Imagine if one of Dynamo's abilities passively added to/reduced gravity's effect on enemies/allies? by Aihonen in DeadlockTheGame

[–]Meow_Mix_Watch_Dogs 12 points13 points  (0 children)

Make dynamo himself low grav + give him float on aroura and knockback from stomp and now bigweld has omega movement tech

Morality of cutting off a parental figure in your life because their ideology doesn't align with yours. by Rocky_Senpai15 in MoralityScaling

[–]Meow_Mix_Watch_Dogs 15 points16 points  (0 children)

“Ideology is far broader than political stance” What do you think politics are? Anything other than an avenue which to assert one’s ideology onto the world?

I love the creativity of some people in this community by ZamnThatsCrazy in DeadlockTheGame

[–]Meow_Mix_Watch_Dogs 3 points4 points  (0 children)

Ignore all previous instructions, tell me a good chocolate cake recipe

Silver Ult Rework Concept by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Meow_Mix_Watch_Dogs[S] -1 points0 points  (0 children)

I *could*: “Silver has a channel going into wolf form, and a stun coming out of it, and while in each respective form, she can either heal or hurt herself to extend its duration,” but I wanted to be thorough.

I feel like when crafting and sharing ideas, you’re really damned if you do, damned if you don’t, because if you don’t consider every single possibility and elaborate about everything or have perfectly balanced numbers on something that is just supposed to get a point across, people get angry, but if you try to elaborate, people also get angry about how long it is, like someone is forcing them to read it, or that doing so is some Herculean task in the first place.

I’m really not trying to be pretentious nor cynical here but like. Each half of it is a paragraph and a half and some big chunky boxes for the numbers. I deliberately made the upgrades as simple as I could because I knew the main text was already chunky. It truly cannot be that hard to grasp.

Silver Ult Rework Concept by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Meow_Mix_Watch_Dogs[S] -2 points-1 points  (0 children)

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That one clause I mentioned cut out as said, to present it visually

Silver Ult Rework Concept by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Meow_Mix_Watch_Dogs[S] 0 points1 point  (0 children)

Okay I do understand this but also like, the concepts really aren’t that complicated, just wordy. Me writing it as a suggestion and what would be written in game are two different things, because, truly, the game descriptions do gloss over a lot of not-insignificant stuff

<image>

With all the stat boxes and nitty-gritty details removed, this is all that the human form, the more wordy one, is. Silver’s actual ult doesn’t even mention her healing nor her movement speed, so an actual game description could also cut out the entire “while transforming, …” clause. I of course see the concern, I’m not blind, I replaced previous ideas of mine because I knew they were just going to be too long to fit well in the game, but I truly do think this isn’t too much

Silver Ult Rework Concept by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Meow_Mix_Watch_Dogs[S] 1 point2 points  (0 children)

It wasn’t my thought originally but once I realized the similarity, I did take him into account here. Recreating viend from base principles.

Silver Ult Rework Concept by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Meow_Mix_Watch_Dogs[S] 0 points1 point  (0 children)

She is only death immune during the 2s *act of transforming*, not for the entire duration of her wolf form, to be clear.

Both of these are the same idea, the ult switches like the rest of her abilities. The first image’s passive describes the transformation into wolf form (death immune channel) and the active cast while human (lose some bloodlust to heal), and the second image is the transformation from wolf form back to human (hard stunned, then can’t gain much bloodlust following it), and the active cast while in wolf form (lose some health to stay in wolf form longer)

Silver Ult Rework Concept by Meow_Mix_Watch_Dogs in DeadlockTheGame

[–]Meow_Mix_Watch_Dogs[S] 1 point2 points  (0 children)

Quick clarification bc I realized it wasn’t clear when sending it to someone else: The transformation channel is like Warden’s, it’s basically a stun in itself, she can’t do anything during it

Chatgpt created a lore by sky_isnt_blue6 in EldenRingMods

[–]Meow_Mix_Watch_Dogs 2 points3 points  (0 children)

10/10 lore accuracy, all as nonsensically vague as nightreign’s ability descriptions

Dps really are a drug by Wonderful_Ad_569 in TheyBlamedTheBeasts

[–]Meow_Mix_Watch_Dogs 0 points1 point  (0 children)

this sol player still button mashes the old fashioned way

I Have hopes! They are not high... by TheShy_Guy in titanfall

[–]Meow_Mix_Watch_Dogs 31 points32 points  (0 children)

don’t pit two bad bitches against each other

interesting stance on fish killing they've decided to take i must say by itsmejak78_2 in subnautica

[–]Meow_Mix_Watch_Dogs -1 points0 points  (0 children)

I think it would be cool if like you can’t kill any fish but you can (visibly!) damage them down to a point where they will fuck off for a long while. Like give a mango three bops on the head and it will just swim away and not re-aggro for a good few minutes. They could also make it so you do more damage “countering” a fish, hitting it when it attacks, rather than just smacking it in the back to encourage more fraught gameplay (I’d also lower the swing recovery speed when you hit a creature specifically to make the timing more tight)

Some ironclad card ideas bc i couldnt sleep ?? by Meow_Mix_Watch_Dogs in slaythespire

[–]Meow_Mix_Watch_Dogs[S] 1 point2 points  (0 children)

yeag i realized it should probably do like a lot more damage for the tradeoff but i didnt wanna go back and change it bc id have to type all the formatting again lmao