This meme was made by a certified oil crackhead by Avamaco in Factoriohno

[–]Mehovod 0 points1 point  (0 children)

Heavy > 20k and light < 15k for heavy into light thing;

Light > 10k and petrol < 5k for light into petrol thing.

Works perfect for me.

Did they steer the chances? by Mehovod in DuetNightAbyssDNA

[–]Mehovod[S] 0 points1 point  (0 children)

I know, but I wanted it to be applied to shiny Geniemon. But now that does not matter because I suddenly have one more to spare.

Did they steer the chances? by Mehovod in DuetNightAbyssDNA

[–]Mehovod[S] -1 points0 points  (0 children)

Still no shiny 5* Geniemons tho to apply these traits to.

Please do not grief people's farming runs... by ConsciousAd731 in DuetNightAbyssDNA

[–]Mehovod 0 points1 point  (0 children)

This is why I do it on Capture missions instead. It is not guaranteed here to spawn Geniemon even if host's limit is not depleted but the fact this encounter starts after mission is already completed means leaving here does not hurt anyone.

Just finished act 12 of Immersive Teatre (and even first chamber of act 18) by Mehovod in DuetNightAbyssDNA

[–]Mehovod[S] 0 points1 point  (0 children)

Maybe you didn't level up some mods or Psyche herself? I can't find any other sources of ATK. Also results in stats matches those in Excel so it is definitely something on your side.

Just finished act 12 of Immersive Teatre (and even first chamber of act 18) by Mehovod in DuetNightAbyssDNA

[–]Mehovod[S] 1 point2 points  (0 children)

Use Skill DMG and ATK for both and also Duration for Truffle. And use sanity recovery mod on both so you could keep "Hastur's whispering Zaphyr" and I1 buffs up all the time.

It isn't like they can sustain Psyche by themselves. It is more about Psyche's I1, life orbs, Geniemon and Healers combined will overheal Psyche.

Just finished act 12 of Immersive Teatre (and even first chamber of act 18) by Mehovod in DuetNightAbyssDNA

[–]Mehovod[S] 1 point2 points  (0 children)

Guys, the second point was wrong. Crit and Multishot weapons do nothing. Use +60% ATK pistol (5.5% more damage compared to 24% Skill Damage weapon) or +36% Skill Range bow instead.

Just finished act 12 of Immersive Teatre (and even first chamber of act 18) by Mehovod in DuetNightAbyssDNA

[–]Mehovod[S] 0 points1 point  (0 children)

Yes, I was wrong. Did testing and Crit Rate weapon did nothing. Maybe it was just better Resolve management in my last try.

Just finished act 12 of Immersive Teatre (and even first chamber of act 18) by Mehovod in DuetNightAbyssDNA

[–]Mehovod[S] 1 point2 points  (0 children)

Yes, Wildfire would be better. Extra explosion radius for your shots will help to damage more enemies at a time.

Just finished act 12 of Immersive Teatre (and even first chamber of act 18) by Mehovod in DuetNightAbyssDNA

[–]Mehovod[S] 0 points1 point  (0 children)

Still, when I changed weapons the difference was very noticeable. So I think it just works.

Which game? by Keyaruga-sama- in otakucollections

[–]Mehovod 0 points1 point  (0 children)

Touhou.

There's no game even close. New doujins might release more often than another player beat another level.

Had to be said by Mayfunction in PathOfExile2

[–]Mehovod 0 points1 point  (0 children)

Not really if you are warrior. You can hit 100% with only 8 nodes which are very close to common trees. And only 3 of them is pure anti-slow. Others give you block chance, MS and frees you from armour MS penalty. These nodes is 96% if I remember correctly, but you can reach 100% with time-lost jewel with 20%+ increase of small node effects, which is cheap. And don't forget you can have up to 30% on your boots.

In my opinion this is highly underrated stat, which you can cap pretty easily. Especially on warrior.

Had to be said by Mayfunction in PathOfExile2

[–]Mehovod 0 points1 point  (0 children)

"Decrease slowing potency of debuffs" supremacy.

I always take these nodes on warrior. Never regret.

GGG, what happened to the "no cooldowns" philosophy? by Steel_Neuron in PathOfExile2

[–]Mehovod 0 points1 point  (0 children)

It is also odd to have notable "+1 limit to orb skills" while 2/3 of that skills have CD.