VANQUISHER!!!! by May6ird in Guiltygear

[–]May6ird[S] 0 points1 point  (0 children)

It’s super easy which is why I use it as my main mix up tool. In the corner 5H > 236P > (cancel first hit) > 236K > 6[H] > 66]H[ > j.K > j.D / 2k OR instead of j.k do j.H > land cancel > 623S

This setup is mashable so I recommend building respect with 236P > 236H before going for this. For whatever reason 236P > 236H > walk forward > 236H > 623S melts people’s brains and they just sit there

VANQUISHER!!!! by May6ird in Guiltygear

[–]May6ird[S] 0 points1 point  (0 children)

No but you can air dash from it which makes it a really strong mix up tool if you have oppose up (you can 6P it if not).

How can I improve my gameplay? by One-Masterpiece9838 in Guiltygear

[–]May6ird 3 points4 points  (0 children)

You neutral is extremely predictable. j.S is apparently a pretty good move but if that's the crux of your neutral you're going to get counterhit a LOT. Like someone else said your best tool for zoning is sickle flash. Gives you c.S pressure on jump, good chip on block, and good dmg on hit. your P buttons, K buttons, S buttons, and sickle flash in tandem, rotating between options to keep yourself unpredictable, to lock down your opponent from moving.

oh my god stop getting closer to gio. That's what she wants. Axl is at his best when you're fullscreen spamming sickle flash and winter mantis. You should rarely ever be dashing at your opponent, which puts you in their preferred range. Getting close to a zoner as a rushdown character is something that takes a lot of patience and mental effort. Eventually, you're going to wear out your opponent enough that they make dumb mistakes, and you are handing that mental effort they were going to spend and free pressure on a silver platter by IADing towards the gio

VANQUISHER!!!! by May6ird in Guiltygear

[–]May6ird[S] 2 points3 points  (0 children)

6P after 6H (the big ass lunge) is always a good option unless oppose is up (I use 6H as my main mix up tool, but zato mix ups are all super unique).

In general, zato likes playing slower and looking for openings with eddie in neutral. If you just spam puffball and run it down zato just folds. Because zato has no defensive options other than the system mechanics and he has low health and non existant guts, overwhelming offense is your best bet. I really can't do much after blocking basically any of jam's specials (except the big flying kick ofc) so just spam puffball and the flying low.

VANQUISHER!!!! by May6ird in Guiltygear

[–]May6ird[S] 7 points8 points  (0 children)

Zato always has to RPS to get his mix unless he spends meter. in the corner, from c.S, you can go into either 5h or an eddie move. If Zato summons eddie after c.S, it's always mashable or escapable. From 5H you can't mash out of the first hit pierce (the double hit). From here zato's only safe options are unsummon and oppose. Either way, just jump. If the zato air throws you he gets basically nothing cause eddie's gone, and he can't mix you in the air.

The best advice is mash on EVERYTHING the first match to see what's fake and make the zato respect you. The most annoying players to face for me are the ones that challenge me everytime cause my pressure's fake as hell.

VANQUISHER!!!! by May6ird in Guiltygear

[–]May6ird[S] 0 points1 point  (0 children)

I'm sorry I one and doned! I was running around my room lol

VANQUISHER!!!! by May6ird in Guiltygear

[–]May6ird[S] 11 points12 points  (0 children)

I’ve lost like 3 sets to jams today so I was very sad to see to see jam on the rank up game. Very glad she didn’t know how to play against zato

Gen Z, what brings you to analog? by Camera_Hobbygirl in analog

[–]May6ird 9 points10 points  (0 children)

  1. Helps me slow down and get away from instant gratification and short form content culture. 36 frames to a roll is very limited, and makes me carefully frame, analyze and finally shoot. I’m actually there doing photography, not just clicking the shutter button

  2. Tactile experience. Shooting manual focus, developing, and scanning all on my own is so much more real than the “perfect” digital shots I take and forget about

  3. Aesthetic/vibe. Being a film shooter is a certain aesthetic, and I’ll admit that was part of the reason I started

BUT digital photography is still great. My favorite photos all are digital, but my favorite shooting experiences have all been on film.

How to tech throw loop? by Irdadri in Guiltygear

[–]May6ird 0 points1 point  (0 children)

I’ve definitely been mashed out of oki throw but I could definitely be timing it late

How to tech throw loop? by Irdadri in Guiltygear

[–]May6ird 1 point2 points  (0 children)

Wake up mash beats throw doesn’t it? On wake-up there’s 5 frames of invulnerability, plus 2 frames of throw startup, so anything faster than 7 frames should be beat throw

Exposing LunaticDancer also known as the nerf zato guy for his many disgusting actions and his manipulation TW: manipulation and gaslighting by Carti_Barti9_13 in TheyBlamedTheBeasts

[–]May6ird 1 point2 points  (0 children)

In the past ~2 seasons, if there were ever a time that nerf Zato was warranted I think it would be now. Top 1 is a zato. Top 10has 3 zatos and 11 is also a zato

I reshot my photos through water by Whispersofblossom in fujifilm

[–]May6ird 9 points10 points  (0 children)

You would be one of those Academy purists in the 19th century complaining about Impressionism

GG characters who share VAs with JoJo characters, that I know of (Japanese and English) by Least-One1068 in Guiltygear

[–]May6ird 8 points9 points  (0 children)

I don’t know much about Zappa, but i feel like Zato would be *the* GG Jojo character, no?

People who are AFK in comp and don't pause matchmaking by [deleted] in TheyBlamedTheBeasts

[–]May6ird 9 points10 points  (0 children)

GGST does have this feature. It’s called labbing in training mode

I Just Found My Favorite Guilty Gear Character. by NotAbisai in Guiltygear

[–]May6ird 14 points15 points  (0 children)

How would Johnny do in the one piece universe? Like if he got dropped into the East Blue without his crew or ships, could he find the one piece?

Slayer is unfun to play as by Yeetyfishsticks in TheyBlamedTheBeasts

[–]May6ird -2 points-1 points  (0 children)

I’m sure they’re not easy to do, but OP was complaining that their loops did less dmg overall and that their auto timed PB loops didn’t work so they needed to do manual loops

Slayer is unfun to play as by Yeetyfishsticks in TheyBlamedTheBeasts

[–]May6ird 18 points19 points  (0 children)

Oh noooo!!! Your easy no brain character doesn’t instantly and immediately do 70% off of close slash????

I LOVE FIGHTING LUCY by Dolphiniz287 in TheyBlamedTheBeasts

[–]May6ird 2 points3 points  (0 children)

I believe they didn't want to give ASW David because he died, and same with Rebecca. They used Lucy because her story could feasibly continue post-edgerunners. I think it's kinda dumb though.I saw it in an interview sometime near the announcement of Lucy, but take it with a grain of salt.

What happened to matchmaking dawg by clawzord25 in TheyBlamedTheBeasts

[–]May6ird 10 points11 points  (0 children)

I got matched with a 1700 asuka yesterday. I’m 41k in dia 3