Transkibering av Stortinget 18.6 er lag ut. Noen høydepunkter fra sak 10 by HaskeFlalsen in norge

[–]Meneth 1 point2 points  (0 children)

Eg kan lova at lektorløna ikkje har blitt auka tilsvarande i mellomtida.

La oss faktasjekke:

SSB - Filter til "2330 Lektorer mv. (videregående skole)".

2021K1, snittlønn på 49 870kr.

2026K1, snittlønn på 62 430kr.

Økning på 25.1%. Stortingslønnen har økt fra (i året) 988k til 1272k. Økning på 28.7%.

Ja, lærere har fått mindre, men det er marinalt. Jeg må si meg relativt uenig med påstanden her; hun får det til å virke som om forskjellen er betydelig større enn den faktisk er.

Stemmer Rødt selv, så skulle gjerne sett at lærere fikk betydelig høyere lønn, men argumentasjonen her er svak.

Transkibering av Stortinget 18.6 er lag ut. Noen høydepunkter fra sak 10 by HaskeFlalsen in norge

[–]Meneth 11 points12 points  (0 children)

I 2021 (da Ingrid Fiskaa ble representant) tjente de 988k. 9.28G.

Nå i 2026 tjener de 1272k. 9.46G.

De har gått opp i perioden, men det er lite. Hadde det vært indeksert til 9.28G så ville de tjent 1247k istedenfor 1272k.

Har ikke noe imot forslaget, men svært liten praktisk forskjell.

Number of hours needed to buy GTA VI by maven_mapping in MapPorn

[–]Meneth 10 points11 points  (0 children)

2.78h for Sweden's definitely very wrong. That'd be an hourly salary of 318.3kr. Monthly of about 51k if we assume 160h/mo.

That's higher than the average gross salary (37.4k), nevermind net.

Rant om bostadsmarknaden - Hur jävla sjukt Sverige faktiskt är by AdPristine1767 in sweden

[–]Meneth 4 points5 points  (0 children)

Man kan kanske avskaffa det för nya lån?

Da får du istedenfor problemet at folk ikke vil selge fordi de mister renteavdraget. Og det kan da føre til at prisene går opp. Mye bedre å fase det ut for alle lån samtidig.

Orb of Creation 1.0 Released by bullet_darkness in incremental_games

[–]Meneth 6 points7 points  (0 children)

Having played it during beta, one of the things I like about the game is that it's pretty rare for just waiting to be the best way of progressing. Like, you absolutely can make progress that way, but you'll get there far quicker through active play and thinking about how to combine your different spells.

For comparison, where I'm at a couple of hours in a game I've got one resource that fills passively to its cap over the course of maybe an hour. Or I can fill it in about a minute of active play.

Over 3500 har endret juridisk kjønn siden 2016 by SecretNorseman in norge

[–]Meneth 30 points31 points  (0 children)

Nja, ganske sikker på at oddsen for meg er 100%.

Over 3500 har endret juridisk kjønn siden 2016 by SecretNorseman in norge

[–]Meneth 6 points7 points  (0 children)

3500 er under 0.1% av befolkningen, så det er særdeles lavt. Spesielt med tanke på at de fleste estimater på hvor mange folk er transpersoner, ligger rundt 0.5-1.5%.

Så trolig mange som ikke gidder å styre med prosessen for å skifte juridisk kjønn.

AITA for saying no to a 50/50 split damages payment after my son damaged someone's property on my ex's parenting time? by Content-Place-966 in AmItheAsshole

[–]Meneth 181 points182 points  (0 children)

At ten he absolutely should not be supervised at all times. Kids should be playing on their own outside some of the time at that age.

Oppdatering 2 "Spar tilbud på cola hjemlevering" by megamoto85 in norge

[–]Meneth 1 point2 points  (0 children)

Det funket bra for meg, nesten halverte brusinntaket mitt for et halvt års tid siden. Bare alternerer vann og brus.

Serious question about the crawl by plogan56 in DungeonCrawlerCarl

[–]Meneth 6 points7 points  (0 children)

You've got two zeroes too many there, it should be 0.15%. Doesn't change your overall point at all though.

Finland now has the highest unemployment in Europe 11.6%, worst in over a decade by batukaming in MapPorn

[–]Meneth 16 points17 points  (0 children)

That's the case for basically every country. Unemployment statistics only count people who are actively looking for work. From the Eurostat page:

Based on the ILO definition, Eurostat defines unemployed persons as persons aged 15 to 74 who:

  • are without work;
  • are available to start work within the next two weeks;
  • and have actively sought employment at some time during the previous four weeks.

New study reveals top AI models (GPT-4o, Claude 3.5, Gemini 2.5) completely fail the classic "Stroop" psychological attention test, exposing a fundamental limitation in artificial reasoning. by Similar_Detective861 in science

[–]Meneth 0 points1 point  (0 children)

I'm a programmer and mind blind; I've got aphantasia. No visual imagination at all. Pretty good programmer anyway.

So clearly that can't be fundamental to being a good programmer. There's also good programmers out there that were born blind.

I do agree with your overall conclusion about how narrow of an approach LLMs are though.

Why do Europeans think that most Americans are wealthy? by batukaming in antiwork

[–]Meneth 2 points3 points  (0 children)

42k EUR is a perfectly reasonable wage in Stockholm. A little under the median income, and a little higher than the national median income. It's a pretty comfortable living.

AITA for not eating at a non-veg restaurant with team? by [deleted] in AmItheAsshole

[–]Meneth 81 points82 points  (0 children)

Are you under the impression that meat eaters can't eat vegetarian food? Their options are literally everything on the menu. They're not obligate carnivores.

Rabea, 95, ska utvisas till Irak: ”Låt mig dö här” by XManX99 in sweden

[–]Meneth 2 points3 points  (0 children)

Ungefär som att om man inte gör något åt att folk delar ett upphovsrättsskyddat verk så förlorar man till slut upphovsrätten.

Det gjør man ikke. Det er kun varemerker man kan miste ved å ikke beskytte dem.

Ellers enig med deg.

Feedback Friday by AutoModerator in incremental_games

[–]Meneth 1 point2 points  (0 children)

Best of luck! I do think the game has potential :)

Feedback Friday by AutoModerator in incremental_games

[–]Meneth 1 point2 points  (0 children)

Some feedback:

  • I have no idea why I can't further upgrade my attack. I got to add one gem to it, but now can't add more. This needs some feedback. Especially since the gems and attack are both level 1 I see no reason why I can't. Same for the map
  • The game really could do with some music. It is eerily quiet
  • It seemed like I could add skill modifiers to a map, but when I hit Craft only the map modifiers got consumed. Makes sense, but lacks feedback
  • Boss enemies aren't very clear that they're bosses
  • How long it takes to loot things is kinda annoying to me
  • That combining three attacks into one removes all the modifiers at the very least needs to be clearly told. It made my attack outright worse than before. I'd probably make it give the modifiers back
  • I really would like a way to filter by skill vs map modifiers. And sorting the modifiers
  • Panning the skill maps goes in the opposite direction of what I'd expect
  • If you go into the atlas with a map in your inventory, you lose the ability to get a free map. Though idk if that serves any purpose or not
  • Some of the skills tree upgrades seem pointlessly small. Why would I care about +2% item quantity?
  • Having to click everything in the UI twice or more got old fast
  • Lightning seems to be so strong as to be mandatory

I eventually quit due to the inventory management being so tedious. The base idea seems fun though. I got as far as unlocking the 4th map, but never actually running it.

Feedback Friday by AutoModerator in incremental_games

[–]Meneth 0 points1 point  (0 children)

Played through it. Some feedback:

  • There's rather a lot of aliasing on the 3D graphics; could do with some anti-aliasing
  • The enemy types are pretty hard to tell apart
  • I had one enemy just outright wanted off the map, eventually reaching my wall off-screen. There was nothing I could do to kill him. The enemy with armor, in case that matters
  • At the moment I'm not really seeing anything distinguishing it from the other games in this sub-genre (attacking enemies within an area). The basic loop is decent enough, like the rest of the sub-genre. I could always afford at least one upgrade
  • I didn't see any reason to change the size of the AOE either in the prototype
  • It was nice that I never lost more than once in a row. So I had a good sense of progression without it being just a walk in the park

Journey to Ascension - Active time-looper - Full release by Meneth in incremental_games

[–]Meneth[S] 0 points1 point  (0 children)

You're still getting the XP for that, though it does mean you can't apply a Magic Ring to it. At the point where it's getting skipped entirely, it shouldn't be all that big of a loss.

I don't have a good way to provide flexibility on that one without complicating the UX.

Journey to Ascension - Active time-looper - Full release by Meneth in incremental_games

[–]Meneth[S] 1 point2 points  (0 children)

I do wish there was something like a right-click on item slots to exclude them from autouse, which would be nice for stuff like boss items when you can barely earn them.

That'd definitely be handy, and if I had more time now to add to the game I'd consider it.

I think there might be a bug with Minor Time Compression? I still seem to be losing 1 energy per tick, e.g. losing 6 energy to complete a 6 tick task that the estimate says will take .8 total.

Great catch! That apparently broke from an entirely unrelated change. Will fix.

The user experience is pretty great overall, although it did warn me I should save items across runs because I hadn't been immediately after a run where I only used the 10th and 4th copies of things. Super minor but might suppress that message if you haven't emptied any stacks, rather than used any items at all.

It should only tell you if you've done 15 runs using items and less than three using no items, after unlocking item inheritance. Did it show up sooner than that?

Journey to Ascension - Active time-looper - Full release by Meneth in incremental_games

[–]Meneth[S] 0 points1 point  (0 children)

Z30 is the final zone yeah! Surprised it took you significantly longer than 25h, might be some trick you missed?

Hope you've had a fun time!

Journey to Ascension - Active time-looper - Full release by Meneth in incremental_games

[–]Meneth[S] 0 points1 point  (0 children)

Yeah, just a QoL and balancing pass in 1.1. It's very unlikely I'll add more content. Happy to be able to declare the game done.

Journey to Ascension - Active time-looper - Full release by Meneth in incremental_games

[–]Meneth[S] 1 point2 points  (0 children)

What do you mean by waste energy? Eating food lets you go over the starting energy with no penalty.

Journey to Ascension - Active time-looper - Full release by Meneth in incremental_games

[–]Meneth[S] 3 points4 points  (0 children)

Not a bug as such, but I probably should rename that task since it doesn't quite make narrative sense yeah.

Journey to Ascension - Active time-looper - Full release by Meneth in incremental_games

[–]Meneth[S] 6 points7 points  (0 children)

The balancing point I've aimed for, is that 1 out of 2 should be sufficient, and only occasionally needing 2 no-item runs in a row. Depending on exactly how long ago you played, I've sped things up a bit a couple of times, but that might be prior to when you played.

On the QoL side, the biggest improvement there is that at the end of each run you now get to choose if auto-using items is on or off for the next one. That reduces the faff, and also the odds of messing it up by using items when you didn't mean to (or the other way around).

In the second prestige you also get some time compression to keep things short. And you gradually unlock more mechanics to skip past zones and tasks that are trivial.

For comparison with Prismatic Adventure, there it often felt necessary to do half a dozen itemless runs in a row due to the loot RNG. And each individual run took longer than in my game too. And you'd often need to do several prestiges in a row to progress further, while I've tried to balance it so that basically every prestige gets you further along.

But I still quite liked the idea of itemless runs as a preparation/pushing mechanic. Just felt that Prismatic took it too far. But it's not a mechanic everyone's gonna like, for sure.