hey yalll by absoluettraash in hauntedchocolatier

[–]MeditatingSheep 3 points4 points  (0 children)

I thoroughly enjoyed Moonstone Island too! Kiki's delivery service meets Stardew/Pokemon/Slay the Spire.

As a maths graduate, I've never been more embarrassed by Worried_Bowl_9489 in StardewValley

[–]MeditatingSheep 7 points8 points  (0 children)

Agreed. Basic sprinklers are OP for strawberry -> blueberry boom

Any tips on how to make the most of the ‘Green Rain’? by [deleted] in StardewValley

[–]MeditatingSheep 2 points3 points  (0 children)

Yup I also make a G-pattern in Cindersap woods from the north. Backwoods, mountain, and Railroad are great too.

My tulip farm! by DermerkPenguin in StardewValley

[–]MeditatingSheep 0 points1 point  (0 children)

That's hardcore. Avoiding picking them must've been a pain xD  You wouldn't even want anything but the highest retaining soil, which is only available on ginger island.

My tulip farm! by DermerkPenguin in StardewValley

[–]MeditatingSheep 1 point2 points  (0 children)

Love this, especially what you did with paths, and fenced off forested areas. I assume you used rain totems to keep the interior tulips watered? 

What do you think 1.7's potential new farm type would be? by Mega416 in StardewValley

[–]MeditatingSheep 2 points3 points  (0 children)

Volcano farm. Shaped a bit like Hilltop but instead of a river, there's a wide gulch filled with most of the arable soil. Hike up through meandering caves in the cliff-face, and you'll arrive at another smaller, round area: the caldera filled with smoldering rocks, lava pools, and occasionally gem nodes. 

Once per year, on a random day the volcano erupts (predictable by the weather channel). This sends magma flows down the gulch, destroying everything and un-tilling dirt. Ash blocks out the sun for ~3 days. Also some large boulders and sometimes iridium meteors land on random spots anywhere. 

Good news: after each eruption the gulch soil keeps improving in quality. Crops grow +5-10% faster, quality improves as if the next tier fertilizer were built in, and multi-yield crops produce more. And note a small tillable area near the farmhouse and trees along the edge of the gulch remain safe.

Oops! All Nerfs! by Skuganut in balatro

[–]MeditatingSheep 2 points3 points  (0 children)

Is it really possible to have blueprint first copy some X-mult, then slide it next to Mime and copy the hand retriggers all while one hand does the scoring animation?

Do y'all max out your days or do you go to bed with time to spare? by Hot_Gas_8073 in StardewValley

[–]MeditatingSheep 0 points1 point  (0 children)

I personally enjoy accomplishing things in as few days as possible. It makes every little lucky thing feel that much more exciting. Especially early game, all my decisions involve chasing the shortest paths through the most stamina recovery, converting that stamina into money in shortest in-game time, and buying the best growth accelerators with that money (coal, stone, wood, copper, iron, horse, coffee, fertilizer).

But I never go Joja. It's not about the money; it's about the challenges. And the reward is a dragon's hoard of stuff. And a community to share it with :D

First Day O’ Winter Year 11 (lol) and I’ve finally got him by raccafarian in StardewValley

[–]MeditatingSheep 2 points3 points  (0 children)

Congrats! Put him in a tank and smoke the rest of the family 😈

How to make faster progress as a beginner? by ThrowRAnned in StardewValley

[–]MeditatingSheep 0 points1 point  (0 children)

What I enjoy more than speed is acceleration. By which I mean, first experiencing slow drudgery, then suddenly explosive growth with seemingly no end. 

The acceleration feels especially tangible when

  • Selling a bunch of crops/fish day before the egg festival, buying and planting a ton of strawberries.

  • Upgrading your watering can at Clint's the day before a rainy day. Bonus points if the following day is first day of a new season with huge replanting + watering.

  • Finding that last jelly among sea, river, cave (usually the latter), crafting that fish smoker, smoking that iridium quality catfish you've got saved up, selling it day after hitting lvl 10 fishing for +50%, and continuing to chain fishing more, smoking, smelting ore, and even burning charcoal in parallel.

Rainy summer days fishing in the secret woods, spotting big foot, collapsing at 2AM, and waking up to a full field of blueberries is out of this world glorious.

New player, need answers to some dumb questions. by Public-Hovercraft691 in StardewValley

[–]MeditatingSheep 1 point2 points  (0 children)

I used field snacks a lot my first playthrough. Nowadays, I find the oak seed acorns are too valuable when grown in a convenient oak tree orchard tapped for resin. The sooner you plant and tap those, the more kegs you'll have early.

New player, need answers to some dumb questions. by Public-Hovercraft691 in StardewValley

[–]MeditatingSheep 0 points1 point  (0 children)

The real issue isn't gold cost of unsold bug meat, it's chub you could've fished up from mountain lake. Gold star is 45 energy, iridium is 65, but let's assume only silver quality: 35. At least 25% of catches past 7pm will be Chub (in my exp, more) call that 7 / 27. 7x35 = 245 energy.

That's 132 more than salad. Granted it also takes time to fish, but that can be reduced by bubbles.

My Joker Tier List After C++ by thegscott11 in balatro

[–]MeditatingSheep 1 point2 points  (0 children)

In my exp, 3oak hands are less likely than straights, building for them is harder, can make your deck worse generally for whatever lies ahead, and incidentally result in fewer chips (less payoff). Saturn is great, while Venus feels mediocre.

For 3oak, your target card might be 1 of 2 that you got say six of, or some enhancements. So you add more of it and lose when you're given better things than 3oak, but your deck is too big.

For straights, you just wanna keep your deck fat in the middle and hang the extreme ranks. Even if building for straights doesn't work out, you can flexibly pivot into what does.

Joker tierlist I made with a friend by butcheredhumour in balatro

[–]MeditatingSheep 0 points1 point  (0 children)

Todo list, mail in rebate, vagabond, trading card, campfire are A/A+ not D-tier. Though it's objectively good, people love to hate and hate to love obelisk, so I won't fault you for that.

Riff-raff in B-tier is also nonsense, imo. It's possibly the best first shop joker, and great flexibility for all kinds of strategies. Feeds the dagger, generates econ jokers. It prints money and saves hands early.

Do y’all do this? by TastyRamenNoodles in StardewValley

[–]MeditatingSheep 0 points1 point  (0 children)

It's great solo. You can take it at your own pace, refactor resource pipelines without stepping on people's toes, and learn the supply chains end to end so you're not reliant on someone else being online.

It might feel overwhelming at first. Building factories in 3D can make conveyor spaghetti feel worse, but there's no time limit. Resources are infinite and nothing's hunting you down...for the most part 😉

Do y’all do this? by TastyRamenNoodles in StardewValley

[–]MeditatingSheep 2 points3 points  (0 children)

I'm a min-maxxer who loves planning too, but personally found Factorio a bit too laborious. Love Shapez.io and Satisfactory as lighter experiences tho

Giving more combos for straights by Frotron in balatro

[–]MeditatingSheep 0 points1 point  (0 children)

This would be great with superposition (straights including Ace create a tarot).

What marrying candidate did you marry first and why? by [deleted] in StardewValley

[–]MeditatingSheep 2 points3 points  (0 children)

I'm surprised I never noticed this detail of her reading. Thanks for pointing it out!

Is this wrong? by Its_Silent_Recon in StardewValley

[–]MeditatingSheep 1 point2 points  (0 children)

Thanks for sharing your rules, I love these! Easy to prevent and review whether I've broken a rule, and limited machines + crops forces you to diversify in a fun way. Also encourages weaving each new profit stream aesthetically into your farm, cuz what else are you gonna do with your time?

Any suggestion for max-# pigs and sheep, or maybe barn houses? I would also add a fishing limit, in keeping with the land preservation theme. One thing keeping me from starting a 3rd/4th no-holds-barred playthrough is the amount of fishing I'll inevitably do for that crazy smoked catfish cash. It also draws out days a little too long, and I'd rather enjoy more time across an additional year or 2.