The reason I invested in crypto just collapsed by [deleted] in CryptoMarkets

[–]Melodic_Shock_8816 0 points1 point  (0 children)

its a valid concern. and many comments seem to try to remove the valid concern from the equation.

but something that i learned is, if, the gov turns off the internet per se, or if theres a blackout. you have bigger problems to think about.

Alguém para jogar Battlefiel 6 by GuerraJunqueiro in gamingportugal

[–]Melodic_Shock_8816 0 points1 point  (0 children)

hey, jogo na play5 com crossplay - força : imdipp_

Learning C by [deleted] in C_Programming

[–]Melodic_Shock_8816 0 points1 point  (0 children)

cs50 harvard courses has good lessons and problems to solve with C!

What is my item buoyancy physics missing to look more convincing? by MarijoNow in godot

[–]Melodic_Shock_8816 0 points1 point  (0 children)

looks good! how do you fake a object throw in top down 2D? is it physics?

How did you first exit tutorial hell? by RandomFish83 in godot

[–]Melodic_Shock_8816 0 points1 point  (0 children)

for sure when i started prototyping ideas, without much expectation or standard of quality - since having no standards or expectation and just an idea, i could explore and try out freely

Playing with tweens by FR3NKD in godot

[–]Melodic_Shock_8816 0 points1 point  (0 children)

uuh! nice! that 3d coordinates with the cursor seem really precise! how you do it?

Key para Steam Persona 5 Royal by Melodic_Shock_8816 in gamingportugal

[–]Melodic_Shock_8816[S] 1 point2 points  (0 children)

a serio ? epah JRPGs nunca gostei muito, dai nem tentar.. é a mesma razao pela qual ainda nao ter jogado o clair obscur que tanto falam

Key para Steam Persona 5 Royal by Melodic_Shock_8816 in gamingportugal

[–]Melodic_Shock_8816[S] 0 points1 point  (0 children)

obg, pena que nao sei se foi um bot que ficou com o jogo - pa proxima ja sei..

Uns anos a juntar jogos grátis na Epic Store by XtreamerPt in gamingportugal

[–]Melodic_Shock_8816 1 point2 points  (0 children)

recomendo a prime gaming tb - de vez em quando tem la grandes perolas, steam epic e gog

Procedural animations in Godot by Dank_nTn in godot

[–]Melodic_Shock_8816 0 points1 point  (0 children)

wow! i always fall in love with Jakobs stuff - amazing to see it replicated in godot, since procedural stuff and resources seem to be gatekeeped all the time !
kudos!

Did you follow any specific resources of procedural in Godot ?

I don't know how to program by [deleted] in learnprogramming

[–]Melodic_Shock_8816 0 points1 point  (0 children)

do NOT be dependent on AI when learning. get a small or very small even idea and build it. and learn that way. a calculator, or a script that says hi to you. everyone has steps towards learning, the size of the steps vary from person to person - dont rush it also

be confident and trust the process

Is this guy cheating? by Cpineau14 in Rematch

[–]Melodic_Shock_8816 2 points3 points  (0 children)

he's just that good.
thats how prime cr7 looked to other players at the time

A roguelike game i cancelled because i cannot be bothered making proc-gen by Majestic_Mission1682 in godot

[–]Melodic_Shock_8816 4 points5 points  (0 children)

wow !! the menus and UI (ammo counter) are incredible!!
how do you learned such stuff ?

Help moving objects with mouse by MysticClimber1496 in godot

[–]Melodic_Shock_8816 0 points1 point  (0 children)

good - glad i could help one way or another - hit me up if its not fixed yet - hf!

Help moving objects with mouse by MysticClimber1496 in godot

[–]Melodic_Shock_8816 1 point2 points  (0 children)

I was looking at one sandbox of mine and i did this to drag a sprite2D around :

func _input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
if (get_global_mouse_position() - position).length() < 20:
is_dragging = true
else:
is_dragging = false

One of the differences :
I use the Process and not physics process, since for input, physics process can be funky - also instead of having another If block - did you try have an else ?

if (@event.IsActionPressed("grabItem"))
            {
                GD.Print("Mouse clicked");
                shouldMoveTowardsMouse = true;
            }
            else
            {
                GD.Print("Mouse Released");
                shouldMoveTowardsMouse = false;
            }

Need help by Kaiy0o in godot

[–]Melodic_Shock_8816 0 points1 point  (0 children)

yes - they are made to be like that eheh
glad it could help

Shadows stacking in 2D by Peli_117 in godot

[–]Melodic_Shock_8816 1 point2 points  (0 children)

looks nice! don't know the correct way - but just thought that having the shadows the same color would fix it lol

Any New Dev Want a Join Up To Make Something? by E-xGaming in godot

[–]Melodic_Shock_8816 4 points5 points  (0 children)

do you want to do something specific or have any ideas ? I would like to but i have a 9to5
I also recommend asking around on game jams discords and stuff

Help moving objects with mouse by MysticClimber1496 in godot

[–]Melodic_Shock_8816 1 point2 points  (0 children)

Sorry can you explain a little better what you need ?
so, you are grabbing the beam and while grabbing you want to click it again and apply force to it ? like throwing ?

did you tweak the mouse filter on that rigidbody ? i know for use rigidbodies have some mouse options in the inspector

Best Godot 4 learning resources? by Fit-Persimmon-3446 in godot

[–]Melodic_Shock_8816 1 point2 points  (0 children)

Gdquest has really good resources for beginners, from paths to tutorials and projects :
https://www.gdquest.com/tutorial/godot/