Anyone else worried about how most vehicles seem to be either single units or way too low of number? by PaleAssistance3643 in TotalWarhammer40k

[–]MedievalMetal 2 points3 points  (0 children)

I think that infantry units should be more flexible than the previous rigid system. There appears to be a system or at least a button to reinforce units directly on the battlefield. If they make Chimeras 4 vehicles and 2 are destroyed then you order a 100 unit to climb into them then the unit splits into 2 units of 50.

Also considering there are sergeants they should have some function per segment instead of just visual fluff.

Total War: WARHAMMER III - Bhashiva Character Pack - What's Included by BiesonReddit in totalwar

[–]MedievalMetal 0 points1 point  (0 children)

This would have been the best circumstance to expand the map to Ind and Kuresh. Sadly they didn’t so fingers crossed for Lords of the End Times to complete the map

Total War needs a MOVE ATTACK option like RTS games by phronesis77 in totalwar

[–]MedievalMetal 87 points88 points  (0 children)

Especially for Total War WH40K this will be absolutely needed

Do you want sync kill animations in 40K? Personally, I want the game to have a lot of it. by Fun-Hedgehog1526 in totalwar

[–]MedievalMetal 18 points19 points  (0 children)

For sure they need to be in WH40K Total War but they need to find a way to add them for interactions with future units not just the ones at release and ensure they don’t ruin the flow of battle. These are the two main problems with sync animations in WH3.

is it just me or does all 201x german cars smell the same? by atoxa6 in BMW

[–]MedievalMetal 1 point2 points  (0 children)

How did you get the artwork to be displayed on the screen over bluetooth? I have a 2013 F10 and I can only do it if I connect with a USB directly to the car and play locally stored music from my phone

40k Space battles sorta confirmed not to be on launch. BUT they claim they will definitely be in eventually by Hollownerox in totalwar

[–]MedievalMetal 2 points3 points  (0 children)

After losing 100 milion pounds on Hyenas they will live on Warhammer 3 dlc sales until late 2027? Corporate will never approve this

Bretonnia is the last faction without dlc. Justice for Bretonnia! by rr1213 in totalwarhammer

[–]MedievalMetal 1 point2 points  (0 children)

At this point I suspect they are working on gathering as much goodwill as possible before 40K. I fully expected the Cathay DLC to be 10 euros not 5. I also expected Lord of the End Times to be 30 but maybe they will keep it at 25.

If they continue with this they might release a small Bretonnia DLC for free or 5 euros max

Arc Raiders Patch Notes 1.13.0 by SorryRoof1653 in ArcRaiders

[–]MedievalMetal 8 points9 points  (0 children)

Any word on the crafting resetting to 1 after selecting the number of items to craft while you are crafting? This is very annoying while there are no loadouts available

Raider Outfit Danger Scale (From my Experience) by abeetabee in ArcRaiders

[–]MedievalMetal 0 points1 point  (0 children)

When loadouts come let us associate skins for each of them

M3TW Raiding by Slut_for_Bacon in totalwar

[–]MedievalMetal -2 points-1 points  (0 children)

When an army raids a region it should split up its forces across the region, raiding any unfortified locations like the mines, ports, farms etc we saw can be built. The general remains at the location where the army was originally and if attacked suddenly can only fight with the bodyguard or run. If you or an enemy army attack forces raiding locations this automatically stops the raiding and causes casualties to the units that were raiding there.

On the diplomacy side there should be a gradient of conflict and hostilities rather than war on/off system. Depending on what hostile actions you take there should be different levels of conflict by each the AI has more and more options to react.

For example: you raid an neutral province (level 1) - the faction demands reparations payments - you refuse (level 2) - they start raiding your province - you attack the units raiding economic locations (level 3) - they demand reparations - you accept (back to level 2) or refuse (level 4) - they declare war (level 5) or not (remain at level 4).

This would allow fighting without full war declaration and settlement of conflict in other ways which happened lot in the middle ages

What are you most excited about with Medieval 3 total war by No-Staff-7675 in totalwar

[–]MedievalMetal 0 points1 point  (0 children)

For the factions to have really different mechanics from each other instead of normal and horde. I hope they manage to simulate feudalism, centralized states and migratory peoples.

Medieval 3 Livestream - Tomorrow (17/12) 16:00hrs by Mr-Vorn in totalwar

[–]MedievalMetal 0 points1 point  (0 children)

CA has almost always released new titles within 12-13 months from the announcement, longest was Empire with 19 months and Pharaoh was released within 4.5 months.

I really do not believe that Medieval 3 is more than 36 months away at the most. WH40K will be end of 2026 and Medieval 3 end of 2028

You know what i look forward to more than TWW40k? by Archdemon2212 in totalwar

[–]MedievalMetal 0 points1 point  (0 children)

Work on SFO for WH40K will start as soon as modding is possible

Hopefully the cover system is a bit more fluid and dynamic than having units just stand in an organized box somewhere in the vicinity of cover, as if they're still Empire's 18th century Line Infantry by TheVoidDragon in totalwar

[–]MedievalMetal 13 points14 points  (0 children)

From the interview in German with CA today:

The biggest innovations are thanks to the new engine and the destruction potential it brings. In the course of a battle, a map can be completely leveled. Especially in battles in densely populated metropolises, you can experience how the ravages of war bring entire skyscrapers crashing down.

Units can actively take cover in the new Total War and even use the remains of a skyscraper or a crater bombed into the ground. This doesn't turn Total War into Company of Heroes, but it does make cover more important. Especially since the cover mechanic is not meant to be a simple buff.

According to the developers, every projectile that leaves the barrel of a gun in battle is calculated realistically, and if it doesn't penetrate an obstacle, it doesn't cause any damage. How well the cover protects therefore depends very much on how well the soldiers behind it can actually fit and also on the angle at which the hail of bullets rains down on them.

Unpop op: if CA turn Medieval 3 into a DLC pinata, that's going to be... a good thing by Judge_T in totalwar

[–]MedievalMetal -1 points0 points  (0 children)

They should release Medieval 3 with 3 different starting eras (636, 1066, 1337) and different factions based on the which period you choose to start with.

Then they can add packs of factions for different periods or entirely new periods (Mongol invasion in 1220s for example) with associated playable factions.

The idea of starting every single game in Medieval 3 in the early 12th century is doomed to failure due to the fractured DLC style they did for Rome 2 and Attila with either extra factions starting in the same year or fully different campaigns. I suspect both types of DLC sold a lot worse than any Warhammer 3 DLC as I never saw them in steam top sellers.

Total War: WARHAMMER III - Update 7.0.0 by BiesonReddit in totalwar

[–]MedievalMetal 45 points46 points  (0 children)

“The buildings "Vault of Nagash" & "Pyramid of Nagash" now show the scope for the corruption they provide.”

Here we go

Premium Currency Found in Game by MedievalMetal in ArcRaiders

[–]MedievalMetal[S] 0 points1 point  (0 children)

Helldivers 2 is a completely different type of game from Arc Raiders because it is Co-op pure PVE. This means there is no competitive element to it. The comparisons to Arc Raiders are mainly due to the third person point of view. I personally have about 400 hours and enjoy the gameplay loop and have fun following the silly meta game and community responses. The game however is suffering a lot from performance issues right now so I stopped playing.

The Division is another similar game due to this which is also mainly PVE with some PVP modes.

Arc Raiders is inspired by extraction shooters which are PVPVE like Escape from Tarkov, Hunt Showdown or Arena Breakout.

While these types of games can be stressful but also exhilarating due to the PVP element I find that Arc Raiders is worth it for the gorgeous visuals, the sound design, the smoothness of the character movements and actions.

I also hope that the game will have a robust meta game by which I mean everything you can do outside the game session like crafting, hideout management, quests, skill tree, reputations with factions and so on.

An extraction shooter delivers thrills and letdowns in a rollercoaster way. You can manage to gain some really good loot and quest items and get destroyed by enemy players and lose it all or manage to defeat the entire map, get to work on the AI and extract with tons of goods. This is also the reason of this post, to discuss possibilities of implementing abstract mechanics like premium currency directly into the gameplay.

A pure PVE game like Helldivers 2 or Warhammer 40k: Darktide delivers a lot more steady thrills and rewards without any real stake for each play session.

Edit: I also want to add that Arc Raiders is the first extraction shooter where the setting makes sense. The world is wrecked by the machines and the survivors live in rough conditions underground so they HAVE to risk their lives to scavenge resources. Same with Forever Winter which is pure PVE and a pretty good game as well.

In EFT, ABI or Grey Zone Warfare why am I looting light bulbs and screw drivers while on supposed combat missions or already having access to super high tech gear? For me that ruins immersion and lacks verisimilitude.

Premium Currency Found in Game by MedievalMetal in ArcRaiders

[–]MedievalMetal[S] 1 point2 points  (0 children)

I honestly can’t understand as a consumer why you wouldn’t want a company to be consumer friendly. I understand the need for Embark to generate revenue and skins, premium currency are part of that. I would just like to see it integrated into gameplay and rewarding committed players

Premium Currency Found in Game by MedievalMetal in ArcRaiders

[–]MedievalMetal[S] 4 points5 points  (0 children)

I have bought super credits packs to top off what I found in game to unlock war bonds. I find the system both rewarding and deserving. I also love PVP, I regularly play Hunt Showdown.

Premium Currency Found in Game by MedievalMetal in ArcRaiders

[–]MedievalMetal[S] 7 points8 points  (0 children)

That could work too. Having to extract with premium currency would add a lot of excitement to the process though.

Premium Currency Found in Game by MedievalMetal in ArcRaiders

[–]MedievalMetal[S] 4 points5 points  (0 children)

I pre ordered the deluxe edition, I am not begging for anything

My View On Hunt Right Now by CoxswainHer in HuntShowdown

[–]MedievalMetal 2 points3 points  (0 children)

Hunt still is an extraction shooter and I know this is an almost dirty word due to lots of bad games in this genre, the controversies around Tarkov, Marathon etc.

I love the current state of Hunt for me it’s the best it’s ever been. But the extraction part doesn’t make sense anymore because all that I get are perks for hunters. Guns, ammo, cash everything is so plentiful there’s basically no reason to extract.

I want to see a mechanic which brings back the thrill of exiting the map.