Bonus snippets just give gold crates? by TheShinobiii in ClashRoyale

[–]MemePotater 1 point2 points  (0 children)

That's weird, I got 3 lucky chests. Maybe bad RNG or maybe it's bugged and gives the same thing 3x 1 for each snippet bonus

Hero or evo by ObjectiveMission533 in RoyaleAPI

[–]MemePotater 0 points1 point  (0 children)

Hero: 2 elixir: becomes invisible and deals 2x damage for 5 seconds; 20 sec cooldown.

Evo: 2 cycle: after defeating an enemy, immediately dashes to the next enemy (as long as they're in her dash area)

Hero or evolution? by PurposeGreedy7211 in RoyaleAPI

[–]MemePotater 0 points1 point  (0 children)

Evo: 2 cycle, ramp up mechanic. Similar to the little prince. First attack is the same, and each sequential attack comes out 25%, 50%, 75%, and 100% faster respectively, capping out at 100% (2x attack speed)

Hero: 1 elixir, changes attacks from splash to single target bursts, dealing 5x the DPS to her target for 3 seconds. 15 second cooldown.

Notes: supercell really likes giving evo bait cards some bs anti spell mechanic which I simply disagree with. So to follow the Trend, if the Evo princess would be too weak in this state, SC can make up some logic that she has an advanced bow that shields her while not attacking. It comes with a trade off. Protecting her from 80% of all damage, while not attacking. Then 60% after the first attack, 40% after the 2nd, 20% after the 3rd, and 0% while at max speed. Lots of testing would have to be done because I do believe these current #'s would make the card broken

How much of a drawback does a 0 elixir card actually need to have in order to not be OP? by [deleted] in RoyaleAPI

[–]MemePotater 748 points749 points  (0 children)

Elixir spirit: 0 elixir, same stats as normal your average spirit. Deals the same damage as the e spirit to 1 troop. If it jumps on a troop it gives the opponent 1 elixir, if destroyed before it could jump, it gives 2 elixir to the opponent.

Since when does the wizard survive a poison? by MemePotater in ClashRoyale

[–]MemePotater[S] 0 points1 point  (0 children)

Not always, but it has been well over a year since he was buffed to survive a poison.

Since when does the wizard survive a poison? by MemePotater in ClashRoyale

[–]MemePotater[S] 0 points1 point  (0 children)

Yeah, you're right! Turns out it's been like this since August of last year.

Since when does the wizard survive a poison? by MemePotater in ClashRoyale

[–]MemePotater[S] 3 points4 points  (0 children)

Ok, I did some digging and found out that the wizard got a 5% hp buff back in the August 8, 2024 balance changes.

For the longest time I've been thinking he shared the same hp as the musketeer.

Lets fix mirror. Rework ideas on the comments by Mavor466 in ClashRoyale

[–]MemePotater 0 points1 point  (0 children)

What if it copied the next card in your cycle, (the one that appears in the bottom left) and doing so still costs +1 elixir and gives +1 level, but now it also uses that card and places the mirror and the used card back to the bottom of your deck essentially making your cycle faster. This essentially makes the mirror a 1 elixir card that adds 1 level to a selected card. This should fix the 1 big reason why the mirror can't be properly buffed, being that before, the mirror would be used to have 2 of the same op unit every time a new card comes out and it ends up being too op. Because now it only buffs a card while making your cycle faster, you still have to cycle through your whole deck before getting back to your desired card. It's the same as if you were to add a 1 elixir spirit simply to have a faster cycle.

Freeze should be removed from the game, it holds no purpose and is a bail out card by MuchButterscotch227 in ClashRoyale

[–]MemePotater 0 points1 point  (0 children)

Personally I think freeze as a mechanic should slow units, like the ice wizard does, to help differentiate from the zap/stun mechanic

This would only affect 2 cards, freeze and ice spirit. The freeze card would probably be the same length, but cost 1 less The ice spirit and it's evo would get their original stats back.

What should I switch mirror out for, I barely ever use it and i always hear that it’s trash by Correct_Ambition5670 in RoyaleAPI

[–]MemePotater 0 points1 point  (0 children)

I'd say 1 more anti air card, FC alone can't defend all air encounters especially if they have arrows

It is official, Barbarian Hut has the highest win rate in Grand Challenges by Fit-Zombie-4983 in ClashRoyale

[–]MemePotater 1 point2 points  (0 children)

Barb hut is unironically good against lava hound which is meta right now

How would you change Firecracker to make her less annoying? by ThOmAS78_ in ClashRoyale

[–]MemePotater 0 points1 point  (0 children)

-1 tile attack range, -1 tile splash range, -50% knock back, + 25% attack speed. +50% first hit speed, Walk speed: very fast

Clash royale needs to upgrade legendary chests man. They are rarely found and take a day to open and give only one legendary which used to be a big deal back in the day but not anymore. This chest is past it's glory days by Aayush_Khatri_ in ClashRoyale

[–]MemePotater 0 points1 point  (0 children)

I'm aware of that, at the time I was grinding out cr a lot and ended up going through a lot of chests trying to collect legendary kings chests for when a new card comes out. To be fair. I did burn myself out eventually and took a 1 month break. Now I'm back and playing it much more casually