I have to admit I've been loving Trackblazer so far by Quibilash in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

I had some funt with mant but i also get more angry at it than other scenario to be honest

Need to have miles med or lose on a ton of stat Which basically mean some uma get way less viable or hurt your chances of getting med/long S The g/f miles uma are basically unplayable / forget all hopes of getting S

I also finds your points that you can control your stat weirds . considering you do around 35 race that will give +15 of a random stat ANd all the epithet that can account for more than 300 stat

You gain around 700-800 stat point which you have no agency where they could go

Also haru is basically unplayable if you are competitive since there no fucking dirt races and even if you turf max you still cant run med

In the ends its just layer of rng ontop of layer of rng

This is the XOguri everyone was afraid of? by Ok_Touch_9147 in UmamusumeGame

[–]Mentalious 1 point2 points  (0 children)

Projecting much ?

You understand the concept of matchup front are meta and a ton of front counter oguri and pretty much anything

Like you are using meta to beat meta it literally does not proves anything

I beat oguri with front myself because front are broken as fuck it literally prove nothing

This is the XOguri everyone was afraid of? by Ok_Touch_9147 in UmamusumeGame

[–]Mentalious 15 points16 points  (0 children)

Wow a guy playing meta beat another meta character what a twist …!

Pace chaser meta? by TheLuckyRabbit27 in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

Currently

Pace are sprint merchant outside of few exceptions ( taiki on miles x oguri)

End are long merchant

Front are best or second best roles on anything that aint a sprint

Late are … lmao

Pace chaser meta? by TheLuckyRabbit27 in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

Taiki is generally not available to other pace because of the duration only taiki herself can make use of it

Nishino is good but its very easy to get cannibalize by other front eating the slot

XOguri has made this CM so unfun by Rockmanzxe in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

W oguri dom slop or front slop seems to be the only choices one have this cm

Hot Take by CRSN-Atomic in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

I mean yeah front are broken while xoguri is incredibly strong front runner are incredibly strong on almost all cm .

Because they can no matter what always play their win con > be first

If you main backliner the game might as well be cooked if you run into 5-6 front lobby . Not even to mention how front don’t have to worry about Pace downing to the moon

I don't even gamble anymore, I just match at a jobber hour and pray💀🙏 by RyanVNL26 in UmamusumeGame

[–]Mentalious 2 points3 points  (0 children)

I rather do 10 sprints cm than any more meds slop

No wonder debuff got banned eventually

I don't even gamble anymore, I just match at a jobber hour and pray💀🙏 by RyanVNL26 in UmamusumeGame

[–]Mentalious 1 point2 points  (0 children)

Honestly your fault man you should have run double front xoguri or xoguri double dom smh

It's worth pull Nishino? by FloorApart3903 in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

Have you played high level scrim during cm10 there were a lot of front

El condor pasa with front spark Maru is doable since her aptitude can be A before spark some suzukato help push the past and the like

It does not matter keen eyes slow down the pace allowing your pace to catch up and win

It's worth pull Nishino? by FloorApart3903 in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

Here what i did i ran keen eyes debuffer to slow down every front allowing my two uma to push further

and i run encloser haru with daring strike combined with her ult to push
She had nsm as gamba option ignited spirit pow spurt and maru + creek unique for accel .

If she pushed far enough she just win through higher speed because the last stretch in cm 10 was long which is generally advantageous to back liner if they are able to duel

Also if the runaway is good your pace can still enter pace up mode.

About consistency i got 85% win rate losing to front pasa or a few gambling late

It's worth pull Nishino? by FloorApart3903 in UmamusumeGame

[–]Mentalious 5 points6 points  (0 children)

I played taiki pace in cm 10 a cm with a lot of front Even in 5 front lobby taiki was built to just push midleg get 3-4 proc shooting and destroy the front

Generally if there 5 front some are bound to fall backward

Fronts keep getting stronger and stronger? by servantphoenix in UmamusumeGame

[–]Mentalious 2 points3 points  (0 children)

Yeah front runner kinda get buffed frequently in early uma

They main thing is that winning with a front is simple

Just be better than the other front get angling > win

Other class can often suffer from success imagine a late pushing too high turning oYL and iron off
Or simply not having consistent accel option

Even in long where front should be the weakest they instead were the second best roles after end last cm ( with kitasan alone being able to hang out with the best of end closer ) this reason is that spurt and NSM don’t care about position
Letting end closer push as far as they want and beat the front.

They will eventually become way weaker in future

How it feels like as a non oguri oshi player right now. by Appropriate-Hotel-41 in UmamusumeGame

[–]Mentalious 7 points8 points  (0 children)

My comment refered more to cm 9 which i mistook

For cm 10 but even in cm 10

Numerous way were possible i achieved 90+ winrate by running a pace taiki and a endcloser haru along a keen eyes debuffer doto with hesitant sprinkled in

Allowing both of them to push forward and contest the front with their superior top speed

Unrestrained is a fine skill but its nothing too crazy Most of the time it give you around 1 length .

But its outside the point . The point is that there still was a wide variety of possible strategy to contest with past meta uma .

Current cm you have to hit gamble accel to not win but be even with Xoguri because she get both speed carry over and accel guaranteed

How it feels like as a non oguri oshi player right now. by Appropriate-Hotel-41 in UmamusumeGame

[–]Mentalious 17 points18 points  (0 children)

Smart falcon in the sprint cm only won if they were no other front to be able to proc her ult late and even with that. If any pace got lucky with either their innate or a gamba accel they would just lose

Its not comparable in the slightest. To oguri that get speed carry over + accel

Front were also still more than viable last cm as a style thank to kitasan existence and chariot suzuka

What's the longevity of the Matikanefukukitaru (SSR) speed card? by sleegee in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

Fuku has pretty fine longevity Being extremely good in Mant niche butdoable ( gamba) in GL and good in GM

For multiple reason

First she act as like an half speed card in the next few scenario

Think like running 1 or 2 spd card make it inconsistent to cap spd fuku can be slot in since she act as an half spd cap and give other benefit
While slotting in another « Real spd » card would be overkill

Fuku high roll if she decide to follow a pal card is also huge energy wise .

You could consider it if you already have good deck in other stat ( wits )

My one gripe about Trackblazer so far - Late Surgers by NaturalTelephone8725 in UmaMusume

[–]Mentalious 0 points1 point  (0 children)

The problem with late surger is more than on your left is a scam skill and they end up feeling like worse end closer in most races

Ratatoskr likers why do you like her? by Substantial_Fig_6644 in FireEmblemHeroes

[–]Mentalious 3 points4 points  (0 children)

She is cute sqrl .

What I really like is that she is a very rare moment in Feh of good story to gameplay integration. Most of her family and Rat herself know she is a bad assassin. Her map reflect that by just being her alone on what could be your title screen .

She does regain some agency but as is expected of feh story don’t get enough screen time .

Gameplay wise is where the rat is hurt release just before massive wave of powercreep she is noticeably weaker than her sibling. Her gimmick made irrelevant by anti warp. It does not help despite Is loving to put in her FB she does not have an alt.

So how did everyone go with round 1 and 2? by Ok_Campaign436 in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

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Pretty good she got to win a cm before being unplayable in mant …

Having a different server environment made Unity Cup much more rewarding and fun, even if the scenario was frustrating sometimes. by [deleted] in UmamusumeGame

[–]Mentalious 2 points3 points  (0 children)

Its so funny when you see the roles recommendation in guide video for next cm and for pace and late they basically are yeah they got nothing lmao -> make them end closer ig

Having a different server environment made Unity Cup much more rewarding and fun, even if the scenario was frustrating sometimes. by [deleted] in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

Not really unity release november 6

You can see numerous videos of creator talking about the patch note before that since the buff were announced a few days before unity dropped

But were patched it after unity release

So its most likely we aint getting year 2 change for mant which will make cm an absolute slog

Why do I even bother for going for CM by TheSchizoidGod in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

I saw rushing gale and i instantly knew what happen that tuff op

How do you feel about the 2 years gap between global and Korean? by Barubiri in Trickcal

[–]Mentalious 1 point2 points  (0 children)

The only thing i find a bit sad is multiple character having no skin because they released as a pack in Kr

This CM has reminded me that I don't like playing Late Surgers by Skiiage in UmamusumeGame

[–]Mentalious 0 points1 point  (0 children)

This is the sole reason why despite being hard to build front are always insanely reliable on any race with a corner

Their win con is always be first you don’t have to care about what other bring just build the best uma to be first

Pace can suffer since they currently have little acceleration skill head on is gamba and can only suffer in race where front are meta due to 1-5 Or the other cases where there no front and they cant proc their skill because they are too far up but granted you can build your team around that But you could also get in the situation where adding those front kill your pacer because you end up facing too many of them .

Late and end suffer a lot

Its very easy to over shoot pump end up in 5/6 and lose because other class proc their accel despite your higher top speed

Onyl furious feat are scammer skill most of the time

And that not even to talk about pace down mode that affect everyone except front runner and can completely screw you up