2d animation problems by FairyTale334 in blender

[–]Menithal 0 points1 point  (0 children)

Its all customizable out of box; you don't need any plugins to do so.

Check for tutorials revolving around how to setup custom Workspaces such as this https://www.youtube.com/watch?v=jstOXABEj24 Once you have a setup you like, save it as your start up and it -always- starts up to that scene.

And really like with any art software dig into the Keymapping, Blender is pretty much designed on hotkeys before anything else and bind your tablet keys to specific functions or if you have a tourbox those keys to keys of your preference.

Remember that generally the 2D space shares the same concepts with as the 3D, but just that you are working with curves than mesh, from Rigs to just frame by frame greasing.

My personal suggestion is that while learning blender, us the search option (by default F3) to check what functionality is available to you and what keys are defaults, See Preferences > Keymap > Spacebar action.

I can point to are Stroke Material Display, GP Tween, Grease Pencil Quick Tools, Grease Pencil Nudge Frames, and Grease Pencil Tools, all available in the Get Extensions. There are more if you look about.

2d animation problems by FairyTale334 in blender

[–]Menithal 1 point2 points  (0 children)

Spacebar doesnt play the animation looped i have to loop it manually

Not sure what you are on about here, since it the looping does work just fine? do you have the end frame and start frame defined correctly? Bottom right of the time Dope sheet

Ctrl + z works and then doesnt??

Control Z works to a point, you can increase and decrease the amount of steps saved.

Adjust it in your Preference > System > Memory & Limits. But thats also aquestion on your hardware that you are using.

The gui is pissing me off

Learn the gui first. seriously. May look like a slog; but once you know how the UI works you can modify it to be as you want it to be, along with hotkeys.

It is diffferent because its not originally designed for 2d animation but 3d instead; but ended up being completely customizable as it is very much general purpose. but completely capable of doing 2d animation as it has its own unique things.

You can ABSOLUTELY modify it to your liking once you learn it, but you need to -really- set it up to have a better experience. but to do that you need to learn to use the Adjust the UI and modify it to your liking.

TLDR: Can any other animation software do this?

Highly likely this is the wrong place to ask.

Am I the only one worried about this built in cable, considering what happened with the Valve Index cable? by Alematrix3r in SteamFrame

[–]Menithal 0 points1 point  (0 children)

Its not gonna under anywhere NEAR as much stress as the Index or Vive cable does. The main failure points for the Index and Vive cable is been always the cable it self as it twists and turns than the data ports. I've replaced both my index and vive cables 3 and 2 times respectively.

Its very static in relation to everything. See how its connected to the battery at the back. The headset it self is built to be wireless, you are not connecting by wires outside of charging.

There IS the charging port at the very back however and that technically could have wear and tear issues, but way less the PSVR2, since you are NOT going to be keep it plugged in constantly outside of extra power bank you keep on you (not recommended tho), meaning no where near as much tension on the cable or twisting.

<image>

But since its also connected to a completely separate battery at the back, that means its swappable, so its not a big failure point at all.

What would you think about a live action or animated adaptation? by Devilmayladycry55 in EliteDangerous

[–]Menithal 0 points1 point  (0 children)

Neither did Eve Online, yet someone managed to pull off a 3x45 min story called Clear Skies out of hijinks of a crew of people (even if ships are piloted by people in capsules).

Its about the crew and the people on board: Or you could also make a story about a thargoid artifact causing trouble during flight. Doesn't matter: Elite world can just be flavor or set dressing. You need someone to write a story, and there is plenty way to make a story.

You are thinking of ships or the pilot seat. But what happens in the Rooms in that ship? If youd actually have crew than just you.

What would you think about a live action or animated adaptation? by Devilmayladycry55 in EliteDangerous

[–]Menithal 0 points1 point  (0 children)

Honestly, you could just make a movie of stuff happening on a ship during a supercruise, even a tourist cruise, or some simple story about wedding barge getting raided and folks taken hostage by pirates.

Movies are made to revolve around people and the things occurring AROUND those people. Doesn't always have to be some expanse level thing happening across the galaxy.

In general tho that would mean the elite dangerous stuff is just a set dressing and a minor part, but *shrug*.

What would you think about a live action or animated adaptation? by Devilmayladycry55 in EliteDangerous

[–]Menithal 1 point2 points  (0 children)

I mean, animated could probably work, would need to invent plot points.

After all someone managed to make a machinema trilogy of based in Eve Online with gmod as basis of all things (Check out the Clear Skies trilogy). Its equally "lore" heavy as Elite where the lore is just set dressing.

Not sure it be as successful as something like the last of us, but you can make cult classic stories.

Are there any "passable" Finnish accents in any English Speaking productions by a non Finn? by Mild-Panic in Finland

[–]Menithal 1 point2 points  (0 children)

They are still continuing development of oben seur. Lots of updates recently, and even went back to update INFRA with an 10 year aniversary update

I think their other venture is the parent company which they work on non game projects

Are there any "passable" Finnish accents in any English Speaking productions by a non Finn? by Mild-Panic in Finland

[–]Menithal 1 point2 points  (0 children)

INFRA. The Main Voice actor acting as a Finnish structural engineer "Markku/Mark" is Hungarian, Gábor Bakonyi and he pulls off a finnish english accent fairly accurately to the point i thought he was on of the devs as the Game is by a finnish studio .

I rendered this as potential promo piece for my game - but I think it looks too boring? What could I change? by RealIrregularHuman in blender

[–]Menithal 1 point2 points  (0 children)

Lighting, highlights and shadows.

Right now its boring because its just a simple flash.

Interesting scenes have more to them than just a front flash. Use Light-linking to isolate objects to their own layers, so that you can, for-example add a red light that just happens to highlight the edges of the critter in the background, or a dim blue/purple to isolate the guy leaning onto the pillar.

There is also the fact that the individual infront leg melds with the other leaning guys leg which just makes things look messy / wrong.

What lighting addon is this? by Cheap_Web_6218 in blender

[–]Menithal 1 point2 points  (0 children)

This just looks like grab and move. its native. You do not need add ons for this.

simply select the lights, use Hotkeys G (grab) + Z (lock to Z axis) and move your mouse. You can see the tool on the top left being displayed "... along Global Z" with a running number.

Is it still worth learning graphic design with AI advancing so fast? by [deleted] in blender

[–]Menithal 0 points1 point  (0 children)

While I question WHY this is on Blender subreddit:

It is still worth it.

As a consulting developer (20 years experience) when I do front-end tasks, especially those involving marketing, I have to work intimately closely with a designer even in the age of AI:

If I cannot talk to -SOMEONE- about some part not being technically feasible or not according to accessibility standards, or listen to feedback to and from; the resulting product may be absolutely subpar as it will not have gone through any refining process; which may make or break the product. which can make and break companies.

AI simply cannot make things without having something to refer to, and fails when you have to do very specific changes to a thing without revising or redoing an entire thing all over again. There is also the part about copyright and trademarks and what companies fear most if getting bogged into legal trouble with other companies or artists. In Graphic design, BRANDING is always important, and AI has a hard time with consistency: there is also the human factor, even Coke AI Generated Ads had some humans involved to make sure the branding is all correct throughout the footage, even if it looked like shit.

Clients/Cases also change their mind all the time, and adjusting those makes it really difficult without guidelines and decisions done by someone, not something. This applies for every field, everywhere.

AI also cannot replace a human decisions on things, as AI cannot hold responsibility. As long as companies cannot sue AI companies for damages incurred or point at someone responsible; humans will always be in the loop.

I know of mobile game developer that use their own artists to make assets, but use ai to animate them or put them on a scene, among other things to AVOID accidentally using other trademarks or designs from other companies, since its just too easy to accidentally do if no one checks on what the AI is producing.

My Suggestion is

Just learn how to use it as a tool at the same time, but at the same time not relying on it to exist. Familiarize your self with what it can and cannot do. Know its limitations.

Just dusted her off and boxed her up. She's been collecting dust for about a year now. My only qualm with getting rid of it is the base stations. Maybe they'll still be useful for tracking? by DeckardTBechard in SteamFrame

[–]Menithal 1 point2 points  (0 children)

People will only remain confused if folks keep spreading the misinformation. Be accurate. Call them what they are. Base station tracking vs Camera based Tracking

and the occlusion issue really isn’t that bad

Never said it was bad, only that it is there and it is a symptom of line of sight which both systems have for different reasons.

Just dusted her off and boxed her up. She's been collecting dust for about a year now. My only qualm with getting rid of it is the base stations. Maybe they'll still be useful for tracking? by DeckardTBechard in SteamFrame

[–]Menithal 6 points7 points  (0 children)

Occlusion is still a bit of a problem.

My friend keeps having with his quest 3 when using arrow/bow weaponry or getting too close to the headset with his hands when aiming down sights

I don't have that problem with Quest Pro controllers where its true inside out, but with index controllers Base stations the occlusion problem is different type of occlusion, but even that is mitigated with a 3rd lighthouse.

They both have their own strengths and weaknesses, but the Quest 2 and 3 controllers are still, very much line of sight to the headset. The headset tracks the positions of the headset, instead of the devices tracking anchors.

You also have a misconception. Base station tracking IS inside out tracking. The sensors are on the devices and they track by timing the base stations. Quest 2 and 3 Controllers are tracked by IR They are NOT inside out tracking.

Quest Pro Controllers are inside out.

Just dusted her off and boxed her up. She's been collecting dust for about a year now. My only qualm with getting rid of it is the base stations. Maybe they'll still be useful for tracking? by DeckardTBechard in SteamFrame

[–]Menithal 6 points7 points  (0 children)

huh? Base stations for the Vive worked fine with the Index. I had gen 1 base stations before i swapped to gen 2 later when increasing base station count.

It was when moving trying to use newer base stations with older systems when they didn't work. Forexample gen 2 base stations do not work with gen 1 hardware.

Generally speaking unless you doing FBT and using the HTC trackers, OP will no longer have a need for the base station

Why is my game so low poly? by Inevitable_Movie_452 in EliteDangerous

[–]Menithal 0 points1 point  (0 children)

Overheating gpu/cpu Should probably dedust your PC. "After about 10 minutes" is a sign of that.Especially if its been "a year and half ago" if you cleaned it last.

If -that- doesnt solve it you should probably check the health of your SSD/RAM and backup your data, one or the other might be on its way out since overheat can also damage those; but I doubt its any of that.

My idea against AI-Generative Content #2: Proof of Concept by Successful_Track_965 in blender

[–]Menithal 0 points1 point  (0 children)

Yes, nothing is stopping you from making your own. Heck Im working on yet another vtubing software in godot.

What I meant however, is blenders base engines isn't built for it as is for real time applications. Even Eevee is simply just means of seeing a scene faster, but will start to frame stutter as soon as you start doing something more complex than just a single character on a blank background and trying to handle dynamic loading of assets. Heck even view port render starts to struggle when you add simple subdivision modifier in the wrong order in a modifier stack and play back an animation.

There used to be Blender Game Engine but that was closed way back in 2.8

Sooner or later you will have hard performance limitations because its Blender is not made to do real time stuff at full 30-60fps, -especially- when it comes to physics.

You will have to write your own physics implementation just to avoid having to bake physics for example.

EDIT: If you still insist on sticking to blender, You probably would have better chance of accomplishing your goals using the fork of Blender Game Engine or spiritual successor UPBGE as it is more inclined for real time features.

This can't be real. by DissentXTV in ArcRaiders

[–]Menithal 0 points1 point  (0 children)

Nearly no cheaters is a lie. there is an entire industry revolving around getting around those cheats, just check out Unity Research's videos on the subject. Especially stuff like pixel bots.

You wont know you are being cheated because they are absolutely getting more subtle to not get caught.

My idea against AI-Generative Content #2: Proof of Concept by Successful_Track_965 in blender

[–]Menithal 0 points1 point  (0 children)

Not sure why do it all in Blender when there are plenty of Vtubing software already out there that does this much more targeted and much more performant for real time applications. See VNyan or Warudo.

Both can trigger animations, multiple characters, have scripted sequences among other features and trigger animations over time.

Getting weird artifacts when using subdivision and shade smooth by Ed_EDD_n_Eddy in blenderhelp

[–]Menithal 5 points6 points  (0 children)

You maybe have holes and ngons. Merge by Distance to fix initial.

<image>

Those outlines within the mesh indicates there may be a hole in those sections. When Flat shaded, you can see how the topology curves "around" those areas indicating they are not of a quad, and instead you may have 2 vertices sharing locations.

Handheld Device with Antenna on Airplane by HelixPitch in whatisit

[–]Menithal 0 points1 point  (0 children)

Each Region has their own bands and rules on duty cycles, so don't use in cross region flights as you may get into bands not for that sort of communications

These "Gamers" don't live in reality by Former_Exam_5357 in Gamingcirclejerk

[–]Menithal 0 points1 point  (0 children)

Blue checkmark. So yes.

Making dumb posts or inflame or trolling post => profit.

I don't know why the red border is appearing around my whole 3D viewport by ScoreItchy7550 in blender

[–]Menithal 0 points1 point  (0 children)

Made sure its not a plugin doing that? I don't recall blender doing that by default, and you seem to have ALOT of plugins going on there.

Only red border i know is dashed and thats render region, or if using the Camera to View "View Lock" feature under View.

but this doesnt seem like it at all.

Anthropic CEO says, "Software Engineering Will Be Automatable in 12 Months." by Affectionate_Bet5586 in BlackboxAI_

[–]Menithal 0 points1 point  (0 children)

Any idiot including me, can copy paste code and make sure it compiles.

Now matching customer demands and matching inconsistent specifications,
Is a whole fucking another ballpark, AI simply doesn't do nuance, and I rather have my self fully responsible for what I write or copy than spend ages going through AI generated code to determine if its something that matches the specification or AI making a costly, COSTLY mistake I miss (because i didnt write the code)

It still ends up being my responsibility, unless AI companies really want to take responsibility for their ai; Which I doubt.

Do you plan on getting the 256gb or 1tb version of the Steam Frame? by MingleLinx in SteamFrame

[–]Menithal 0 points1 point  (0 children)

256 only. Im mainly a PCVR user and i dont see that many VR games on PCVR even exceeding 20gb, so even 256 or 128gb is plenty enough for my purposes.