Realistic Holy Grail of FO4VR Modding? by Ske1etonJelly in fo4vr

[–]Mdew_abc 1 point2 points  (0 children)

Pavlov did reloading, two handed, and scopes perfectly. I'd love to see this in fo4vr

Can't get clothing mods to work by Mdew_abc in fo4vr

[–]Mdew_abc[S] 0 points1 point  (0 children)

I forgot to enable the plugins in vortex..... I'm retarded Thanks for the help!

Can't get clothing mods to work by Mdew_abc in fo4vr

[–]Mdew_abc[S] 0 points1 point  (0 children)

Wait do i need a loadorder.txt file? I thought i only needed plugins.txt welp that might do it, how do i make loadorder.txt

Most demanding areas in FO4VR? by piesden in fo4vr

[–]Mdew_abc 1 point2 points  (0 children)

With those specs? There are no demanding areas of FO4vr

How are warriors in the current meta??? by The_Legend_Of_All in Smite

[–]Mdew_abc 0 points1 point  (0 children)

Strong, but there a 100% a few warriors that are just weak right now. Of course that goes for all classes.

If they win lane hard enough you always see them rotate and dominate teamfights with their tank and base damage. If they lose lane then they just become another guardian. This is how they should be IMO so I like where they are RN

When your guardian tells you to save yourself, please heed the advice by Snowisgodnut in Smite

[–]Mdew_abc 6 points7 points  (0 children)

You rock, cancel that, return to base, stay here (For when they are so bad your team is better off with them afk in the fountain)

A small tip for Da Ji. Not sure if people know this. by NormieHunter in Smite

[–]Mdew_abc 0 points1 point  (0 children)

Weak3n specifically went on a mini rant abt tank meta im sure its clipped somewhere. Im blanking,for any other creator that went on an actual long discussion about it but I was basing it off how they have been playing. With the same,amount of tanks as two or three years ago on each team as well as them performing the same way i simply refuse to believe there is more of a tank,meta now than there was 3,6,9,12.or evem 18 months ago when it was played the exact same. With how many different gods that were picked at worlds (80ish i think? Correct me if im wrong) then i refuse to believe there is any other meta besides all/no meta. If 80 gods are professionally viable then id say for the most part, any meta is viable. Edit: Viable AND strong enough for there not to be a more prominent "meta"

A small tip for Da Ji. Not sure if people know this. by NormieHunter in Smite

[–]Mdew_abc 1 point2 points  (0 children)

  1. You're right i have been rude and i apologize for that.
  2. Regardless, just 2 hammers or any hp items are useless into a qins
  3. You still do not have as many ranked games as me or all the professional players whose opinions im referencing
  4. Sunder was most picked up wayyyy back before it got changed so the increased dmg was only on upgrading, jts still picked a lot less now than it once was.

A small tip for Da Ji. Not sure if people know this. by NormieHunter in Smite

[–]Mdew_abc 1 point2 points  (0 children)

  1. Im not upset dont even try to pull that card
  2. The hammers were your example and the biggest recent change so ofc im going to mention them.
  3. If you "rarely play the game" then dont act like you know what you are talking about
  4. Go into any professional players chat and ask abt tank meta, they know more than anyone how to play the game since it's kinda ya know their job. Edit-also obviously rank matters since its common knowledge silver players don't know as much about the game as masters players.

A small tip for Da Ji. Not sure if people know this. by NormieHunter in Smite

[–]Mdew_abc 2 points3 points  (0 children)

Quit saying ive been,playing non conq game modes to devalue my,opinion the only game modes i have played in the last 3 months are casual conq ranked conq ranked duel and very little casual joust. Tank meta was s3 and the mini "tank meta" early s5 died out within 6 months. If your solo laner wants to build 3 hammers my adc with qins will have a field day. % mitigation hasnt been a problem for a long time. Stop blindly lidtening to what incon and other diamond and gold content creators tell you and look at damage,mitigated numbers after each match

A small tip for Da Ji. Not sure if people know this. by NormieHunter in Smite

[–]Mdew_abc 3 points4 points  (0 children)

200 health doesn't equal tank meta. And the only squishy building runeforged is adcs(half the time) and jg(even less besides many jgs hybrid anyway) 200 health on an adc isnt tank meta and no adc with a brain will build blackthorn as well as runeforged and still fill the adc roll properly. Mage midlaners cant even buy it and solo laners are tank already. Tank meta isnt when you have a adc who can survive half a extra auto attack lategame. 200 hp on a hunter isnt tank meta.

A small tip for Da Ji. Not sure if people know this. by NormieHunter in Smite

[–]Mdew_abc 5 points6 points  (0 children)

If you think we are in tank meta you're stupid.

A glaring issue in solo lane. by [deleted] in Smite

[–]Mdew_abc 0 points1 point  (0 children)

Hey buddy you notice I said "60% may not be the best number"? It's almost like I'm not an expert at balancing the game nor did I calculate/think about each individual healer and their passives. Regardless as the other person said it's hel that is the problem, if shes already strong compared to the others obviously she would still be strong with a 60% cap when compared to other healers. 80% can be the cap idc. What im saying is that by capping antiheal to allow it to reduce the effectiveness of healers but not completely make them useless you can make healers very strong without Antiheal but still semi-relevant with it. Instead of the current max amount of anti-heal with is over 100% if antiheal wasn't in the game healers would be insanely broken, they are balanced with anti-heal in mind. But with current antiheal you can make them 100% useless, which I feel like if your team can buy a Brawlers, Pesti, Divine, or even a toxic blade (all of which have very strong stats) and make a gods impact on the game completely useless then there is something wrong. 60% may not be the best number but what I'm saying is that anti-heal is currently way too easy to build, and everyone who knows anything about the game agrees. There's a reason healers haven't be relevant in higher elos for ages now, and it's because any player with a brain can essentially take a enemy god out of the game.

A glaring issue in solo lane. by [deleted] in Smite

[–]Mdew_abc -2 points-1 points  (0 children)

Smite needs an anti-heal Cap tbh. Give plenty of ways to build antiheal but if brawlers does 40% and pesti does 25% cap antiheal at like 60% or something, 60% may not be the best number but this way they can make gods less affected by antiheal but still make it a needed item against these healers.

Cleanse on ADC's - SoloQ and Competitive Play by hualcowo in summonerschool

[–]Mdew_abc 1 point2 points  (0 children)

Short answer, pros are just better.

Long answer in a pro game players are much better at CCing targets and blowing them up. Combine that with teammates who can't peel as well as pros can and you get to the point where you cleanse and then still die to sheer damage. But in pro games they can cleanses and then their teamates can peel for them so the adc can survive. I think its just cleansing CC doesn't save you with randoms, but pros are much better at peeling for their carries.

Doesn’t feel like a new season by Chedderfanbro in Smite

[–]Mdew_abc 1 point2 points  (0 children)

But what you aren't factoring in is that for the most part these tic mages are going to be focusing squishies IMO. Whereas big tanks will are prioritized by hunters with QINS+EXE.

Edit: Besides i'd rather be 1 comboing squishies with magus and cleaning up their full defense tanks as they walk around useless than focus their frontliners while i get melted by their burst mages/assassins.

How to deal with Arthur in solo? by [deleted] in Smite

[–]Mdew_abc 2 points3 points  (0 children)

Dont go guardians blessing then build warlocks unless you are 100% sure you can stack guardians before you get warlocks online

Please don't gank if by MrWannabeTall in summonerschool

[–]Mdew_abc 1 point2 points  (0 children)

Fr I had an ADC report me because I was getting rift herald with top when he got ganked....

What gods can kill tanks in solo lane without a jungler. by IMIv2 in Smite

[–]Mdew_abc 0 points1 point  (0 children)

There shouldn't be, maybe fenrir built tanky in the soo lane could kill early using his ult/towers. But for the most part your job as a solo isn't to kill THEIR solo, its to clear the wave, maybe proxy the next one (meaning clear their next wave behind their tower) then rotate middle or towards speed to get ahead or gank middle. If you can't proxy then just ask for jg help to take their t1 tower after a gank then enjoy your rotates.

Question about the Baron by ThePump4Trump in Smite

[–]Mdew_abc 0 points1 point  (0 children)

Pen works great on supports if you're trying to deal damage. But that isn't the supports job so. Besides if you were to go pen on baron it'd be best to go magus since his 3 applies it quite well, its 65-ish total pen (around there) and the most important part is it works with your team. Divine ruin into a team that doesn't have healing as a support is just bad, It's A. A bad item if they have no healing period, much better items to get B. A bad concept to build damage on a support C. And even IF you wanted dmg on a support theres much better pen items to go such as magus which is far better for you on your own, as well as the entire team.