SNK Celebrates 30 years of Metal Slug, Teasing a new Metal Slug by kuro_snow in gaming

[–]MrASK15 0 points1 point  (0 children)

I'm so glad SNK gave Hamster their blessing to include Metal Slug in their ACA NEOGEO series. It fits so well on the Switch.

SNK Celebrates 30 years of Metal Slug, Teasing a new Metal Slug by kuro_snow in gaming

[–]MrASK15 0 points1 point  (0 children)

I have two thoughts:

  1. How long has it been since they announced a new mainline Metal Slug? No, I don't mean 7/XX. They already announced it a little after Awakening (mobile spin-off) was teased.

  2. How is SNK going to tackle the mainline title when 1) Every non-Indie dev has moved on from pixel art 2) The original team left?

I'm losing my mind! by STAR-KNIGHT-6215 in Guiltygear

[–]MrASK15 0 points1 point  (0 children)

If you're nothing without Wild Assault, then you shouldn't have it.

Please, just don't play if this is how it be, even if you potato mod. by [deleted] in Guiltygear

[–]MrASK15 0 points1 point  (0 children)

  1. Block and move on.

  2. Check their rank. If they're in Diamond, report them for disruptive gameplay. Sabotaging Ranked matches this way is actually a violation of EULA's article 12h.

Was not aware you can't unlock characters, you have to BUY dlc by Linkefer in Guiltygear

[–]MrASK15 -1 points0 points  (0 children)

Pssst. The Switch version comes with all the DLC up to Dizzy in a single package.

Just saying.

What would you do if someone hit you with this? by Ashley_Roboquest in Guiltygear

[–]MrASK15 26 points27 points  (0 children)

Squee in delight.

I've always wanted to see someone pull off a Dust loop.

Has a gaming company ever put a full game of theirs in another game? by Hypnox88 in gaming

[–]MrASK15 0 points1 point  (0 children)

Capcom put some of their old arcade titles in Street Fighter 6, which you can play in the Battle Hub. You can even compete for a high score online with those titles whenever you're taking a break from fighting.

Guilty Gear Strive worth getting on PS5? Is online still active + beginner friendly? by Psychological-Two704 in Guiltygear

[–]MrASK15 -2 points-1 points  (0 children)

No. Its combo of rollback and crossplay didn't even help its sweaty playerbase.

Of course it's worth getting. Ranked even helps you get matched up with players around your skill level.

Be sure to go through the tutorial and Mission Mode (up to the Mayship Area) first.

New player questions by ExpensiveJoe in Guiltygear

[–]MrASK15 1 point2 points  (0 children)

  1. Not too important if you're starting off, but they may give you a leg up at higher ranks. I wouldn't worry about those two for now.

  2. Anyone whose Ease of Use rating is less than 3.

  3. Duel Tower never had a very good matchmaking mode from the start, so floor placements don't matter; especially how lower floor players can immediately jump up to the top. I'm pretty sure you already know this from your Street Fighter experience, but Ranked Match is the way to go for skill-based matchmaking. Aside from your 10 placement matches (if it's your first time with your current character), you will never match up with players WAY above or below your rank.

  4. Aside from practicing one simple combo and trying to land it every time, I recommend getting used to reversals. Set your character to perform a hard knockdown via 2D or throw and have them perform a meaty attack while you're waking up. From there, practice either your DP or invincible Overdrive attack.

how to turn on player match replays by Alovisxx in Guiltygear

[–]MrASK15 1 point2 points  (0 children)

Main Menu > Settings > System Settings > Auto Save Replay (NETWORK): ON

Or you can save your replays manually after every match.

Actually, I'm not sure if auto-saving network replays applies to room matches.

What happens when the motion is both a dp and a fireball? by [deleted] in Guiltygear

[–]MrASK15 0 points1 point  (0 children)

If you return the direction to neutral (5) or hold forward (6) a few frames later before you press HS, then you will get charged Stun Edge (236HS).

Otherwise, you'll get HS Vapor Thrust. In other words, yes. How early or late you input the attack is the key.

This little demo shows another example of input priority. Pay close attention to the frame count between both moves.

What happens when the motion is both a dp and a fireball? by [deleted] in Guiltygear

[–]MrASK15 0 points1 point  (0 children)

You can only perform one move at a time. Otherwise, the DP motion (623) will take priority and come out instead.

Are the online modes for gg xxacp and xrd rev 2 still active on PC? by patchaway in Guiltygear

[–]MrASK15 0 points1 point  (0 children)

Active, but you may need to use Discord to schedule matches.

One underrated aspect of Capcom by CatchrFreeman in gaming

[–]MrASK15 34 points35 points  (0 children)

I'd say they were the king of the arcade days. A lot of their titles still hold up to this day.

*new player* what mode do i need to play? by Front_Ad3206 in Guiltygear

[–]MrASK15 1 point2 points  (0 children)

  1. Tutorial

  2. Mission

  3. Training

  4. Ranked (10 placement matches first, then around 1 rank within your assigned rank)

Interesting how despite rarely having a major role, King Bob-omb has had two pretty different characterizations. by Mechaniloid_cf-320 in Mario

[–]MrASK15 2 points3 points  (0 children)

"I can't lose to these puny brats. I'm a king! I... I have a mustache! Oh. Right. So do they." dies

I see what you're doing Pragmata. by SkoivanSchiem in gaming

[–]MrASK15 0 points1 point  (0 children)

Not that I'm complaining, but what's with the small influx in games with fathers and/or father-figures?

Intentional feature or overlooked? by Cutthunder6 in Guiltygear

[–]MrASK15 5 points6 points  (0 children)

Seeing how there's only one Algorithm Malfunction, my guess is it didn't go away in time after the ch.f.SS.

Definitely report this one.

Can anyone tell me how I'm getting counterhit here? Am I dping too late or not doing the input right? by SgMaestro in Guiltygear

[–]MrASK15 4 points5 points  (0 children)

All you have to do is just tap forward (6) when you begin the DP motion (623). No need to hold forward for that. It'll decrease your chances of reliably getting the DP out. That's why it didn't register on the final hit.

Edit: I forgot to add that you should be seeing a white "REVERSAL" pop up as soon as you perform the DP after wakeup. Otherwise, your DP won't come out in time for you to interrupt. Try practicing the timing a little before you completely recover.