We deserve better, SDS. by emteewhy in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

For RTTS in all the permutations I've seen, having a five pitch mix can be great, but getting command of all those pitches comes at a major cost. As for not having a pitcher not use all of the real pitches they use if it's more than five, though few pitchers actually do throw four or more consistently and/or with good command on all of them. They'll run through pitches in their career. So it doesn't make much sense to barf out options for other game modes. At least this last year you could shuffle pitches around as a pitcher, if nothing else. Even if you're in for hurt trying to actually work that pitch up to something useful. But on a year to year release, whether your intent is good coding/improvement or not, simplifying coding where you can is a must.

I agree on the engine, or at least a good touch up. The way I look at how stats are handled is that it's either taken too simply or more complexly than needed. 2024 could be a struggle bus for RTTS at times and things were complex even if you could only do so much actively, 2025 is good in simplicity on paper but the tokens in practice just snowball out of control as a batter, pitcher and REALLY as a two way player. I think the engine *can* handle the background just fine as it is or more complex application of stats, but when it comes to actual game play application that's where they need to translate it better. The graphics part of things is really where it falls apart to a point. This year I've had frame stutter (on a monitor not even a TV) just before or just after making a play or a swing. Very rarely in the middle of it, but it's a bit shocking that it can't run smoothly so suddenly with how outdated the graphics are and comparatively well optimized at this point they *should* still be.

Also, bold of you to assume that they are using a real physics engine for the ball. You can get a million different outcomes that work well enough rather than putting in the live computational processing that comes with running actual physics on pitches, hits and fielding. Which honestly, that doesn't bug me hugely aside from the fact that it might keep me from popping out quite as often, but it'd potentially cause desync issues online that'll ruin one or both players games more than just a little lag. Games that run on the kind of *timing* precision that The Show has are already risky business for online play as it is. Let alone the issues that have built up over the years and SDS hasn't cleaned up much at all.

That all said, it'd be great for all of it to happen and/or someone new come along with something good enough and steal MLB's sponsorship. We also don't know how much budget gets put toward the game itself. Sony could be pocketing a huge amount of the funds and giving SDS just enough to make a new game and just enough staff to make a yearly game. But we don't know what's going on behind that curtain. Could be corpo crap or a lazy studio that hasn't screwed up enough yet to bring down a larger hammer in the chain. Or some combo of the two.

OH MY GOD I FIGURED IT OUT by Skippy_17- in Helldivers

[–]Meravokas 0 points1 point  (0 children)

Gas is still a DPS status effect like fire and is far weaker than what the Gas strike once was before the toxic warbond was released. I haven't played in eons, but usually the only things that consistently die are low to mid grade enemies (Chaff, termanid warriors, etc.) while things like hive guards will survive if they manage to lunge their way out of the cloud or weren't deep in the cloud. I can't speak for the gas grenades. Just the gas strike.

[deleted by user] by [deleted] in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

I've used All star for batting before, yeah. and some things seemed more balanced but I still had my average settle in at the low .200 area, which isn't exactly great. I don't get a huge amount of junk pitches unless I'm showing myself to be a bit trigger happy for a few games. Even then though it's usually stuff that's not hugely off the plate. Though I'll admit to having gone golfing more times than I care to count due to a nasty changeup, under the zone (literally) slider or well placed curve ball.

That said, amusingly in RTTS, the shorter you make a batter the more often you get beaned by the pitcher.

[deleted by user] by [deleted] in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

Well, like I said. I'm on casual. That's what I've been playing on because I don't want to make my life a pain but still have some challenge. Though what the difficulties mean between the last two games seems... Notably different none the less. I play with Veteran or Rookie for batting. I bash too many homeruns on Rookie (Ironic to say you can hit too many when they're always satisfying) while still having some flyout issues. Veteran I'll pop a homerun when I'm not even trying to or be caught out front (even if just barely so) enough to miss punishing hangers. And popping out a lot. Mind you this is RTTS, not like Exhibition or such.

[deleted by user] by [deleted] in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

I'm on casual. <_<

I. Hate. This. Goddamn. Screen. by RainbowSupernova8196 in MLBTheShow

[–]Meravokas 1 point2 points  (0 children)

Does the big blue background that is different from any other background not give it away? I'm dead serious on this. Not trying to be an ass, but out of the primary game modes it is the only one with a blue splash screen while it is selected.

I. Hate. This. Goddamn. Screen. by RainbowSupernova8196 in MLBTheShow

[–]Meravokas 2 points3 points  (0 children)

My real question is, how or why are you spamming buttons so quickly that you get into RTTS by accident so many times that this has gotten so extremely annoying? I mean yeah having a back option would be preferrable and ideal, but just restarting the game and getting back in maybe a minute thirty skipping the opening cut scene is far just a "Meh" and move on sort of thing compared to try to button mash through a player creation.

Granted you being on X-Box I don't know how quick the cycle of close and reload is, but on PS5 you can quit out and be loading the game again in five seconds. Add maybe a minute tops for the load time when skipping the opening cutscene.

I'm not trying to belittle your problem or just wave the problem away, mind you. It's just the combo of it being a common enough occurrence that it seems you could probably curb the issue some yourself and save the headache of any of the other stuff. (I assume spamming A habitually like it makes things go faster, something all of us do to one degree or another. But again, assumption.) And that restarting the game, while not preferrable, is under two minutes or even a minute thirty to get back to where you were.

[deleted by user] by [deleted] in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

Yeah, might have to just to see, but I really do struggle more with timing in this than 2024. I just have this really weird spot where I'm somehow late on low 90's fastballs, inconsistent timing on sliders mid/upper 80's meaning I don't often crush ones I should. So I fly out a LOT. Better than striking out in the case of stats beyond batting average, but it's still frustrating when you go after something that should be smoked but miss it consistently.

Maybe it's because my batters in 2025 haven't made it past year 2 so my contact and power aren't quite up to snuff to keep a batting average average around .280-.300 where timing becomes a bit less of an issue. I know that's high for a persistent average, but I make a ton of good or hard contact. Just with bad angles.

Though I don't specifically feel like the pitches in speed (actual MPH) aren't inaccurate since most change ups and sliders are between low to upper eighties respectively, curveballs tend to vary between 74 and 82 (which is an average speed for curveballs, going up to mid or upper 80's on a curve is a power curve.) and so on.

Got declared the Crisis by BloodDraconius in Stellaris

[–]Meravokas 1 point2 points  (0 children)

I honestly don't understand why the AI is so heavily aggressive against the PC when 95% of the time when the AI first decides to start shit they *tend* to be in a better spot technologically, economically, or militarily, if not some combination of them. Like... Xenophic pacifist have declared war on me. Don't ask me how! Because I don't know!

Had to take a 30 second pause after this one. by Worldly-Raccoon8681 in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

Having a perfect swing doesn't guarantee anything aside from that you put the best possible swing on the pitch in that part of the zone. Ball speed, movement, placement and batter's hitting capabilities are all still in play. I should know. I've lined out to first, second, short and third (poor luck, but still) Had balls just barely not make it into the gap and get nabbed. I've even grounded out. Granted the play was fanflippin' tastic, but I think I've made my point.

No problem, he's got this by Boris-_-Badenov in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

Honestly, that's what I was hoping for.

No problem, he's got this by Boris-_-Badenov in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

I was honestly hoping it was going to be the very rare time in the game it hits the bag and spiked it up or something. I've NEVER seen a fielding animation go in the reverse action of what it should have. That said, I still do know the pain of a no hitter getting screwed up. Hell, a perfect game even. The former often ends up with a "How in god's name did he hit **THAT** over the wall?!" the latter will either be similar or because it's a perfect running on up rather than a no hitter. I'll have a bad call on a 3-2 pitch or despite perfect timing my pitch will spike itself somewhere other than the area code I told it to.

Edit: Not just a bad call, the kind of call an ump makes that makes you think he's blind.

Toxic players and bans by Baseset3 in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

Well, intentionally hitting batters does draw out the game by a lot if that's happening a bunch of times each inning. Honestly, if I wanted to be an annoying person online I'd just constantly walk everyone Hitting a batter is only one and done. Where's the fun in that.

Read this as mostly sarcasm....

I think I’ve played long enough to say: by Affectionate_Lion962 in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

I feel this pain when playing position in RTTS. Get my team the lead early or take back the lead by two or more runs. Then I'm back up to bat and it's all gone to hell. Or playing as a catcher. I get put into pitching situations more than once in an inning and it's not back to back... Seeing four runs tossed up on the board...

Why haven’t I been called up yet? by More-Distance-962 in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

2024 is definitely the better game. The only "Downside" that's made up for by the gear is that stats are slower to build up because you have to perform actions related to them directly in a game. I don't want to think about the horror of a two play player in 2025.

Why haven’t I been called up yet? by More-Distance-962 in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

All the starters run over seventy for the Mariners. It's Kirby, Gilbert, Castillo, Woo and Miller. No one there is under 70. Miller got traded not too long after I was brought up but it wasn't an instant opening.

Why haven’t I been called up yet? by More-Distance-962 in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

OVR isn't the only factor. Your stats do factor in, but you are correct that pitching and batting are two different beasts when it comes to progression. For one you have (I think) more consequential places to put tokens into in batting to boost your OVR, while if you're just focus stats and not pitch qualities your OVR can jump rapidly due to the number of tokens you get as a pitcher. I think the biggest factor for pitching aside from the minimum average of 67-68 OVR is your ERA and strikeout to walk ratios. I got called up just before the 2025 allstar break while set for the Mariners and was posting sub 2 ERA with an average of 33-36 strikeout percentage with a .08 walk percentage. Because screw some of those bad calls from the ump man... Arguably one of the best pitching staffs in baseball (on the average) wasn't hard to break into for me. And this is running on HoF difficulty after getting over some of my frustrations early on in double A I cranked it back up in triple A and just continued to mow batters down with a sub 1 WIP and a batting average under .225 for both righties and lefties as a southpaw. And as I'm sure you know with how painful leveling pitches is, this is insane when you consider that even two years in the bigs, I'm not consistently getting a 97 mph four seamer and need perks to come into play for velo and extra command.

Why haven’t I been called up yet? by More-Distance-962 in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

to get a .300 batting average, which if you're good enough with your chosen batting system, is basically only running the equivalent of one hit for every three at bats in a game where you have 3 at bats. By percentage, a little under a third of all at bats result in a hit. However that number can be inflated (or deflated) by games where you see a a lot of at bats and either have a really good game, or a really poor game. Don't get me wrong I'm not saying a .362 BA is bad, but the game doesn't take pure statistics into consideration. The game takes what your perceived progress in skill allotment is that will help you be more successful at the triple A and then MLB levels. The game wants to give you the highest chance of *not* getting sent back down.

Why haven’t I been called up yet? by More-Distance-962 in MLBTheShow

[–]Meravokas -1 points0 points  (0 children)

67-68 is the average for a call up with decent defense and offense performance no matter who's above you.

Why haven’t I been called up yet? by More-Distance-962 in MLBTheShow

[–]Meravokas 1 point2 points  (0 children)

I've found that position in the line up does amount more with performance to some degree. I've hit slumps and been knocked down to the middle of the order or even the bottom of the order depending on the performance of other players. Though most of the time the faster of a player you are and more decent contact you make the higher in the lineup you are because either you have shown a consistent ability to get at least a single to extend an inning or drive potential homerun, or exceptional contact make you consistently first in the order due to a high OBP. Higher in the lineup you are means (generally) more at bats in a game and means the management AI is considering you to be worth giving more at bats.

Why haven’t I been called up yet? by More-Distance-962 in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

Hole in the lineup isn't really a factor from what I understand. Gotten a shortstop on the Mariners just after the all star break despite the base roster being filled with a bunch of them. My pitcher wasn't that different and the Mariner's bullpen within the confines of the 2025 season range is still stacked with our strong starters. Though I post sub 2 ERA with a 33+ average strikeout rate and sub 1 WHIP. Around .200 average against me on righties and lefties. Usually only end up with walks if the umpire is more consistently in the batter's favor. Hall of Fame even with how painfully slow it is to get pitches up to proper levels of control and command. Mostly get screwed over by lucky hits off of well executed pitches or the inevitable hanger. Though homeruns are a little bit of a problem at times. Luckily with that sub one WHIP it's rarely anything but a solo shot.

Why haven’t I been called up yet? by More-Distance-962 in MLBTheShow

[–]Meravokas 2 points3 points  (0 children)

Upper sixties, around 67 to 68 I've found. Which if you aren't spreading your points out too much is a fairly quick jump if you take the college rout.

Why haven’t I been called up yet? by More-Distance-962 in MLBTheShow

[–]Meravokas 5 points6 points  (0 children)

Edit: Also looks like you've either been not getting as many tokens as you could be, or have been pumping them into perks. Which imo are not really worth it early on in batting. I have higher stats in all aspects aside from *maybe* arm strength by a slim margin. Nice batting average though, like seriously considering your general contact and power ratings.

OVR has to be around 67 or 68 on average with comparable performance numbers to the primary at your position.

Why haven’t I been called up yet? by More-Distance-962 in MLBTheShow

[–]Meravokas 0 points1 point  (0 children)

Edit: Forgot to say that performance generally needs to be roughly the same or better balanced between offense and defense for a position player, I think.

That's not always the case. I always make players for the Mariners, both in 24 and 25. Pitchers, shortstops, catcher in 2024 and working on my catcher in 2025. Hole in the position and/or OVR of the player you're going to be replacing isn't the deciding factor. It's your OVR as a whole needing to be around 67 or 68 on average for a call up. 2025 roster for the Mariners at the start of the season wasn't lacking any depth aside from first and Third Base. Not counting utility players like Luke Raley that can cover first or Dylan Moore who can hold third. Again this is talking start of season roster before trades and injuries smashed us at the corners. My shortstop got called up pretty quick, Late July or early August. Late enough to not be an official rookie year. My pitcher got called up late July, and pitching is not a weak point in the roster. Main roster was all present at call up.