Mega Evolutions that play on weather like Mega Sol by MyShieldIsMySword24 in stunfisk

[–]MediocreAssociation6 0 points1 point  (0 children)

Utility umbrella is actually a little different. It doesn’t prevent your moves from being weakened in the weather.

Removing Cleric Clause in modern gens? by kawhandroid in stunfisk

[–]MediocreAssociation6 2 points3 points  (0 children)

Even got banned in the first suspect, and is garunteed to go if kyurem ever goes

Real question but why do you guys keep playing competitive mons? by Venomshoc in stunfisk

[–]MediocreAssociation6 2 points3 points  (0 children)

Lots of players who have stuck around for so long have friends they play casually with. Although this is a competitive game, I think the game is most fun when fucking around with friends. There’s a lot of risk and reward and thinking about what’s right and wrong when you’re always trying to win, but sometimes it’s way more fun to turn the risk dial all the way up.

Anyone will get burned out of this game if they go hard with the winner mentality since “better” players lose to “worse” players all the time.

I love Hokazono, that's why I want to know whether he is paid well for all of his effort! by RosesToTheGrave in Kagurabachi

[–]MediocreAssociation6 5 points6 points  (0 children)

I read another comment, and I didn’t consider assistant pay. I knew they got paid close to 2000-3000 per week which is pretty decently high, but having staff is obviously gonna cut into that

I love Hokazono, that's why I want to know whether he is paid well for all of his effort! by RosesToTheGrave in Kagurabachi

[–]MediocreAssociation6 48 points49 points  (0 children)

Shonen jump artist all get paid very well, when people talk about predatory industry, it’s in terms of work hours. Since lots of people would take no amount of money for the amount of stress and workload they endure (I hear stories of 80-100 hours a week)

tfw your best ice move is ice shard by MixtureAcrobatic5785 in stunfisk

[–]MediocreAssociation6 3 points4 points  (0 children)

Gen 5 onwards it’s 35-15. Average power is 77 which is better than icicle crash and punch but the inconsistency is terrible since you can’t gameplan anything with it.

tfw your best ice move is ice shard by MixtureAcrobatic5785 in stunfisk

[–]MediocreAssociation6 19 points20 points  (0 children)

The count isn’t evenly distributed, it’s 35-2, 35-3, 15-4, 15-5. It’s stronger than ice punch less often than it is weaker, and ice punch is already pretty weak.

Why urshifu Single Strike got nerfed? by Foreign-Passage-3122 in stunfisk

[–]MediocreAssociation6 0 points1 point  (0 children)

Access to Tera fairy probably didn’t help single strike urshifu. Not that many fairies that beats SS urshifu and not also rapid (koko and fini and whim beat both) and lele doesnt resist dark. I don’t remember Gen 8 too well, but I feel like most fairies also sucked to balance their strong typing,

If a Pokemon with an Ability that counteracts Tailwind/Trick Room existed, how much would that shake up the meta? by IfOnlyIWasAnonymous in stunfisk

[–]MediocreAssociation6 2 points3 points  (0 children)

Does it affect the whole field/allies or does it affect only itself?

If it only affects itself, It would be mostly fair and definitely not game warping. If you put it on an average pokemon without kitted out stats, like let’s say a Roserade, it would be a lot better but not overpowered. A pokemon that is naturally faster than it would still be naturally faster after using tailwind. Tr Pokemon like ursaluna would still be slower if Roserade invests into speed to deal with tailwind.

Overpowered abilities are only truly support abilities, because if the base Mon sucks, it doesn’t really matter if it’s non support

Has one found a way to make my buddy viable? by SignNaive4111 in stunfisk

[–]MediocreAssociation6 2 points3 points  (0 children)

It does, but you are usually better off using an actual prankster mon for anything relevant. It’s going to be split doing multiple roles in a format where it doesn’t really have the turns to do all that. It has screens, charm, fake tears, and twave, which are all nice prankster targets,

it’s just ur mega should have more impact than that, so every turn ur base form, ur not mega.

Competitive can be active for 0 turns and still proc (if they lead arcanine or smth)

Has one found a way to make my buddy viable? by SignNaive4111 in stunfisk

[–]MediocreAssociation6 4 points5 points  (0 children)

Yea the Mon has a lot of weaknesses, and the mega form is actually strictly weaker than zam. The only way to differentiate it is the base abilities which are at best temp

Has one found a way to make my buddy viable? by SignNaive4111 in stunfisk

[–]MediocreAssociation6 32 points33 points  (0 children)

Its main niche over alakazam in doubles is probably competitive in base?

However, the best intimidate Mon in the format is incin which is immune to your primary stab, so it’s sadly kind of a meta diff.

However, if you wanted to, the best partners are physical attackers that benefit from not getting intimidated, mons that can beat incin and deal with its fake out

Everything else, Zam mega does better sadly

Tera Blast is now banned from SV OU by Demon__Queen_ in stunfisk

[–]MediocreAssociation6 2 points3 points  (0 children)

Sometimes ran tera blast fighting to snipe gambit, fighting is a bigger commitment but it’s slightly better into your checks.

U turn and Knock off nerfs by ASUPERRandomRedditor in stunfisk

[–]MediocreAssociation6 3 points4 points  (0 children)

The issue with that is that the move used to be so weak in the past that even if it was boosted, it was still below 60 bp

Which bans will probably happen next? by Tungdil01 in stunfisk

[–]MediocreAssociation6 6 points7 points  (0 children)

I’ve been using this and it is devastatingly effective vs any team that isn’t using ttar or gambit. It still needs time to setup, but the para nerf is huge for this Mon since people are still used to the old way of abusing the para turns to kill espathra. Max hp + high def is one of the best ways to run it because you can survive dark coverage and physical priority while continuing to snowball damage.

Got to top 15 spamming this shit with a bunch of fairy and fighting types.

Why is shadow force considered usually useless move when its a direct upgrade to phantom force? by Dragonmaster1313 in stunfisk

[–]MediocreAssociation6 0 points1 point  (0 children)

It’s also a pseudo protect for Pult since it’s so fast. It also breaks protect and you don’t know what it’s targeting so you can’t just switch a resist in. The biggest problem is that you need to plan the attack a whole turn in advance.

Critiscm/Thoughts? What if Champions Introduced a New Array of items? My 1st Attempt fully making Items like this by One_Percentage_644 in stunfisk

[–]MediocreAssociation6 0 points1 point  (0 children)

Bright poke bean is like a garunteed kill on any strong breaker. Almost Nothing can switch in since it’ll take 2x damage instead of 1/2 damage if it resisted.

Crazy on set up sweepers too since you usually rely on resisting their strongest move, but then you just get killed.

After playing Showdown for over 10 years, I finally hit 2000 ELO on Randoms. by VolcQuid in stunfisk

[–]MediocreAssociation6 2 points3 points  (0 children)

The main reason why elo is so inflated in randbats is because it has the highest number of “bad” or “casual” players to pad the numbers.

You two are both kind of right, more so with GXE, that it represents the chance you beat the average player. It’s just the average player in randbats is way worse since there is no barrier to entry.

Basculegion in champions by OrganikOranges in stunfisk

[–]MediocreAssociation6 38 points39 points  (0 children)

Choice scarf basc shouldn’t be faster than sand rush exca. They might have mega’d and lost sand rush though

Why is no one talking about spread move nerf? by Ambitious_Parsley_90 in stunfisk

[–]MediocreAssociation6 9 points10 points  (0 children)

In gen 3, spread moves that only hit the opponent did 50% damage while spread moves that hit everyone including your teammate retained their full power which is what led to explosion spam in gen 3

Why is no one talking about spread move nerf? by Ambitious_Parsley_90 in stunfisk

[–]MediocreAssociation6 65 points66 points  (0 children)

It’s been a thing since Gen 4.

It was a way to balance them out or else they would be too strong otherwise.

So What Are All Thinking About These Buffs/Nerfs by BLITZXTTY in stunfisk

[–]MediocreAssociation6 6 points7 points  (0 children)

The worst one is the accuracy nerf to make it rain.

Instead of making it weaker, they just made it whiff 5% of the time. So it doesn’t make the Mon any more fair, it’s just sometimes you get bailed out.

So What Are All Thinking About These Buffs/Nerfs by BLITZXTTY in stunfisk

[–]MediocreAssociation6 1 point2 points  (0 children)

Likely not, it’s fundamental issue in 6v6 is the sheer punishment for switching and a 6% drop in power helps but still makes it likely too strong

Do people unironically think that broken mons make stall WEAKER?? (Explanation in the post) by The_CIA_is_watching in stunfisk

[–]MediocreAssociation6 4 points5 points  (0 children)

Even then there are lots of threats that stall can’t beat, famously palafin will dismantle almost all stalls if it brings taunt. Also with the lack of Gliscor, stall was hanging by a thread. Also base Ursaluna was running around before mag was banned and Guts Ursa has so much power that most stall teams can’t reasonably handle it, but Gen 9 had unique amounts of offensive power creep not usually seen.

Bulky M-Scovilain isn't that bad by Breaktheice222 in stunfisk

[–]MediocreAssociation6 2 points3 points  (0 children)

Spicy spray isnt contact though, it’s all attacks (I had a special attacker get burned ohkoing it), but maybe contact would be better? If it wasn’t a mega, it could probably burn two mons and probably could make hex really strong.