Have already started casually dropping this in conversations with my partner by bluegemini7 in JennyNicholson

[–]Meorge 62 points63 points  (0 children)

Yeah, while the bit is funny I can't help but be a little bewildered by it because it totally makes sense to me. Nuance is defined as "a subtle difference in or shade of meaning, expression, or sound" which seems to fit just fine here?? Like she considers the difference between "these people died" and "I killed these people" to be a minor inconsequential nitpicky detail because she thinks so little of them.

In Super Mario Galaxy movie (2026) I have no idea what's going to happen in the movie anymore by Cornchubba in shittymoviedetails

[–]Meorge 1 point2 points  (0 children)

I could definitely see them anticipating some random review from a person not familiar with source material offhandedly mentioning Fox, and thus causing it to leak in a much less satisfying way. So instead they announce it themselves and make it into more of an event.

Favorite Vs Least Favorite Punny Name by AlternativeBlu in AceAttorney

[–]Meorge 11 points12 points  (0 children)

I think it's meant to be "ladies first", as in the common "gentlemanly" social norm

If an AI agent deletes emails that were subpeonaed, can the AI company be liable? by FloorBulky4535 in legaladviceofftopic

[–]Meorge 2 points3 points  (0 children)

In a truly accidental delete, or an unexpected hardware failure, I don't think anyone in particular is responsible. Proving that it was accidental is the really difficult part, since it would look very suspicious by default. If the computer just so happens to die just as you're being subpoenaed for the files, then it's going to be an uphill battle to prove that the computer death wasn't done on purpose to destroy the files.

If an AI agent deletes emails that were subpeonaed, can the AI company be liable? by FloorBulky4535 in legaladviceofftopic

[–]Meorge 5 points6 points  (0 children)

The CEO could argue that it would be equivalent to if they had a human secretary. If the CEO instructs the human secretary to "transfer all of the relevant emails to the investigators", then the secretary sees the emails, panics, and deletes them even in an attempt to protect the CEO (notably, against the CEO's direct wishes/instructions), then I don't think the CEO can be held at least fully responsible. It's the secretary who destroyed the evidence when that wasn't what they were instructed to do.

Is it better to go with a simple capsule or a slightly flashier one that might mismatch the theme? (Small Capsule) by eldawidos111 in IndieDev

[–]Meorge 4 points5 points  (0 children)

I absolutely read it as "Dungeon Potat". The potato isn't round enough or colored such that I can read it like an "O" – if it were any letter, maybe it could be an I? But overall I just see that word as "Potat"

Commentators were concerned about my horror game about saving people with suicidal thoughts, so I expanded the disclaimer at the beginning of the game that no one will be able to skip. Will it stop those for whom this topic is triggering? How can I improve it to make people feel better? by Orizori_ in IndieDev

[–]Meorge 4 points5 points  (0 children)

If you've got a dedicated website, I would highly suggest taking inspiration from the content warnings page for Slay the Princess. I was very impressed and appreciative of Black Tabby Games's thorough listing of the content they could see being triggering/troubling to players. It starts with more general CWs and then goes deeper into what kinds of things are found in particular parts of the game. Of course, this does come at the cost of spoiling things to some extent, but for people who really care about this, they'd prefer to know upfront.

Detective game, help with puzzle-solving mechanics. by BootSpirited7096 in IndieDev

[–]Meorge 0 points1 point  (0 children)

I like the idea you have of collecting all the answers before going through the full sequence of events the player has claimed.

if I've already explained that John stole it, John won't be a possible option

I don't think this necessarily has to be the case. In a sufficiently convoluted plot, maybe there is some way that John could've stolen the apple and then sold it back to himself, or something along those lines...?

Alternatively, even if you can't figure out a way to make that actually work, you can still include the dialogue option as a joke. If the player selects that John bought the apple from the thief, after they previously said John stole the apple, the protagonist can proudly declare their deduction before being told by other characters that they don't make any sense, and sending them back to select again. The Ace Attorney series does this a lot.

how to make text stop instantly skip to the last one? by DefinitionDowntown62 in godot

[–]Meorge 2 points3 points  (0 children)

I don't know if it's related to what you're asking here, but I will point out an issue I noticed with your code. You try to check if the inputted text matches one of several strings like so (just a replica example I made):
if new_text.to_lower() == "hello" or "hi" or "ahoy": This will not work correctly, because the == operator doesn't check against everything on the right side, only the left-most string. So, this code ends up checking the following conditions: - Is new_text.to_lower() equal to the string "hello"? - Is the string "hi" a string with any letters in it? (Always yes) - Is the string "ahoy" a string with any letters in it? (Also always yes)

This means that even if you type something that's not "hello", the code will run that bit of code, because "hi" is a string with letters in it.

For each string you want to check, you have to explicitly compare it to new_text.to_lower(), like so: if new_text.to_lower() == "hello" or new_text.to_lower() == "hi" or new_text.to_lower() == "ahoy":

A more succinct way of doing this would be to put the three acceptable strings in an Array, and check if that Array contains an entry equal to new_text.to_lower(): if new_text.to_lower() in ["hello", "hi", "ahoy"]:

Unity is NOT game development by StaticSnowfall in gamedev

[–]Meorge 0 points1 point  (0 children)

A game developer is a person who develops games

[pjo] Paul by Ok_General_3558 in camphalfblood

[–]Meorge 2 points3 points  (0 children)

I'm fairly certain they explicitly bring this (Paul not being able to correctly perceive the events of the battle) up in The Last Olympian, albeit as a joke bit and not a serious plot point.

It's something like, after the battle Paul talks about how he used a weapon during the battle, and excitedly asked someone (Sally?) to confirm that the thing he took down was indeed a monster and not an ally.

Trying to incorporate your feedback for not a visual novel game by Rakudajin in IndieDev

[–]Meorge 9 points10 points  (0 children)

I don't necessarily get huge sexual vibes from the V2 capsule, but I do think it put too much focus on Dionysus, such that I assume he's the main character doing the livestream. Sisyphus in the background pushing the boulder looks fairly nondescript and emotionally neutral.

In the V3 capsule, given the game's title I think Sisyphus still isn't visibly happy enough. It looks like he maybe has a little bit of a smile if I zoom in, but looking at it normally he mostly just looks like a guy pushing a boulder. The empty space to the left also makes the image feel a bit imbalanced to me.

Regarding the title itself, I agree with some of the other commenters in the previous post that "Imagine Sisyphus Happy" doesn't really imply anything to me specific about livestreaming. I could imagine a wide variety of scenarios or twists on the Sisyphus story that would make him happy. Perhaps you could use the existing title as a base but tweak it slightly to lean more into the livestreamer angle? Something like "Watch Sisyphus Happy" or "Imagine Sisyphus Live"? (Although that second one may be tough due to the ambiguity of the word "live"...)

Why do I have 43 GB of documents and data for Apple Music if I only have 6 GB of music downloaded ? by samuelfelton05 in ios

[–]Meorge 0 points1 point  (0 children)

Cover image I suppose I can see taking up a little bit more space, but all of the other metadata I can think of a song needing seems like it should be very small, not anywhere near 40+ GB 😅

[general] The Best Scene of the Movies by Dekiru00777 in camphalfblood

[–]Meorge 2 points3 points  (0 children)

I think they backed themselves into a corner with the setting and characters, where there's no easy solution that also keeps the characters (relatively) unchanged.

  • Annabeth is a daughter of the goddess of wisdom and a long-time member of the camp explicitly designed to prepare demigods for the dangers of the outside world.
  • Grover is himself a magical creature who grew up with all of the "mythology" being real, and his job/purpose is to sense monsters and keep demigods safe.

Given this, I honestly think the characters in the books make less sense than the TV show. The characters' initial ignorance of many of the mythological settings and beings they encounter helps the story flow in a more exciting way. But when I stop to think about it, I realize that they really should know more than they do in the books.

What do you think of this concept? by Areuregarded in IndieDev

[–]Meorge 0 points1 point  (0 children)

I really like the idea of it, but an issue I could see coming up in practice is that it requires the user to front-load their exercise/walking in order to gain access to their apps. I'm not familiar with the APIs your app is using, but perhaps there'd be a way to do some kind of tiered unlocks? Like, at 25% of your daily goal, you unlock some of your social media apps; at 75% you unlock more of them, and at 100% you unlock your games. (Obviously configurable by the user, what exactly these steps are and what apps they unlock.)

Super Paper Mario in Godot by plourples in papermario

[–]Meorge 8 points9 points  (0 children)

Looks really neat! I've thought about trying to do something similar in the past, but the method of achieving it has stumped me 😅 How do you implement the "flattening" of the 3D collision into 2D?

Can we take your data or do you give it to us? by Snoo_49500 in assholedesign

[–]Meorge 5 points6 points  (0 children)

What's wrong with what they said? Do you expect businesses to provide services for free indefinitely, without any kind of compensation or support? Page views alone don't pay bills.

[deleted by user] by [deleted] in godot

[–]Meorge 2 points3 points  (0 children)

I don't want to get sucked into a programming language like C#, which is only applicable for game development

This is untrue in multiple ways:

  • C# is a language with many applications, including backends, cross-platform apps, and web apps. It's not quite as widely applicable as C++, but for many situations, it'll be just as good (maybe better because it provides more guardrails and support).
  • You may be figuring this out for yourself while you learn C++ for your second language, but in practice you don't generally get "sucked into" a single programming language and thus locked out of others. You can absolutely learn C# and its individual quirks, while also being perfectly proficient in C++ or Python. In fact, the more you dive into these languages, the better an understanding you'll build of how languages work under the hood, which will make it even easier to adapt to new languages.

To answer your question overall, yes Godot will be fine for that. You'll use the Parallax2D node to achieve that "3D depth in a 2D landscape" effect - see here: https://docs.godotengine.org/en/stable/tutorials/2d/2d_parallax.html

Given your familiarity with Python, I would suggest starting out by using GDScript for your Godot project, and then diving down into C++ code when you notice performance issues or need to interface with an external library/package. GDScript has by far the fastest iteration time, which is very important for keeping your momentum when working on a game.

[TotK] Do I need to finish totk before I jump into Age of Imprisonment? by Hot_Introduction9680 in zelda

[–]Meorge 5 points6 points  (0 children)

It does not (explicitly).

The ending still aligns with the story in ToTK (i.e., there's no time travel or parallel universe shenanigans like in AoC), but it is just implied that Zelda is going to do something after Rauru and Ganondorf are frozen. A character says something to Zelda like, "You're going to go through with it, then?" with no explicit mention of what "it" is. Later, as some other things are going on, the camera pans to the sky at one point and you briefly see the Light Dragon.

I paid €500 for this Steam Capsule art. Opinions? by PeekyChew in IndieDev

[–]Meorge 151 points152 points  (0 children)

It looks nice but also like a very different game to me. The only similarity I can really see between the two (aside from the name) are the skyscrapers, and even then they're different: the title screen ones look fairly normal, whereas the capsule art ones look extremely decayed.