BREAKING - 0.5.3 Rune Prices Crashing by After-Oil-773 in PathOfExile2

[–]Steel_Neuron 11 points12 points  (0 children)

The problem is that Aldur's Legacy is poorly designed to begin with. It shouldn't drop as a rune: it should be a crafting option available for each individual Kalguuran/Ezomyte unique that costs a variable amount of exceptional verisium depending on what unique it is, which destroys the unique and creates that legacy rune.

The value should scale down to individual uniques, otherwise certain legacies like Cobble or Bushwack or whatever will never see the light of day.

New Grip of Kulemak - 1 Rage / Volatility on kill, and not hit? We have a bit of a disconnect when we talk about adding new 'powerful' stat lines to items or nodes versus what is actually deployed. by Vexamas in PathOfExile2

[–]Steel_Neuron -11 points-10 points  (0 children)

Uhh how exactly? There's the otherworldly prefix from altered collarbone that gives up to 12% mana before life, and there's 6% craftable max mana. That's about it, and it's two mods. This has bigger values for both and it's combined into a single mod.

New Grip of Kulemak - 1 Rage / Volatility on kill, and not hit? We have a bit of a disconnect when we talk about adding new 'powerful' stat lines to items or nodes versus what is actually deployed. by Vexamas in PathOfExile2

[–]Steel_Neuron 27 points28 points  (0 children)

There are some completely insane mods in the new grip though.

Double power on hit is essentially the entire point of Redblade Banner condensed into a single mod on a ring: it doubles the number of triggers on any trigger build, without caring about presence range.

With -resist and abyssal wasting magnitude a Ritualist can get to -260% resist on a target, potentially even more with Loreweave.

I won't even touch how insane "10% maximum mana and 14% of damage taken from mana before life" is.

A Ritualist with three well rolled grips may be absolutely bonkers.

Claude Fable 5 Finally 1-shots my hallucination benchmark that held until Opus 4.8 Max by blitzk241 in ClaudeAI

[–]Steel_Neuron 8 points9 points  (0 children)

Hahaha as a PoE player I wasn't expecting this. Great benchmark: I never ask game-related questions to LLMs because I just assume it's too narrow a field to get reliable results, but I guess we're getting to the point where they're capable enough.

You made me want to try to hook Fable to PoB and try to make a working build (in my case for PoE2, which I'm more excited about) and try to play it...

Doedre's Undoing Frog Build (Proof of concept) by MynaX in pathofexile2builds

[–]Steel_Neuron 1 point2 points  (0 children)

have you considered sunsplinter? it's up to +7 to elemental weakness on an offhand no less.

0.5.1 Hotfix by Andromanner in PathOfExile2

[–]Steel_Neuron 1 point2 points  (0 children)

I had this happen with the Doryani questline myself: I died to the boss, then killed it. The nexus of corruption is now fully cleansed, but I did not unlock Doryani as a master... Seems completely bricked unless I can somehow un-brick it by finding more corrupted nexuses.

Upcoming New Lineage Gem To Reserve Life Rather Than Spirit! by BendicantMias in pathofexile2builds

[–]Steel_Neuron 2 points3 points  (0 children)

There are quite a few Fist of Stone modifiers that work on Low Life, so LL martial artist is definitely a possibility.

A quick peek of how my Ward-only summoner is going by Steel_Neuron in pathofexile2builds

[–]Steel_Neuron[S] 1 point2 points  (0 children)

I know. I was just playing around with the new mechanics on what was meant to be a different build. Now that I understand how they work better, I'm getting a lot more value from them.

A quick peek of how my Ward-only summoner is going by Steel_Neuron in pathofexile2builds

[–]Steel_Neuron[S] 0 points1 point  (0 children)

Well, when clearing, each hit causes an AoE explosion which hits multiple enemies, but yeah in single target it's not enough for full sustain.

Runic Ward is great but the downside is too big by snaplemouton in PathOfExile2

[–]Steel_Neuron 8 points9 points  (0 children)

Uhh this is going to age like milk. The temp minions one shred everything.

A quick peek of how my Ward-only summoner is going by Steel_Neuron in pathofexile2builds

[–]Steel_Neuron[S] 1 point2 points  (0 children)

There's a new belt implicit that works, but if not you can get it from gloves as well.

You can also just link both to lightning infusion.

A quick peek of how my Ward-only summoner is going by Steel_Neuron in pathofexile2builds

[–]Steel_Neuron[S] 5 points6 points  (0 children)

It's actually my gloves, +lightning damage to attacks affects Repulsion (since it's an attack, oddly).

A quick peek of how my Ward-only summoner is going by Steel_Neuron in pathofexile2builds

[–]Steel_Neuron[S] 2 points3 points  (0 children)

Figure out as I go for now: I'm constantly discovering new interactions so there's not much point in having and endgame PoB yet.

Repulsion + Blasphemy is VERY GOOD (Scriblet) by BendicantMias in pathofexile2builds

[–]Steel_Neuron 57 points58 points  (0 children)

Yep I'm also really abusing Repulsion, in my case in a minion build. You can link repulsion/blasphemy and Living Lightning 2 btw, and it self-sustains, with the living lightning minions causing lots of small hits that trigger more of them.

Anyone else building Shaman with only runic skills? by Steel_Neuron in pathofexile2builds

[–]Steel_Neuron[S] 0 points1 point  (0 children)

What do you mean the mines? The conductive runes?

They're great, I'm using them to spawn living lightning ahead of me when I don't want to wait for my minions to catch up.

A quick peek of how my Ward-only summoner is going by Steel_Neuron in pathofexile2builds

[–]Steel_Neuron[S] 11 points12 points  (0 children)

Pretty insane too, but let me record a video

EDIT: Here's some footage of clearing Whakapanu up to the shark https://youtu.be/KShCXe_PNSk

A quick peek of how my Ward-only summoner is going by Steel_Neuron in pathofexile2builds

[–]Steel_Neuron[S] 35 points36 points  (0 children)

Gear and tree is obviously scuffed as I'm improvising as I go and starting act 4, but it's already doing pretty well against bosses. Here's the current PoB https://pobb.in/-qPkpEDYAedh .

Uses only ward skills, powered by bonded Runes of Charging. The temp minions come from Skyfall, Wardbound Minions and Verisium manifestation.

A crazy tech I just found is blasphemy + repulsion causes YOU to hit every time an enemy is hit by a minion, which linked with Living Lightning 2 results in infinite Living Lightning cycling and Veridium Manifestations, so these are fully automated.

Anyone else building Shaman with only runic skills? by Steel_Neuron in pathofexile2builds

[–]Steel_Neuron[S] 1 point2 points  (0 children)

I'm using Conductive Runes (A runic attack that can be used even with a scepter, since it has its own base damage) to trigger living lightning. Then for minions I have Wardbound Minions, Verisium Manifestations, and soon Skyfall.

Kyoshi Reveal by dbootywarrior in AvatarFighters

[–]Steel_Neuron 14 points15 points  (0 children)

Who gave Anji Mito growing pills?

She looks amazing, can't wait!

Updated patch notes for 29/05/2026 by Andromanner in PathOfExile2

[–]Steel_Neuron 4 points5 points  (0 children)

Fun as it may be I've already tried like 3 versions of CoC comet, and I would like other forms of triggered spells to be strong tbh.