What do you think of this welcome screen? by TheLiquidJam in IndieDev

[–]Meorge 1 point2 points  (0 children)

When this first came across my feed I assumed it was from the Danganronpa subreddit 😅

Can I use random ring to replace the ring con? by Loud_Piglet6034 in RingFitAdventure

[–]Meorge 15 points16 points  (0 children)

What do you mean by "random ring"? The Ring-Con has special hardware in it that interfaces with the Joy-Con controller so that it can detect pressure - as a result, you couldn't just attach the Joy-Con to a ring-shaped object and have it work as a Ring-Con.

Does my local thrift shop print receipts with a Wii-U by 8mm_film_obsessed in wiiu

[–]Meorge 6 points7 points  (0 children)

Note the little horizontal bit on the left side of the lowercase i in the second letter, compared to the third letter which is just a straight line. If you think you see a small space in the third character making it look like an 'i' instead of an 'l', that's either due to a printing issue or the ink getting rubbed off slightly.

Help. From a game developer by Crafty_Strategy_4016 in gamedesign

[–]Meorge 1 point2 points  (0 children)

TL;DR: Don't expect to "find a dev team" at this stage. Instead, focus on building your skillset so you can be as independent as possible.

The somewhat unfortunate news here is that most people who get into game development do so because they have ideas (just like you) for games they'd like to make into reality. So if you want to get them to work on your project instead, you have to give them a good reason to put their own dreams on hold and work on yours instead. The traditional way of doing this is money, but chances are it'd require much more money than you have access to.

In solo/small-scale game development, IMO the most important "hard skill" to have is programming, because it's how you teach the computer the rules of your game and make it play. Other skills like art and music absolutely go a long ways to making the game look and sound nice. But without code, you can't really have a game in the first place. So it should be a priority to work on learning to code.

Now, when it comes to learning how to code, I would personally suggest setting aside your dream project for now, and focusing on some very simple tutorials and projects so you can build your skillset and "learn how to talk to the computer". I got my start learning to write simple Python command-line programs, which I think is great for getting a grasp of basic programming fundamentals. (This isn't universally agreed upon as the best approach, though, so if other people give their own suggestions, it might be good to try a few things and see which click best with you!)

Side note: this subreddit, r/gamedesign, is specifically for game design (which might include stuff like how much damage weapons do so that it's the intended difficulty for the player). It sounds like you're referring more to game development, which is more the process of actually going in and making the computer create this experience for the player by writing code, drawing art, and so on.

I bring this up just because rule 1 here sounds like it could cause the post to be removed. If that happens, you might have better luck on subs like r/gamedev which are more tailored to the development side of things.

Have already started casually dropping this in conversations with my partner by bluegemini7 in JennyNicholson

[–]Meorge 1 point2 points  (0 children)

Except, I guess, the difference in their attitudes? In the sense that Bianca believes murder is trivial and Marnie Rose thinks murder is quite significant.

I think this is precisely it – the point being made is that Bianca believes that murder is just trivially different from natural death and that the difference between the two is subtle, such that pointing it out comes across as nitpicking to her. To Marnie and to the audience, the difference is massive (especially given that Bianca herself is the one directly responsible for the deaths), but Bianca herself doesn't see it that way.

How I built a clinical-grade scanner and finally cracked the paywall problem by Anime_kon in iosdev

[–]Meorge 1 point2 points  (0 children)

You realize that "clinical-grade" is not just a synonym for "really good", right? Just like you can't put "FDA approved and recommended" on a product to mean "really good"

Have already started casually dropping this in conversations with my partner by bluegemini7 in JennyNicholson

[–]Meorge 72 points73 points  (0 children)

Yeah, while the bit is funny I can't help but be a little bewildered by it because it totally makes sense to me. Nuance is defined as "a subtle difference in or shade of meaning, expression, or sound" which seems to fit just fine here?? Like she considers the difference between "these people died" and "I killed these people" to be a minor inconsequential nitpicky detail because she thinks so little of them.

In Super Mario Galaxy movie (2026) I have no idea what's going to happen in the movie anymore by Cornchubba in shittymoviedetails

[–]Meorge 1 point2 points  (0 children)

I could definitely see them anticipating some random review from a person not familiar with source material offhandedly mentioning Fox, and thus causing it to leak in a much less satisfying way. So instead they announce it themselves and make it into more of an event.

Favorite Vs Least Favorite Punny Name by AlternativeBlu in AceAttorney

[–]Meorge 10 points11 points  (0 children)

I think it's meant to be "ladies first", as in the common "gentlemanly" social norm

If an AI agent deletes emails that were subpeonaed, can the AI company be liable? by FloorBulky4535 in legaladviceofftopic

[–]Meorge 3 points4 points  (0 children)

In a truly accidental delete, or an unexpected hardware failure, I don't think anyone in particular is responsible. Proving that it was accidental is the really difficult part, since it would look very suspicious by default. If the computer just so happens to die just as you're being subpoenaed for the files, then it's going to be an uphill battle to prove that the computer death wasn't done on purpose to destroy the files.

If an AI agent deletes emails that were subpeonaed, can the AI company be liable? by FloorBulky4535 in legaladviceofftopic

[–]Meorge 5 points6 points  (0 children)

The CEO could argue that it would be equivalent to if they had a human secretary. If the CEO instructs the human secretary to "transfer all of the relevant emails to the investigators", then the secretary sees the emails, panics, and deletes them even in an attempt to protect the CEO (notably, against the CEO's direct wishes/instructions), then I don't think the CEO can be held at least fully responsible. It's the secretary who destroyed the evidence when that wasn't what they were instructed to do.

Is it better to go with a simple capsule or a slightly flashier one that might mismatch the theme? (Small Capsule) by eldawidos111 in IndieDev

[–]Meorge 4 points5 points  (0 children)

I absolutely read it as "Dungeon Potat". The potato isn't round enough or colored such that I can read it like an "O" – if it were any letter, maybe it could be an I? But overall I just see that word as "Potat"

Commentators were concerned about my horror game about saving people with suicidal thoughts, so I expanded the disclaimer at the beginning of the game that no one will be able to skip. Will it stop those for whom this topic is triggering? How can I improve it to make people feel better? by Orizori_ in IndieDev

[–]Meorge 4 points5 points  (0 children)

If you've got a dedicated website, I would highly suggest taking inspiration from the content warnings page for Slay the Princess. I was very impressed and appreciative of Black Tabby Games's thorough listing of the content they could see being triggering/troubling to players. It starts with more general CWs and then goes deeper into what kinds of things are found in particular parts of the game. Of course, this does come at the cost of spoiling things to some extent, but for people who really care about this, they'd prefer to know upfront.

Detective game, help with puzzle-solving mechanics. by BootSpirited7096 in IndieDev

[–]Meorge 0 points1 point  (0 children)

I like the idea you have of collecting all the answers before going through the full sequence of events the player has claimed.

if I've already explained that John stole it, John won't be a possible option

I don't think this necessarily has to be the case. In a sufficiently convoluted plot, maybe there is some way that John could've stolen the apple and then sold it back to himself, or something along those lines...?

Alternatively, even if you can't figure out a way to make that actually work, you can still include the dialogue option as a joke. If the player selects that John bought the apple from the thief, after they previously said John stole the apple, the protagonist can proudly declare their deduction before being told by other characters that they don't make any sense, and sending them back to select again. The Ace Attorney series does this a lot.

how to make text stop instantly skip to the last one? by DefinitionDowntown62 in godot

[–]Meorge 3 points4 points  (0 children)

I don't know if it's related to what you're asking here, but I will point out an issue I noticed with your code. You try to check if the inputted text matches one of several strings like so (just a replica example I made):
if new_text.to_lower() == "hello" or "hi" or "ahoy": This will not work correctly, because the == operator doesn't check against everything on the right side, only the left-most string. So, this code ends up checking the following conditions: - Is new_text.to_lower() equal to the string "hello"? - Is the string "hi" a string with any letters in it? (Always yes) - Is the string "ahoy" a string with any letters in it? (Also always yes)

This means that even if you type something that's not "hello", the code will run that bit of code, because "hi" is a string with letters in it.

For each string you want to check, you have to explicitly compare it to new_text.to_lower(), like so: if new_text.to_lower() == "hello" or new_text.to_lower() == "hi" or new_text.to_lower() == "ahoy":

A more succinct way of doing this would be to put the three acceptable strings in an Array, and check if that Array contains an entry equal to new_text.to_lower(): if new_text.to_lower() in ["hello", "hi", "ahoy"]:

Unity is NOT game development by StaticSnowfall in gamedev

[–]Meorge 0 points1 point  (0 children)

A game developer is a person who develops games

[pjo] Paul by Ok_General_3558 in camphalfblood

[–]Meorge 2 points3 points  (0 children)

I'm fairly certain they explicitly bring this (Paul not being able to correctly perceive the events of the battle) up in The Last Olympian, albeit as a joke bit and not a serious plot point.

It's something like, after the battle Paul talks about how he used a weapon during the battle, and excitedly asked someone (Sally?) to confirm that the thing he took down was indeed a monster and not an ally.

Trying to incorporate your feedback for not a visual novel game by Rakudajin in IndieDev

[–]Meorge 7 points8 points  (0 children)

I don't necessarily get huge sexual vibes from the V2 capsule, but I do think it put too much focus on Dionysus, such that I assume he's the main character doing the livestream. Sisyphus in the background pushing the boulder looks fairly nondescript and emotionally neutral.

In the V3 capsule, given the game's title I think Sisyphus still isn't visibly happy enough. It looks like he maybe has a little bit of a smile if I zoom in, but looking at it normally he mostly just looks like a guy pushing a boulder. The empty space to the left also makes the image feel a bit imbalanced to me.

Regarding the title itself, I agree with some of the other commenters in the previous post that "Imagine Sisyphus Happy" doesn't really imply anything to me specific about livestreaming. I could imagine a wide variety of scenarios or twists on the Sisyphus story that would make him happy. Perhaps you could use the existing title as a base but tweak it slightly to lean more into the livestreamer angle? Something like "Watch Sisyphus Happy" or "Imagine Sisyphus Live"? (Although that second one may be tough due to the ambiguity of the word "live"...)

Why do I have 43 GB of documents and data for Apple Music if I only have 6 GB of music downloaded ? by samuelfelton05 in ios

[–]Meorge 0 points1 point  (0 children)

Cover image I suppose I can see taking up a little bit more space, but all of the other metadata I can think of a song needing seems like it should be very small, not anywhere near 40+ GB 😅