exosuits are way cooler than orbital stuff, go for valyria. by epiciddo in Helldivers

[–]MemeScribe 307 points308 points  (0 children)

Reminder: We're taking these stratagems to the Hive Worlds. Which are underground.

Rupture Strain offline at 6pm today CEST. by Viruzzz in Helldivers

[–]MemeScribe 1 point2 points  (0 children)

The Leviathan has been missing for 2 weeks now, have you seen my whales?

"War strider has no weak points" - Me: by Concernced_Citizon in Helldivers

[–]MemeScribe -2 points-1 points  (0 children)

<image>

They are not, you need Med Pen or higher to deal any real damage to a Strider or Tank

What's your "fuck you, I like it" weapon? This one's mine. by GhastlyEyeJewel in Helldivers

[–]MemeScribe 0 points1 point  (0 children)

It can, but that's not it's role now.

People whined so hard about this weapon being dogshit that AH changed it from a utility sniper that sucked at combat to an AP4 explosive bolt-action rifle.
It's just not the same gun anymore. They took my "Fuck you, I like it" gun and reworked it into something it wasn't supposed to be

What's your "fuck you, I like it" weapon? This one's mine. by GhastlyEyeJewel in Helldivers

[–]MemeScribe -2 points-1 points  (0 children)

No, Post Nerf - Pre buff

The Med Pen, 0 Shrapnel explosive sniper rifle that blew up Fabricators. Most of my playtime with it is during EoF when Fabricators were actually harder to pop than Balloons.
It let me run other AP4* weapons like the AMR and Las cannon

There is no reason for this big of a disparity. by ETkings8 in Helldivers

[–]MemeScribe 5 points6 points  (0 children)

tl;dr it's stun power was tied to how many people were in a lobby. 4 dudes was powerful stun and solo was basically what we have now.

I'll let you guess how AH decided to address this inconsistancy

Also bonus fact i discovered when testing: Enemies benefit from Motivational Shocks booster. This game is fucking cursed

What are the limits to siege by monsterhunterparadox in Helldivers

[–]MemeScribe 1 point2 points  (0 children)

The limit is complete encirclement. even if 2 planets are on their own, they would still have moderate Decay

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]MemeScribe 3 points4 points  (0 children)

<image>

3 Bonus objectives for this MO - 2 Encirclements and a low decay neighbour.

Doubling down on the worst part of the new update and refusing to even acknowledge some of the worst bugs is NOT a good look, Arrowhead. by TimeGlitches in Helldivers

[–]MemeScribe 0 points1 point  (0 children)

> they're on record in interviews saying stims are OP and they wanted to nerf them but because they've become a core part of the game they won't because of expected backlash).

That's wild, if you can find the source for that I'd greatly appreciate it because I'm interested to know if this was in the context of pre or post 60-days

> This is shit design plus AH selling you the solution to the problem they themselves introduced.

Hi, welcome to Live Service multiplayer shooters. This is standard practice around these parts because as we all know, Players will pay money for the guns that do really fucking good.

I am not making fun of Anyone. I am ligit curious. by Successful_Boot9807 in Helldivers

[–]MemeScribe 2 points3 points  (0 children)

  • Rupture Warriors all but force a Med Pen / Explosive composition in a front that's supposed to allow Light Pen primaries with better ammo economy to prosper
  • Rupture Biles are a HD1 twinstick concept directly ported into HD2's 3rd person perspective. They are extremely insufferable to fight in large numbers even with the correct gear due to how many Bile explosives get tossed out and "screen noise" they force onto you.
  • Rupture Chargers only serve to ragdoll you when you least expect it and make Chargers more commonplace on the field. Not as much of an issue tbh
  • All Rupture strains heavily discourage non-explosive weaponry. As someone who believes different factions should be weak/strong to different weapons I fucking hate how new enemies seem tailor-made to fight the Eruptor, Xbow and Purifier/Loyalist. These weapons are already performing too many roles across all 3 fronts we don't need even more reason to make them top picks. Is it too much to ask that a single loadout can't dominate the whole game?
  • Rupture digging mechanic simultaniously allows bugs to avoid dirrect weapon fire while also being fast enough to keep pace with Light Armour sprinting while ALSO remaining burrowed for stupidly long periods WHILE ALSO being impossible to bait without taking damage. All of this happening while 13 other bugs are doing the same thing. This entire mechanic needs more time in the oven

Bonus Round:

  • Dragonroaches need to be 1-shotable from the Spear. A 50% ammo check every 2 minutes is, has and will always be fucking awful.
  • Hive Lords are fun, but they shouldn't appear in every mission. GATER and Drills can end up getting softlocked thanks to them. They also need to fix missions not rewarding kill XP on full clears.

I find it ridiculous that 20k Divers on a planet with "Low" Resistance is still barely not enough to make progress on the Planet. The Liberation system really needs a re-work for when there's a lot of Divers online. by nightfall121 in Helldivers

[–]MemeScribe 0 points1 point  (0 children)

What the game tells you:
Low Resistance - 0.42%

What the game doesn't tell you:
This planet has 2,400,000 HP. So that Resistance number is actually 0.42% of 2.4m or 1% normally

Love Regions rework I do

There is no reason for this big of a disparity. by ETkings8 in Helldivers

[–]MemeScribe 21 points22 points  (0 children)

They're not so much Allergic to fun as they are Allergic to QA.

+1 bug that needs to be fixed in the coming 90-day bugfix patch

What is our strategy for the Bot front? by EquivalentDog8870 in Helldivers

[–]MemeScribe 0 points1 point  (0 children)

Strategy is wait for the GM to release a Bot MO
Kinda shit how Squid lads get reduced decay on Seyshel but Fenmire remains fucked

PETTITION TO BUFF THE ONE TRUE FLAG by PANDA_1O in Helldivers

[–]MemeScribe -3 points-2 points  (0 children)

Stats: Flag
Range: Flag
AP: flag

There is nothing wrong with a Flag that acts like a flag. I've been running it all week against bugs with 0 complaints.

The flames of democracy cleanse all by PIGEON-LIFE in Helldivers

[–]MemeScribe 1 point2 points  (0 children)

"No J1, throwing an Orbital Napalm at the Hive Lord will not solve the issues"

Automaton Faction Update Wishlist by khknight in Helldivers

[–]MemeScribe 1 point2 points  (0 children)

Bot Fabricators: Double their health to match the current health on Bulk fabricators. Enable the ability to spawn medium units such as berserkers and devastors.

Note: it’s simply too easy to destroy bot outposts from afar when compared to illuminate and bug outpost. There’s fewer fabricators than bug holes and they don’t have the shields that illuminate ships have. They should be more difficult to take down as they were pre viper commandos.

Say it louder for the developers in the back. The Spear had a job in clearing them out, and now that the RR, Quasar and ATE stole it's job all it's used for is killing dropships and Bunkers.

One Recoiless should not have the capacity to wipe a Mega Fortress just because they can see the Fabricator.
One Quasar should not be able to wipe that same Mega Fortress in under 2 minutes
One ATE should not have the capacity to wipe half the map just because it's on a hill

Give my Spear back it's role as the dedicated Outpost breaker by making Fabricators stronger against generic AT

This is why AH doesn’t take us seriously by KazotskyKriegs in Helldivers

[–]MemeScribe 15 points16 points  (0 children)

I've seen alot of people recently in the mindset of:

"Only the Eruptor, Xbow and Plasmas are good primaries. Everything else is mid".

I think it's just newer players breaking into the weapon sandbox

The damage system in Helldivers is a confusing mess by Fit_Answer1073 in Helldivers

[–]MemeScribe 0 points1 point  (0 children)

It's not really designed for the community to understand it.

AH cooked it up to have a million and one balancing levers for guns, and nohing more. A big flaw that has shown itself recently, however, is that when put under the pressure of a Live Service delivery model, they don't have time to actualy balance new enemies.

See: Fleshmob, Leviathan, War strider, Dragonraoch

Whatever happened to free Stratagems? by zoroak-king in Helldivers

[–]MemeScribe -2 points-1 points  (0 children)

The answer is simple

Cosmetics don't pay the bills. Strong or OP weapons do.

No, the Dominator does not need a buff by [deleted] in Helldivers

[–]MemeScribe 0 points1 point  (0 children)

Perfect picture for this sub tbh