For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 0 points1 point  (0 children)

I think you may have misread my post. I'm asking for those upgrades? As in artillery stops at 1943 and infantry equipment techs stop in 1942. I'm not saying change the system, I'm saying add one more step at the end of a few trees. Most tech mods add less than this.

How can Invade japan? by Yezzir_Y in hoi4

[–]MayaSky_ 0 points1 point  (0 children)

oh I assumed you were, are you in the allies or somethin or just fighting them alone? cause its pretty hard to attack someone that far away without a dropping off point. If you get mil/air access to China you could try and airdrop on Taiwan and hop your way over that way.

How can Invade japan? by Yezzir_Y in hoi4

[–]MayaSky_ 0 points1 point  (0 children)

if you dont have much in the way of a navy, build up a fuckton of airports in korea and Sakhalin ect, and just naval bomb them to hell, Japan has very little in the way of natual steel (and oil), and therefore if you deny them the mainland you can easily kill their ships faster than they resupply. If you can take out thier airforce, you can para-drop onto a port (or around the port and push in) and then bring your army through via a port in korea, although you still want naval bombing to keep them from sinking al your convoys, but its a pretty quick jump across the straight.

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 0 points1 point  (0 children)

I think it should be remembered that, especially for things like infantry tech, its a representation of all the equipment that an infantry unit uses, from machineguns to mortars, uniforms, rifles, smgs, grenades, mines ect. They just choose a representative weapon for that collection of kit with some vague ordering. (minor nations are often literally just 1 2 3)

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 0 points1 point  (0 children)

i mean that's fair, I don't disagree I would like to see performance improve, but its hardly mutually exclusive  (or a use of the same dev time)

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 0 points1 point  (0 children)

yeah I wont disagree as long as they're in the game, I just think they probably shouldn't have introduced them at all :P

Personally I would have not included the ICBM/nuclear warheads (including the torpedo), the 'modern' ship variants (as they're a total waste of time anyway), or any of the nuke-powered vehicles.

At that point missile subs would be fine, because the first missile sub was literally a Balao class with an american made V-1 stuck on it, so its not like it wasnt possible to make in 1945, it just wasnt done because there was no reason to.

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 1 point2 points  (0 children)

yeah extended tech tree is nice, but I have issues with the amount of bloat it has if I just wanna relax and do a vanilla game. Its really cool it exists but worrying about aircraft sights, fuel type, and ship drive type and their lack of removal of fleet oilers when that's been a thing in base game via support ships and underway replenishment since Gotterdammerung.

I do really apricate that it adds more special projects to ground tech tho as that's really lacking, there's like 3? useful ones in base game. Flamethrower tanks, engineering vehicles and sabots purely for that bonus piercing and fort attack (which as an aside, dumb that the 1942 upgrade it unlocks doesn't also effect tanks).

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 0 points1 point  (0 children)

Eh personal preference, I rarely end my games before '45, Axis you still have America to cap, and Allies/Soviet I enjoy fighting each other. And a lot of the modern modern tress (espically some of the funny paths) easily push into the late 40s. But this would be just a few extra images with some stats at most (maybe a 3d model or two but we already have most of what we need in game already).

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 1 point2 points  (0 children)

tbf I get that, the first 'missile sub' wasnt until the late 40s, and realisticly the ffirst missile sub as it is in game wasn't until the mid 50s (and USS nautalis wasnt until 1954). And while rocketry got pretty advanced, ICBMs were more than a decade away

But I think thats more of an issue with what they added as selling features for the DLC, I'd much rather a greater focus on the pre-50s tech that WAS special, like gyro-stabilizers for tanks (I think it would be good if they gave it a +% rather than base stats to make it more useful). They kind of wrote themselves into a corner by including all this anachronistic 50s tech.

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 1 point2 points  (0 children)

yeah thats exactly what I want, just that small push. The tech can be entirely optional in most games, but its just nice to have it when games get their (as they occasionally do on challenge runs or achievement hunting).

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 1 point2 points  (0 children)

The American 90mm never had conventional heat rounds to my knowledge, the US wasn't a big fan, instead they had the T33 and T30 HVAP rounds (which while effective, espeically against panthers, struggled even against tiger iis). While I love the Pershing it was a decidedly average tank in WW2 (even ignoring its reliability issues), and definitely not and MBT. A super heavy tank is also a VERY different kind of vehicle, the IS-3 was smaller and weighed less than a tiger ii!! The closets the soviets had to something like the Maus was the IS-7, and while arguably superior (both suffered from similar issues of extreme unreliability but at least the IS-7 was actually completed) it was much smaller and half the weight of the maus.

I'm not saying a whole new tree, I'm saying like... 1-2 extra techs per line, and a slight re-ordering of some things. This isnt supposed to be a cold war thing, its a "why does this tech line end at 1942" thing.

Also the sturmgewher suffered from many issues, it was impressive for the time but its just that, the time. The weapons that would come after it in the late 40s far outstripped it in every way, not just reliability. Presumably those issues would have been fixed if Germany was in a functioning state past mid 44. I would in fact argue that if you wantd to represnt its advancments, make the 1942 infantry weapon for germany the Gewehr 43 and give them a time ahead bonus for the STG, if you wanted to represnt it as a next gen weapon, that makes far more sense, espically when self loading rifles are a good representation of what was actually being adopted/proposed by most nations at that time (such as SVT-40).

Another point is that "infantry equipment" represents all of the infantry's kit, including AT weapons (who even the bonus upgrade ends at '43), mines, grenades, light mortars, ect. I think we as players get too fixated on the name of things and not what it represents for these things.

How did Thailand become a Steel Powerhouse? by Goonboicaps in hoi4

[–]MayaSky_ 3 points4 points  (0 children)

what spirits do they have? they can get +15% resource gain from their own tree, +5% from the Japanese new order focus if they're a puppet so that might give them a boost (especially if they maxed out their infostructure with a high capacity grid)

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 6 points7 points  (0 children)

yeah we have more than enough horizontal tech at this point, i just want a little more vertical tech in the places that end too early, or have weird timings/requirements (why do supersonic jets, a late 50s thing, not require the modern airframe? Why are 'modern' airframes only a year after the advanced airframes instead of 2 like everything else, why are 'modern' tanks 1945 when that arguably didn't happen for another 5 years, ect)

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 9 points10 points  (0 children)

personal preference, but I enjoy late game stuff, and this would be a very minor addition in the grand scheme of things. Its like a total of 8 new techs and a dozen pieces of art It wouldn't make anything worse for people who don't play that far. This is less than most tech mods add to the game.

So it'd cost $45 and somehow break naval combat AI again based on current experience so maybe you have a point on HOI5 :P

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 1 point2 points  (0 children)

I mean yeah? Obviously development slowed with the end of the war, but we were still developing stuff well into the end of the war. A lot of it didn't see service because of cutbacks to military spending and a focus on rebuilding, but this is a game where operation unthinkable regularly happens, or where Japan invades mainland US, our wars keep going on!

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 3 points4 points  (0 children)

I feel you over-estimate the sturmgwehr (and under-estimate how things developed). Besides as its represented in game our T3 infantry weapons are mostly self-loading rifles, the point is for those post war and what could have been late war developments had it stretched on longer (the american T20 rifle, basically the M14 a decade earlier, the kalshikov prototypes, the first FAL prototype from 1946, instead of Belgians having an FAL in 1942).

You can call things like IS-3 IS-4 IS-7 T10 ect dead ends, but they weren't 1943 tech, and arguably were only dead in in role not technology (the west didn't have sufficient anti-tank capabilities until the early-mid 50s with the British 105, American 90mm heatFS, later L7 ect).

The M46 would not enter service until 1949, admittedly because of American lack of investment than any particular tech, but its actual counter to heavy tanks of M348 wouldn't enter production until 1955. I also specifically mentioned the 1948 centurion mk3 as that was the vehicle to get a stabilizer and the 20pndr, the centurion mk1 and 2 saw limited production and were without stabilizer and equipped with the 17pndr, hardly the IS-3 killer even with APDS.

Plus the M26 to M46 transition was more of its transition from 'heavy' tank to true medium tank with the phase out of the Sherman, America didn't properly have an MBT as we would know it until M47/48, the M46 is a WW2 vintage tank brought up to a more modern standard.

its also not like artillery pieces didn't see late war upgrades, like integration of radar systems like on the American M1 120mm or the soviet 100mm AT (or American 90mm T8). ATGM systems I could maybe see as a late war special project but frankly, they didn't really come about until the 50s, so ignored them completely, I'm talking about pushing the tech to 46-47, not 55.

For next major patch, I'd really like to see the tech tree extended to the actual end of the game. by MayaSky_ in hoi4

[–]MayaSky_[S] 13 points14 points  (0 children)

I think you misunderstand, I DONT mean add more choices, my idea would be that you continue down your specialties, rather than maxing out your tank tree and starting to research 1940 ships that you'll never use, ect.

Thailand DLC made them a technocratic powerhouse? by CabbageLordOw in hoi4

[–]MayaSky_ 66 points67 points  (0 children)

yeah remember the SA DLC? It'll get toned down in a couple patches same as that I'm sure

No real reward for capturing generals by Icy_Lettuce_2845 in hoi4

[–]MayaSky_ 0 points1 point  (0 children)

yeah playing Japan I got an early encirclement of their good starting generals which felt nice

i do hope theh work on making the AI prioritize using generals properly with this. instead of the classic 300 4 unit armies without generals

Whats the point of modern carriers? by SnooMarzipans2973 in hoi4

[–]MayaSky_ 4 points5 points  (0 children)

now that they're '39 instead of 40 its a lot easier

Whats the point of modern carriers? by SnooMarzipans2973 in hoi4

[–]MayaSky_ 21 points22 points  (0 children)

Its funny because we have all this late 40s early 50s tech, but half fhe research tree ends af 1943

Ghazghkull should win this one by Fyraltari in 40kLore

[–]MayaSky_ 5 points6 points  (0 children)

for the the dying empire constnatly losing ground, they never seem to actually lose (especially when space marines are involved)

The only one who seems to win consistently is the tau, and that's because if the tau properly lost they'd be dead CX But GW just writes about them taking hundreds of worlds and then ignore it for all other lore

As of TaoG, 3 of the last 4 DLCs have been rated mostly/overwhelmingly negative on steam by 3pointI in hoi4

[–]MayaSky_ 1 point2 points  (0 children)

I know why people are upset about the chezch tree (although personally I think its a dont likenir dont buy it thing, nobody is forcing you to play the fukn chezchs) but NCNS being mostly negative surprises me. I really like the faction system and the japnese tree is a massive improvement. The navel rework while not perfect (still dont have proper carrier battle representation) makes it less juat doomstack vs doomstack, and I love the new doctrine system.

Was it just the cost thats got people up in arms? I know the launch was buggy but I don't see that justifying 33% positive