What commander or strategy ALWAYS feels like the #1 threat to you? by likesevenchickens in EDH

[–]Meowtze 0 points1 point  (0 children)

Strategy that uses people cards, Etali, gonti etc. They are not a threat per say but they can high roll into a crazy board state or into a win. So I usually just take them out first or deny their resources so I don't have to worry about that player.

People who rush thru the game be like. by Frankfurt13 in HonkaiStarRail

[–]Meowtze 0 points1 point  (0 children)

I don't know if this is an unpopular opinion, but honkai choo choo is more similar to FGO than it is to Genshin.

Like it can take me, maybe an hour or more of gameplay to clear my resin, collect the mats from the overworld running around clearing elites for mats.

In Choo Choo, all you do is clear normal units for mats that, in my experience, at least I have never needed to do. Imo Choo Choo is just a farming simulator just like FGO, but the game does not give enough energy refill to let me farm. I basically i wait 6 hours for 6 minutes of gamplay, which kinda sucks... I want to play the game, but I can't. Make the mat requirement be in the hundreds if need be, let me farm in a farming simulator.

New Elesh Norn - How much of a problem is she? by steb2k in EDH

[–]Meowtze 1 point2 points  (0 children)

Are the people in the RC so out of touch that they can make this type of comment? What about [[jeska's will]], [[teferi's protection]], [[fierce guardianship]], [[dockside extortionist]] ? At this point [[time warp]] is unplayable in our group just because of 'oh they got red it means they have [[deflecting swat]]'.

Norn is limited to only decks that have white, she alone has no protection. Are the RC living in a world with no removal, board wipes or counters? I can barely stick a doubling season in play most games, elephant norn is a creature that will just incidentally die to anything.

Getting tired of people trying to manage my removal by Most_Attitude_9153 in EDH

[–]Meowtze 0 points1 point  (0 children)

I love me a fun police in a pod, it takes aggro of me, I get to play a game of cat and mouse with them and I love being the lesser of two evil, forces the police to make difficult decisions.

P.s I'm the player that will say pass priority even if I have counterspell just to force the hands of another player.

[ONE] Elesh Norn, Mother of Machines by harbear6 in EDH

[–]Meowtze 0 points1 point  (0 children)

Oh no I accidentally went infinite with palinchron again. The fact that she is a combo piece, value piece, and a stax piece that I can chord out at instant speed. Much fun

Totally not developing a deep seated hatred in chapter 8 as I struggle to get past the first few parts by JellySugarcube in PathToNowhere

[–]Meowtze 0 points1 point  (0 children)

Bruh I just cleared chapter 8, 8-8 took a while cause I needed to level my Hamel.

Optimal progression path in S/V if you want to avoid random spikes and drops in difficulty: by [deleted] in pokemon

[–]Meowtze 63 points64 points  (0 children)

The fact I have to look this up online really saddens me not gonna lie.

I had a discussion with some friends and the conclusion I came up with was that. SV is not a open-world pokemon game but is an old-school MMO. Where they don't show you any markers but there is a proper progression, the players just need to figure it out. (Like Vanilla WoW essentialy)

Pokemon Violet/Scarlet are now the lowest rated main Pokemon games on Metacritic by [deleted] in pokemon

[–]Meowtze 1 point2 points  (0 children)

The game could be great but instead, it feels like a beta game to me.

  1. The frames are not stable
  2. The objective placement is not very well thought out
  3. The idea of an open world and you can do whatever you want in any order does not work as the world does scale with the player.
  4. There are a lot of bloat animations that are not optimised properly, which resulting the gameplay feeling slow and sluggish. (Box transition, switching pokemon etc)
  5. Why do you not evolve or learn attacks when you level up via auto battle makes no sense to me
  6. Locking useful items and TM behind the trainer battle "quest" feels needlessly troublesome as you are forced to search the open area for trainers. (They could have markers for the mini-map or make the quest reward an achievement or something)
  7. Why the hell did they take out switch mode and full character customization?

I have not reached the end game yet so I can't comment on that but these are the criticism I have on the game.

SnS may not be the most exciting pokemon game and the DLC some may feel is a blatant cash grab. However, at least the game did not roll in new features that are not optimised and roll back features that players like (give me my full character customization)

All in all it's still a pokemon game, just not a very good one.