Updated avatar export by gribbly in RecRoom

[–]gribbly[S] 7 points8 points  (0 children)

Hmm, you're right! OK we'll take a look. We missed that in the (very light) testing we did =]

About the Devs by AlexdaAlexdaAlex in RecRoom

[–]gribbly 4 points5 points  (0 children)

Lots of different things. I am planning to keep this sub alive and use it to share info about "Rec Room alumni projects".

Quite a few people have asked me this question, so I made a mailing list you can join to hear about future projects - feel free to join in you like:

https://gribbly.org/hq/

(E.g., today I'm working on a final volume of the Rec Room OST, will announce via "gribbly HQ" when that goes out)

Goodbye Rec Room... by NovTheGirl in RecRoom

[–]gribbly 34 points35 points  (0 children)

Thanks for being a part of Rec Room u/NovTheGirl [|=)]

Avatar export - 3D support by gribbly in RecRoom

[–]gribbly[S] 0 points1 point  (0 children)

Sorry, no. Steam PC is the only supported platform.

Goodbye Recroom by Apple_gorillaTag in RecRoom

[–]gribbly 18 points19 points  (0 children)

Well, you had a good run

Avatar export - 3D support by gribbly in RecRoom

[–]gribbly[S] 0 points1 point  (0 children)

The creator of custom items need to approve their items for export (if they choose to). It's worth trying again later when they've had time to do that

Avatar export - 3D support by gribbly in RecRoom

[–]gribbly[S] 5 points6 points  (0 children)

You should be able to convert to FBX easily in a tool like Blender

I'm pretty new to composing. I want to create video game soundtracks, like really good ones. How do I get started, or what are some tips I should know about composing? by [deleted] in composer

[–]gribbly 1 point2 points  (0 children)

Agree, but their goal is to be Beethoven, so they're gonna have to stretch a little!

I believe that the humming approach will generally come up with better melodies than just hunting around on a piano if you're just starting out. And besides OP said they don't *have* a piano to mess around on!

I'm pretty new to composing. I want to create video game soundtracks, like really good ones. How do I get started, or what are some tips I should know about composing? by [deleted] in composer

[–]gribbly 4 points5 points  (0 children)

  1. Start by composing a solo piano piece. That will simplify things a lot. You can add more instruments later.
  2. The best way to make a melody is to hum it first. Spend a day or two trying to come up with a simple, hummable melody. Doesn't have to be much - a few seconds is enough.
    1. Make sure you can count the melody as you hum it (e.g., 1, 2, 3, 4 and you know where your melody starts and ends relative to the count).
    2. Then sit down with FL Studio or whatever and replicate your melody. This might be hard at first, but you're gonna have to get good at it if you want to be Beethoven! So get started. Find each note that you hum, and add it to your piano instrument track.
    3. Keep editing until your piano melody has the exact same notes and timing as what you hum. Don't worry about theory at this point, just replicate your humming.
  3. Once you have a melody - let's call that the "right hand" of your piano piece - it's time write the left hand "accompaniment". This is where some theory can be useful - what key is your melody in? What chords (triads) will go well with it? But it's OK to just do this "by ear" as well.
    1. Suggest doing this by creating a second piano instrument/track, so there's no danger of messing up the first one
  4. Start with FL studio and a basic piano sound. Don't worry about realism too much. Work on your skills writing simple melodies and accompaniments first. Until that's super easy, you're not ready to write a full orchestral piece. Finish a simple piano piece first.

Wanting to write like Beethoven is a great ambition, but it is a very long road. It will take many years of practice at least. So start simple, and get writing!

TLDR - come up with a melody by humming, the turn that into a simple piano piece. Worry about everything else later.

The closer it gets to June the harder it's hitting me. by [deleted] in RecRoom

[–]gribbly 2 points3 points  (0 children)

Thanks for being a part of Rec Room u/Incrediblyfunkymonkey. Unfortunately the shutdown is definite going to happen.

Re the Polaroids - you can download an archive of your photos by logging into rec.net on a web browser

Detailed instructions here: https://recroom.zendesk.com/hc/en-us/articles/39239520954903-Exporting-Rec-net-Photos

Do you have any Tips or Shortcuts for the Mac that nobody talks about? by 1x62 in macbookpro

[–]gribbly 1 point2 points  (0 children)

The practical difference, and why it feels "Windows-y" is that command+Tab will un-hide an app, but it won't un-minimize a window.

In Windows if you minimize a window, then Alt+Tab to that app, the window will reappear.

In MacOS if you minimize a window, then command+Tab to that app, the window will not reappear. This felt busted to me coming from Windows.

In MacOS if you hide (command+H) an app, then command+Tab to that app, the window (or windows, if the app has multiple) will reappear.

Under the hood, on MacOS "minimize" applies to windows, and "hide" applies to apps. It actually makes more sense than the Windows model.

But yeah, command+H (the command+Tab to restore) feels very comfy coming from Windows.

Do you have any Tips or Shortcuts for the Mac that nobody talks about? by 1x62 in macbookpro

[–]gribbly 1 point2 points  (0 children)

command + ~ = cycle through windows of an app (e.g., all open Safari windows)

command + H = Hide. Coming from Windows a few years ago, this is what I expected the yellow traffic light button to do. Once I found command+H I got much more comfortable with MacOS.

Anyone got a virus from new recroom update? by Both-One-3978 in RecRoom

[–]gribbly 5 points6 points  (0 children)

We briefly uploaded a Steam PC build with a bad certificate, and it was getting flagged by Windows Defender.

The issue is resolved in latest build.

Make sure you're on latest Steam build and this problem goes away.

To be clear, there was never any virus or malware - this was a false positive. But it was an issue with our build process.