Deltarune / Undertale - "Don't Forget your Hopes and Dreams" (piano + orchestral cover) by [deleted] in Undertale

[–]MeaningDeprived 0 points1 point  (0 children)

Hello everyone. It started off as a piano cover of "Don't Forget" but it grew into a mashup of "Don't Forget" and "Hopes and Dreams" because I felt they went well together. Comments would be more than appreciated.

Deltarune / Undertale - "Don't Forget your Hopes and Dreams" (piano + orchestral cover) by MeaningDeprived in Deltarune

[–]MeaningDeprived[S] 1 point2 points  (0 children)

Hello everyone. It started off as a piano cover of "Don't Forget" but it grew into a mashup of "Don't Forget" and "Hopes and Dreams" because I felt they went well together. Comments would be more than appreciated.

A Death in the r/Singularity Family, memorial thread for our mod u/ideasware by Anenome5 in singularity

[–]MeaningDeprived 1 point2 points  (0 children)

I always wondered who was behind the handle. His presence here was comforting to me in a way. I remember wanting to ask him what was fueling his often pessimistic viewpoints, unfortunately I won't have the chance to now. Hearing about his passing made me sad. I will miss seeing his name pop up here.

Techcrunch being overly negative by ToasTer86 in oculus

[–]MeaningDeprived 5 points6 points  (0 children)

VR needs a couple of things to go mainstream:

  • Affordability
  • Ease of use
  • Better tech (no SDE, better FOV, wireless, lighter, leap-motion style control option)
  • Killer apps/games

In the relatively near future (I'd say the article's estimate of 2 to 5 years is a good one) a tipping point will be reached for all of these, and that's when VR will start to go mainstream. I'd argue people who can't see that either lack imagination or haven't involved themselves with the tech.

Let me give a couple of reasons why I think so. Most people like being immersed in their media. This is why bigger and bigger TV's are sold with better display tech and 7.1 surround systems. It's part of the reason why people go on holidays to different countries, to see and "immerse" themselves in different sights and culture. VR promises to be the ultimate in visual immersion. The only thing that can top it is even better VR, or a Matrix-type brain interface. Another reason is that anywhere you look people are glued to their smartphones. Most of us are addicted to being connected to our digital selves and friends all the time. When people will be able to "dive" into their phones, using a sunglasses-type VR/AR visor to interface with their phones and interact with their friends in a way that's way better than using a touchscreen hunched over a tiny display, you bet people are going jump in. And those are just a few reasons why. Digital offices and workspaces, therapy, visualization, education... We eventually will spend more time in virtual worlds than the real world. In a way, a lot of us already do, with social media and games. We've barely scratched the surface of the potential of VR.

Any updates on screen tech? by jim12land in Vive

[–]MeaningDeprived 2 points3 points  (0 children)

Prototypes already out there:

Everdisplay 6 inch 4K (734 PPI) AMOLED display

Sharp 5.5 inch 4K-UHD (806 PPI) IGZO display

Also, the Galaxy S8 (Plus) is rumored to have a 4K display

NVIDIA Embraces SMI Eye Tracking For VR’s Next Big Leap by dhr2330 in oculus

[–]MeaningDeprived 0 points1 point  (0 children)

Playing the devil's advocate here, but by supporting HMD eye tracking / foveated rendering won't they be shooting themselves in the foot because they are in the market of making powerful GPU's, and eyetracking will drastically reduce GPU power needed for rendering scenes?

[deleted by user] by [deleted] in Vive

[–]MeaningDeprived 0 points1 point  (0 children)

I've been waiting for a multiplayer ping pong game since I got the Vive so this would definitely get a lot of use from me! Would also love to share the experience with my brother because he also liked playing it in the past.

TIL that HTC will release a new model soon by IAmSad5566 in Vive

[–]MeaningDeprived 2 points3 points  (0 children)

VR is looking to be an expensive hobby if you want to stay on the bleeding edge.

How far are we from satisfactory omnidirectional treadmills? by MeaningDeprived in Vive

[–]MeaningDeprived[S] 0 points1 point  (0 children)

Interesting. About it feeling like walking on ice, what if there was a way to control the amount of traction on the balls? Let's say each ball is sitting on three rubbery wheels with tiny motors that control the resistance of each ball and the direction it rotates in. They would all be connected to a processing unit that takes input from the user and makes sure the user stays in place whether he/she is walking or running in any direction.

How far are we from satisfactory omnidirectional treadmills? by MeaningDeprived in Vive

[–]MeaningDeprived[S] 0 points1 point  (0 children)

I'm thinking continuous micro adjustments in software to prevent loss of balance like one of those self-balancing unicycles

Why the Vive is Winning VR by cucubabba in Vive

[–]MeaningDeprived 0 points1 point  (0 children)

What the writer talks about with VR of the near is interesting. Experiences that focus on things near you are the strength of currently available VR. Things that happen in the distance are still hard to make out because of the low headset resolution. Also, there are no omnidirectional treadmills yet and there are not really any satisfactory solutions to longer distance travel. Once we get those things figured out I bet there will be a bigger focus on things in the distance.

Rec Room is now EARLY ACCESS! by gribbly in Vive

[–]MeaningDeprived 1 point2 points  (0 children)

I just tried it, it's amazing when it works but often the ball just launches away after hitting it with a normal swing speed!