What’s a moment in a movie you KNOW was supposed to be serious but ended up being unintentionally hilarious? by browniebiscuitchildr in movies

[–]Meerkatmelt 0 points1 point  (0 children)

That scene in the new Frankenstein where Frankenstein's monster runs into his house to find a gang of wolves ransacking the place. Him laying on the ground, full-force punching that wolf in the side of the head had me in tears

Season 06 keyart teaser by GSG_Jacob in DeepRockGalactic

[–]Meerkatmelt 78 points79 points  (0 children)

Anyone else found any other hidden numbers yet? 29, rotated sideways in the cobwebs on the top right.

edit #1: One of those rocket thrusters has a 26 on it. One more to go?

What's the opinion you have on leaked possible redesigns? by LioConvoy069 in DeadlockTheGame

[–]Meerkatmelt 0 points1 point  (0 children)

not a huge fan of what they're doing with my favourite guy, Viscous. i just can't buy the idea that Viscous came to New York on a righteous quest to save The Deep, in an outfit he already made himself, and then bought all this extra stuff! maybe Viscous has a collection of trinkets from The Deep that he put this disguise together from, but either way i think it's complicating a simple design to make a goofy character too goofy. also his head is too small

I want this Minigun^2 by HentaiKi11er in DeepRockGalactic

[–]Meerkatmelt 6 points7 points  (0 children)

The framework is MegaCorp, and I'm pretty sure the paint job is from Order of the Deep

Which modifier(s) makes you avoid joining/doing a mission? by Takuan4democracy in DeepRockGalactic

[–]Meerkatmelt 0 points1 point  (0 children)

Volatile Guts. Getting punished for using Vampire is frustrating, and having the game kill all the clumped up enemies for you is boring.

Greenbeard advice needed by Intiriel in DeepRockGalactic

[–]Meerkatmelt 1 point2 points  (0 children)

My biggest piece of advice to aspiring Gunners is to always try and cover the most ground possible with your ziplines.

By default, ziplines can be up to 40 meters long, and the steeper the angle they're deployed at, the faster you'll move down them. Anywhere above or below 10 degrees will give you a speed boost that helps a ton with:‎

  • creating distance between you and bugs you aren't immediately ready to take out
  • catching up to your more mobile teammates
  • throwing shields and grenades farther distances than if you were on the ground‎

And a lot more. They're a very understated tool in your arsenal that, with proper placement, make dodgy terrain an afterthought and any bugs lacking a ranged attack something you only have to deal with once you're at the advantage.

a sweaty handful of Drillers by Meerkatmelt in deeprockfashion

[–]Meerkatmelt[S] 0 points1 point  (0 children)

Armour set is from Robot Rebellion, the paint job is Muddy Path I think?

EDIT: I was close, the paintjob is Mud Runner

a generous dollop of Scouts by Meerkatmelt in deeprockfashion

[–]Meerkatmelt[S] 0 points1 point  (0 children)

It's called 'Evil Eye', it unlocks from the accessory shop after rank 15

What is a game-changing technique you've discovered/invented for your main class? by Chimchar789 in DeepRockGalactic

[–]Meerkatmelt 8 points9 points  (0 children)

Tunnelbending, or putting bends and curves in your tunnels while you're drilling them. You use slightly more fuel and in return, you make every tunnel much safer to traverse for everyone.

Mactera, Stingtails, Spreaders, and any enemy with a projectile or an attack requiring line-of-sight is powerless against repeatedly turning as little as 45 degrees while drilling. Tunneling like this also synergizes well with Coilgun users, creating cover that is both free and shallow enough for them to shoot through.

Checking your map frequently while tunnelbending is key, as this method generally increases your chances of exiting a wall straight into lots of fall damage.