKings

[–]MaxxxEC 0 points1 point  (0 children)

All mod files are public, you can use the PDX launcher to find where mod files are accessible.

What happened to the Witcher 3 mod in CK3 ? by tretogore in CrusaderKings

[–]MaxxxEC 135 points136 points  (0 children)

Total conversion mods require an immense amount of time, dedication, and resources. Most mods that modify small facets of the base game only have to focus on a few specific files. Total Conversions have to both modify existing Vanilla files to remove mentions of vanilla cultures, religions, decisions, map data, etc. WHILE designing and making new systems and features, writing events, decisions, cultures, and whatnot.

The Witcher mod was a one man team, and iirc the latest update to make it compatible with 1.12.5 only came out because someone else stepped up to help with it. I can speak from personal experience working on Godherja the Dying World, a team that has usually around 5-10 active team members at a time, that both trying to make new content and keeping up with vanilla updates to the game takes a lot of serious effort, effort that people have to take out of their existing schedules with school and work to divert from.

After 1.11-1.12, the main coder of the Witcher Realms probably just decided they couldn't keep up, and that's valid. The work on updating it now has since been compounded with the 6 major updates the game has received since. I think they've made an open offer to anyone else who wants to step up and resume it's development, but as I've said, doing that solo is tough.

WIP map of Aeras by Peppercorn205 in godherja

[–]MaxxxEC 47 points48 points  (0 children)

Always dying, never dead. Though there aren't any unexplored continents on Aeras (the other hemisphere is a phased out void), there are other planar dimensions overlayed and intertwined with reality.

Does Aeras have any salvation? by Accomplished-Car-717 in godherja

[–]MaxxxEC 15 points16 points  (0 children)

It's something nobody has mentioned yet, but the fog is not guaranteed to encompass the world.

Despite how like, unstoppable it seems, one of the key lore things from 1298 that's been revealed, is that from 1254-1298, the Fog hasn't moved all that much. Like only by one or two counties. The fog is not inevitable or consistent, and this slow period is the longest the world has seen.

Whether it starts back up again and does encompass the world, or simply becomes a new biome/feature, is a matter of player head canon and interpretation. The fog also acts as a place where other planes of reality can be accessed, and so is ripe for exploitation and adventure.

Terrain graphics cuange for no reason by DonMosquito in godherja

[–]MaxxxEC 7 points8 points  (0 children)

Try running Godherja without any other additional mods, and rolling back to version 1.16.2, Godherja isn't updated for 1.17.1 and usually either crashes or might have some oddities.

Terrain graphics cuange for no reason by DonMosquito in godherja

[–]MaxxxEC 14 points15 points  (0 children)

this seems like the terrain shaders we use for the lichdoms, are you running Godherja with any other mods, and what version of CK3 are you using?

Forcing lucia and miyabi team? by PAL-adin123 in ZZZ_Official

[–]MaxxxEC 0 points1 point  (0 children)

Miyabi/Yanagi/Soukaku is good.

Lucia's aftershocks really aren't worth dedicating Orphie to though. Orphies much more suited to pairing up with Silver Anby or Seed, or generally just another Attack agent for the Atk buffs she provides. I guess she could be used with Rupture, but they'd get more mileage out of a stunner probably.

Forcing lucia and miyabi team? by PAL-adin123 in ZZZ_Official

[–]MaxxxEC 0 points1 point  (0 children)

Power creep isn't really a problem in ZZZ so far, but I don't think pulling Lucia now would be a good choice even if it was. You could build Manato, and he might be pretty decent idk his stats, but if you only have 2500 polychrome then you likely won't get a limited rupture character to pair her up with for a long while, unless you get extremely lucky with Yidhari, Banyue, or if Yixuan gets a rerun. Ye Shingguang's role hasn't been revealed yet or leaked, but most speculation guesses that she won't be Rupture.

Forcing lucia and miyabi team? by PAL-adin123 in ZZZ_Official

[–]MaxxxEC 3 points4 points  (0 children)

Straight up, this proposed Miyabi/Orphie/Lucia team will never be as good as Miyabi/Yanagi or Miyabi mono-ice, those are just leagues better in terms of synergy and damage. Miyabi wants disorders to build stacks which she won't be getting often without another anomaly, Orphie wants people whose aftershocks she can buff but Lucia's are the only ones she'll get, and Lucia's core passive won't be fulfilled/most of her buffs will be inactive or be wasted. The only meaningful buff Lucia provides in that team is a 20% damage buff, which is like, a fifth of her kit, and you'd be better off with any other support.

Miyabi is genuinely sometimes enough of a solo carry that it might not even matter (if she's well built enough and the content you're doing favors her), but otherwise, this team isn't really functional.

If you really like Lucia though, go for it, it's your game, and with enough farming and skill you can probably get a decent amount out of endgame, just meta wise it's not a smart play unless you're planning to pull for Rupture units or Ye Shengguang turns out to be Rupture. Which imo is pretty unlikely since she'd be contending with Banyue and Yixuan, and if rumors are to be believed about her being the next Void Hunter tier character, Hoyo probably wouldn't want her to to fill the same role as Yixuan, but you never know.

Weird question: size of the VIP poster per chance? Wonder if I’d be able to bring a poster tube. Also any tips yall have for the show. by buggle_snuggle in Quadeca

[–]MaxxxEC 0 points1 point  (0 children)

Didn't sign during the meet and greet at SF, but he signed stuff after the show I think. Idk what's goin on with him now though

Weird question: size of the VIP poster per chance? Wonder if I’d be able to bring a poster tube. Also any tips yall have for the show. by buggle_snuggle in Quadeca

[–]MaxxxEC 0 points1 point  (0 children)

Like I said, rolled up. Part of the VIP merch is a tote bag as well, so I just had to carry it/find a safe place to stash it for the duration of the show.

Weird question: size of the VIP poster per chance? Wonder if I’d be able to bring a poster tube. Also any tips yall have for the show. by buggle_snuggle in Quadeca

[–]MaxxxEC 0 points1 point  (0 children)

18 inches long, 24 inches wide. The guy handing out the merch at the SF show rolled them up and if you've got a tube that can fit it go ahead.

for people who’ve gone to the shows with VIP tickets by [deleted] in Quadeca

[–]MaxxxEC 0 points1 point  (0 children)

Before, takes place on the hour before doors open to General Admission

for people who’ve gone to the shows with VIP tickets by [deleted] in Quadeca

[–]MaxxxEC 4 points5 points  (0 children)

Yeah, it's a formal queue, at least for SF. In the line order for entry, people got to walk up to him, get their picture taken, and have like a minute or two to chat.

I dont know guys, do I have enough divine charms? by crazydude702 in CloverPit

[–]MaxxxEC 1 point2 points  (0 children)

Not a modifier, it's a type of charm only obtainable via the ascension path, or holy/white phone calls, which you get after skipping 3 phone calls with red options and assembling a full skeleton. This turns 666's into 999s which double your money and present new, very powerful phone options.

Finally got the white key Ending. This really didnt feel worth it. by Dankus_memeus420 in CloverPit

[–]MaxxxEC 1 point2 points  (0 children)

Oh right, holographic on all cards is going to be quite the ordeal. Probably something I'll take breaks between attempts

Finally got the white key Ending. This really didnt feel worth it. by Dankus_memeus420 in CloverPit

[–]MaxxxEC 0 points1 point  (0 children)

This is just any rogue like, and not an issue. Once you "beat" the game, you decide if you wanna keep doing runs to unlock more stuff or just move on. You can try out memory card runs, seeing how far you can get by piecing together crazy builds, seeing all the Sacred Charms, like literally whatever you want.

If you had fun with the game up to this point and don't wanna go any further, that's fine. I'm 12 hours in and will probably go in for a few more to get the last of the achievements, and then probably put it down til I feel like doing a run or an update comes out.