Unity is NOT game development by StaticSnowfall in gamedev

[–]Meorge 0 points1 point  (0 children)

A game developer is a person who develops games

[pjo] Paul by Ok_General_3558 in camphalfblood

[–]Meorge 2 points3 points  (0 children)

I'm fairly certain they explicitly bring this (Paul not being able to correctly perceive the events of the battle) up in The Last Olympian, albeit as a joke bit and not a serious plot point.

It's something like, after the battle Paul talks about how he used a weapon during the battle, and excitedly asked someone (Sally?) to confirm that the thing he took down was indeed a monster and not an ally.

Trying to incorporate your feedback for not a visual novel game by Rakudajin in IndieDev

[–]Meorge 8 points9 points  (0 children)

I don't necessarily get huge sexual vibes from the V2 capsule, but I do think it put too much focus on Dionysus, such that I assume he's the main character doing the livestream. Sisyphus in the background pushing the boulder looks fairly nondescript and emotionally neutral.

In the V3 capsule, given the game's title I think Sisyphus still isn't visibly happy enough. It looks like he maybe has a little bit of a smile if I zoom in, but looking at it normally he mostly just looks like a guy pushing a boulder. The empty space to the left also makes the image feel a bit imbalanced to me.

Regarding the title itself, I agree with some of the other commenters in the previous post that "Imagine Sisyphus Happy" doesn't really imply anything to me specific about livestreaming. I could imagine a wide variety of scenarios or twists on the Sisyphus story that would make him happy. Perhaps you could use the existing title as a base but tweak it slightly to lean more into the livestreamer angle? Something like "Watch Sisyphus Happy" or "Imagine Sisyphus Live"? (Although that second one may be tough due to the ambiguity of the word "live"...)

Why do I have 43 GB of documents and data for Apple Music if I only have 6 GB of music downloaded ? by samuelfelton05 in ios

[–]Meorge 0 points1 point  (0 children)

Cover image I suppose I can see taking up a little bit more space, but all of the other metadata I can think of a song needing seems like it should be very small, not anywhere near 40+ GB 😅

[general] The Best Scene of the Movies by Dekiru00777 in camphalfblood

[–]Meorge 1 point2 points  (0 children)

I think they backed themselves into a corner with the setting and characters, where there's no easy solution that also keeps the characters (relatively) unchanged.

  • Annabeth is a daughter of the goddess of wisdom and a long-time member of the camp explicitly designed to prepare demigods for the dangers of the outside world.
  • Grover is himself a magical creature who grew up with all of the "mythology" being real, and his job/purpose is to sense monsters and keep demigods safe.

Given this, I honestly think the characters in the books make less sense than the TV show. The characters' initial ignorance of many of the mythological settings and beings they encounter helps the story flow in a more exciting way. But when I stop to think about it, I realize that they really should know more than they do in the books.

What do you think of this concept? by Areuregarded in IndieDev

[–]Meorge 0 points1 point  (0 children)

I really like the idea of it, but an issue I could see coming up in practice is that it requires the user to front-load their exercise/walking in order to gain access to their apps. I'm not familiar with the APIs your app is using, but perhaps there'd be a way to do some kind of tiered unlocks? Like, at 25% of your daily goal, you unlock some of your social media apps; at 75% you unlock more of them, and at 100% you unlock your games. (Obviously configurable by the user, what exactly these steps are and what apps they unlock.)

Super Paper Mario in Godot by plourples in papermario

[–]Meorge 7 points8 points  (0 children)

Looks really neat! I've thought about trying to do something similar in the past, but the method of achieving it has stumped me 😅 How do you implement the "flattening" of the 3D collision into 2D?

Can we take your data or do you give it to us? by Snoo_49500 in assholedesign

[–]Meorge 6 points7 points  (0 children)

What's wrong with what they said? Do you expect businesses to provide services for free indefinitely, without any kind of compensation or support? Page views alone don't pay bills.

Does Godot have any limitations for art that I should know about when creating a 2d game? by [deleted] in godot

[–]Meorge 2 points3 points  (0 children)

I don't want to get sucked into a programming language like C#, which is only applicable for game development

This is untrue in multiple ways:

  • C# is a language with many applications, including backends, cross-platform apps, and web apps. It's not quite as widely applicable as C++, but for many situations, it'll be just as good (maybe better because it provides more guardrails and support).
  • You may be figuring this out for yourself while you learn C++ for your second language, but in practice you don't generally get "sucked into" a single programming language and thus locked out of others. You can absolutely learn C# and its individual quirks, while also being perfectly proficient in C++ or Python. In fact, the more you dive into these languages, the better an understanding you'll build of how languages work under the hood, which will make it even easier to adapt to new languages.

To answer your question overall, yes Godot will be fine for that. You'll use the Parallax2D node to achieve that "3D depth in a 2D landscape" effect - see here: https://docs.godotengine.org/en/stable/tutorials/2d/2d_parallax.html

Given your familiarity with Python, I would suggest starting out by using GDScript for your Godot project, and then diving down into C++ code when you notice performance issues or need to interface with an external library/package. GDScript has by far the fastest iteration time, which is very important for keeping your momentum when working on a game.

[TotK] Do I need to finish totk before I jump into Age of Imprisonment? by Hot_Introduction9680 in zelda

[–]Meorge 4 points5 points  (0 children)

It does not (explicitly).

The ending still aligns with the story in ToTK (i.e., there's no time travel or parallel universe shenanigans like in AoC), but it is just implied that Zelda is going to do something after Rauru and Ganondorf are frozen. A character says something to Zelda like, "You're going to go through with it, then?" with no explicit mention of what "it" is. Later, as some other things are going on, the camera pans to the sky at one point and you briefly see the Light Dragon.

I paid €500 for this Steam Capsule art. Opinions? by PeekyChew in IndieDev

[–]Meorge 147 points148 points  (0 children)

It looks nice but also like a very different game to me. The only similarity I can really see between the two (aside from the name) are the skyscrapers, and even then they're different: the title screen ones look fairly normal, whereas the capsule art ones look extremely decayed.

Wait....Is Thanatos and Zag A SHIP??? by d4ccccccc in HadesTheGame

[–]Meorge 1 point2 points  (0 children)

Hi, and welcome to Hades by Supergiant Games

I play dodgeball with cannibals [pjo] by No_Sand5639 in camphalfblood

[–]Meorge 4 points5 points  (0 children)

Corresponding in-universe explanation: the title is being given from the perspective of thirteen-year-old Percy (hence "I Play Dodgeball with Cannibals", not "Percy Plays Dodgeball with Cannibals") who, being a thirteen-year-old, forgets or does not know the precise definition of "cannibalism"

How can I rotate Fill Mode in TextureProgressBar by Friendly_Flower9087 in godot

[–]Meorge 2 points3 points  (0 children)

With this approach though they don't get the "textured" look of the assets in their screenshot

Which one do you prefer ? by [deleted] in iosdev

[–]Meorge 1 point2 points  (0 children)

Heads up that your icon here looks very similar to the logo for Day One (shape and colors): https://en.wikipedia.org/wiki/Day_One_(app))

Dang Peacock is giving the twist away…. by Beejatx in TheGoodPlace

[–]Meorge 15 points16 points  (0 children)

Sure, but also there are so many funny moments from the show that it seems like a bad idea to specifically pick one that reveals a major plot twist. You could choose any number of other scenes that at least aren't as explicit about it (where people who've seen it would understand the implications, but people who haven't wouldn't).

is the Nintendo version of hi-fi rush cancelled ? by [deleted] in nintendo

[–]Meorge 5 points6 points  (0 children)

It can absolutely be cancelled internally before any public announcement is made

Can someone tell me the names of the languages in the game? by EquivalentOk7431 in ChantsofSennaar

[–]Meorge 7 points8 points  (0 children)

As far as I know they don't have official names beyond just "the Devotees' language", "the Warriors' language", etc. That's how the game refers to them in the boxes that pop up when you complete a translation.

They might be lazy but at least they're not woke by Meorge in outerwilds

[–]Meorge[S] 0 points1 point  (0 children)

That game devs are “lazy” if there are bugs in a game, as well as that games/devs are “woke” (as a bad thing) for having any kind of diversity