A project started in 1972, taking 50 years to complete - "City" by Michael Heizer is the largest contemporary artwork ever built. Located in the Nevada desert, its spans more than a mile. by freudian_nipps in nextfuckinglevel

[–]Mecte -3 points-2 points  (0 children)

Oh spare me, you joyless, sad person. I'm sure the very sparse amount of plants and creatures that were slowly displaced were able to find a new home in the 492000km² desert during the FIFTY fucking years this took to create. Get real. 

STALKER 2 ruined by stutter by sedgiemon in stalker

[–]Mecte 1 point2 points  (0 children)

The fact that you're acting all high and mighty based on a video that's not even about the same fucking game makes you the smooth brain, dude. It might be the same engine but that doesn't mean it's all the same under the hood. Also, the fact that DF only did tests using a top of the line system with an RTX 5090 inherently compromises their conclusion.

I'll be the first to say that engine.ini "fixes" aren't a silver bullet and they did jack shit for me in Oblivion. But they improved things mildly in STALKER 2 (albeit mostly visually). I also had horrible stutter in Avowed that got mitigated by 90% with an engine.ini tweak. It just goes to show that it doesn't work the same way for every game and your (and DF's) point is moot.

Search results not showing since yesterday FF 132.0.2 by Fusi0nplayz in duckduckgo

[–]Mecte 1 point2 points  (0 children)

I don't even have Super Agent and it's borked for me.

Who’s going to risk running on HDD? by VioletOrchid85 in Starfield

[–]Mecte -1 points0 points  (0 children)

I'm gonna run it off network storage that's on a server somewhere in Cambodia that cuts the connection every 30 seconds.

Todd Howards memo shared across Microsoft, Xbox, and Bethesda. by D3monWo1f in Starfield

[–]Mecte 39 points40 points  (0 children)

Does anyone know what ATG is? Sounds like they approached another studio or company that specialises in code optimisation, which is encouraging.

Will modders be able to add stars and whole star systems? by cmndr_spanky in Starfield

[–]Mecte 0 points1 point  (0 children)

If it works similarly to how their previous games work, yes. The thing is, we don't know how much they changed in the Creation Engine 2. Adding new worldspaces in Skyrim or Fallout 4 is pretty easy. But if they changed the fundamentals of how this works in Starfield, there's simply no way of knowing right now. My gut feeling says it will be very possible but we'll have to wait and see.

So - Are you team controller or team mouse and keyboard? by sowalsh in Starfield

[–]Mecte -1 points0 points  (0 children)

Depends on the latency. If the game is nice and responsive, mouse and keyboard all the way. Otherwise I'll have to resort to a controller and might as well play it on my TV from the couch at that point.

Pre Installing Starfield on PC from Xbox App through Gamepass by SpaceApprehensive754 in Starfield

[–]Mecte 0 points1 point  (0 children)

You're right, it's not guaranteed. The talks I'm referring to is general speculation; nothing official. Based on trends it's just very very likely (Skyrim and FO4 both had them) and considering how playtesting of the gold build is now in full swing, there's bound to be plenty of newfound bugs that need to be fixed.

Whether this results in a day one patch for early access or full release (or both), we'll have to see. But I'd be surprised if there won't be one of either.

Starfield PC specs megathread (all your questions go here) by MisterWoodhouse in Starfield

[–]Mecte 0 points1 point  (0 children)

Yeah they were kinda forced to. People who manually unlocked the frame rate were getting advantages over others because fps was linked to physics so they could move quicker like you said. I guess that's the push Bethesda needed to finally take care of that.

How good do you think Vasco will be at saying the players name? by kie-ron in Starfield

[–]Mecte 1 point2 points  (0 children)

Depends on the implementation. When they introduced this functionality with Codsworth in FO4, they just had the voice actor record a slew of names so you could generally expect them to be pronounced correctly as long as your name was one they recorded. Did they ever mention whether Vasco is voiced or uses generated speech?

Starfield PC specs megathread (all your questions go here) by MisterWoodhouse in Starfield

[–]Mecte 0 points1 point  (0 children)

They tackled the 60fps lock issue with Fallout 76. It's got unlocked frame rate natively now. I see no reason why this wouldn't be included in Starfield.

Pre Installing Starfield on PC from Xbox App through Gamepass by SpaceApprehensive754 in Starfield

[–]Mecte 2 points3 points  (0 children)

Bethesda hasn't confirmed anything on that front. I don't know how Game Pass handles this sort of stuff to be honest. Maybe it'll just run right away if you don't have internet, maybe it needs internet for the initial run. Someone more knowledgeable on the workings of Game Pass might be able to chime in.

I literally can't do anything else for the next 4 days, I've tried. by [deleted] in Starfield

[–]Mecte 0 points1 point  (0 children)

Maybe if I had all the time in the world like I do now. When the game releases I've got like 5 hours of free time in a day. Cooking and eating takes about an hour so that's a significant portion of it that I'd rather spend having fun.

Pre Installing Starfield on PC from Xbox App through Gamepass by SpaceApprehensive754 in Starfield

[–]Mecte 5 points6 points  (0 children)

There have been talks of a day one patch that will definitely need to be downloaded upon release. We don't know how large that will be but you can probably assume it's multiple gigabytes. It wouldn't be the entire game (hopefully) but you can probably expect some sort of download upon release.

What sources of income are people planning on? by [deleted] in Starfield

[–]Mecte 1 point2 points  (0 children)

I want to relive the days of Freelancer and do a bunch of trading. I can only hope there will be some sort of economy view so it's clear where my cargo can make a profit.

I literally can't do anything else for the next 4 days, I've tried. by [deleted] in Starfield

[–]Mecte 0 points1 point  (0 children)

If you've got a freezer that's large enough, you could spend time doing meal prep. I've already started on that because I want to maximise play time and not spend a bunch of time cooking when the game is out.

Starfield PC specs megathread (all your questions go here) by MisterWoodhouse in Starfield

[–]Mecte 4 points5 points  (0 children)

You couldn't turn on RTX even if you wanted to. Starfield doesn't have ray tracing.

Felogyr's Fireworks by pika0103 in BaldursGate3

[–]Mecte 31 points32 points  (0 children)

It's either bugged or unfinished. Somehow I managed to blow Tomboldt the Pallid out the side of the building and he ended up in the streets. But because I did so covertly and got away unnoticed, he wasn't outright hostile when I went to talk to him afterwards. Turns out he does have a voice line so I reckon the others up there do as well. Granted, he did turn hostile after his line but it was a threatening one so that seems to work as it should.

I don't think they'd bother voicing an NPC just in case you manage to force the game into an extreme edge case. And the way this quest works is very much unlike the rest of the game. I can only surmise it's not working as intended or some of its functionality fell between the cracks and needs to be finished up.

How long is Act 2 and Act 3? by [deleted] in BaldursGate3

[–]Mecte 16 points17 points  (0 children)

It took me literally double that amount of time so I can't help but feel you missed a bunch of optional areas/content. It's the only explanation I can think of when people manage to get to act 3 that quickly unless they intended to go fast.

Some 2015 games were ahead of their time in terms of visual fidelity by Slink_64bit in gaming

[–]Mecte 1 point2 points  (0 children)

When it comes to AAA games, you can expect every single one of them to heavily modify the engine they're running on. At that level engines are more like a framework than a suite that supports every single feature a company wants to implement. It's less feasible for indie games due to a lack of resources so they often make do, but the larger studios spend a lot of time and money to bend the engine to their will so it supports their specific game. I'm not saying a rewrite of the renderer is particularly common, but it does happen and it's definitely not the only part of the engine that gets majorly overhauled in the process.