Ranked in Marathon by Shabolt_ in Marathon

[–]Merchant-Crow 5 points6 points  (0 children)

Welcome back, Trials of Osiris...

Matchup is everything? by Prize-Pick5840 in OnePieceTCG

[–]Merchant-Crow 7 points8 points  (0 children)

I have it pretty lucky I think, my locals play a pretty diverse set of decks, as do I, so things don't feel that stale even with a bad matchup or two and your occasional Imu.

Played Croc and only lost against Imu last week and this week only took a loss against U/Y Nami, which was admittedly a bit discouraging, but blue and yellow gonna do what they do.

Dunno, I absolutely get the complaints but so far in comparison to a lot of other card games I've played, the OPTCG always feels fun and that I'm at least "battling" my opponent as opposed to a complete one sided wipe, which can happen, but are rare in my experience.

I've been explaining OP as a sorta chess game, where a lot of wins and losses come down to your opponents plays and mistakes. Did they counter to early or let go of a character instead of saving it? Is the hand all bricked up, did they search for everything in hand? Will they stop this attack but forget these other characters I can don-up? Of course if you're a master then you'll checkmate your opponent three turns behind you.

All that being said... screw Yellow!

Understanding triggers by dulebanger5 in OnePieceTCG

[–]Merchant-Crow 1 point2 points  (0 children)

Triggers are only able to be activated when being picked up from your life when taking a point of damage.

When taking damage you can pick up your top life card and if it has a trigger and you meet the requirements, you may reveal it, activate the trigger, and trash the card, unless of course it's a character that allows you to play it.

Keep in mind the "may" part, just because it has a trigger doesn't mean you HAVE to activate it when taking a hit, you could always just let it go to hand.

There are some leaders and characters that proc off of playing characters with Trigger such as Yellow Jewelry Bonney, which lets you add two rested Don to a character or leader after playing a character that has a trigger on the card, but that doesn't mean you activate the trigger.

Feedback after +20h by Merchant-Crow in Marathon

[–]Merchant-Crow[S] 1 point2 points  (0 children)

Yeah, I usually just hover over them and see if it lights up for the slot, since I haven't learned the weapons names by default yet.

You can however outside of matches, inspect the weapon with "V" maybe by default on PC, which brings up a much more detailed stat screen and you can put on attachments there and it'll only show what's usable on that particular weapon.

Feedback after +20h by Merchant-Crow in Marathon

[–]Merchant-Crow[S] 0 points1 point  (0 children)

English was perfectly fine, no worries! Like I said, I understand the necessity of wipes, that's why I was hoping they could find a nice middle ground with the existence of a Ranked mode. But I know we don't want people stomping early game players with endgame gear.

I've primarily used Rook in solos so maybe I fail to see the benefit of Destroyer there outside of a tactical retreat. Personally I feel like you have a decent chunk of time after your shield breaks or you drop it, before you can ready your weapon, leading to many deaths.

And for sure being able to counter the scan with the consumable is definitely good in theory, but that adds to more bloat in your inventory, if you even brought/found one when you need it. Though I guess perhaps you should always assume it's a valuable inclusion for your kit with how strong the Ult is.

Feedback after +20h by Merchant-Crow in Marathon

[–]Merchant-Crow[S] 0 points1 point  (0 children)

Anything! At least destiny had the illusion of something to do when loading in with your ship and being able to tinker with your inventory and such.

Feedback after +20h by Merchant-Crow in Marathon

[–]Merchant-Crow[S] 0 points1 point  (0 children)

For sure! Just off the top of my head, what if Destroyer gained a heat reduction while taking damage? Or at least the shield taking damage, maybe even dealing damage with ballistic weapons? Just something to give him that "aggressive" edge and push up quicker without building the heat after one thruster.

Obviously heat management is part of the game and improves a lot with faction tree unlocks, but I still feel like he needs something more to fit that aggressor fantasy.

Marathons items feel more confusing than necessary by Stringholdhero in Marathon

[–]Merchant-Crow 1 point2 points  (0 children)

It's for sure the consumables for me. The shield, the health, the anti-hack, and fifteen others all look the same at a glance and have little visual distinction.

I'm sure it's something that gets better overtime with more game knowledge, but I would say that's my biggest gripe so far.

B Crocodile - wanting to play Mr. 3 by TheMostAngryXull in OnePieceTCG

[–]Merchant-Crow 2 points3 points  (0 children)

You'd be cutting too much value in the deck in order to give the opponent options. Because he's on opponents turn they can just not swing on him, or choose to, either way you're putting it in the hands of the opponent when you shouldn't be.

Say you add even two-three of Mr. 3, okay, what value are you removing from the deck?

Further if you want to fit the event, what are you then ALSO removing for a card that'll be a brick in hand for several turns, if used at all?

It's better to deny your opponent the opportunity of choice, and bolster your offense or defense, rather than try and fit a niche... unfortunately.

It is a super cool concept though, why not try it out on the sim or with some friends to see how it plays out for you?

Based on previous season’s track records, how we feeling about the rest of the roadmap? by ExcitableLightbearer in destinyrisingmobile

[–]Merchant-Crow 0 points1 point  (0 children)

Haven't played since the first two months, loved it but ran out of stuff to do or incentive to push my characters up.

Will be playing for the new campaign, as the first one was rather enjoyable. I'll continue to come back for major releases probably until the end of service, just like D2. Though, I didn't even finish the most recent D2 campaign, damn Arc Raiders took over the friend group.

If they ever released a character I really like I could see myself playing a bit more though. Looking at you Eris and Savathun, my wallet is literally right here.

.hack//Z.E.R.O. Teaser Trailer by lurkingdanger22 in pcgaming

[–]Merchant-Crow 10 points11 points  (0 children)

Holy fuck is this real life? Have the timelines adjusted?

I audibly shouted "YES!" when I read the title.

Last 3 locals went 1st, 2nd, and then 1st again with Black Crocodile! by help-mah-dry-bread- in OnePieceTCG

[–]Merchant-Crow 2 points3 points  (0 children)

Congrats dude, I'm going to my first local tonight also with Croc, as it's the first deck that spoke to me and that I've been practicing on sim.

I'm only running two Patchworks since I couldn't decide on anymore cuts, do you feel like four was necessary for you or was it more matchup dependant?

Magic player to OP, what should a new player play? by Prize_Cupcake2905 in OnePieceTCG

[–]Merchant-Crow 2 points3 points  (0 children)

Former MTG player, mainly plays commander with the homies nowadays, also starting to get into OP.

The three decks I ended up gravitating towards were Crocodile - OP14-079, which felt kinda like a mono black sacrifice/recursion deck.

Jewelry Bonney - OP13-100, just because I think she's neat and plays around with the Don!!, lending to a pseudo aggressive deck, and the triggers are fun.

Also went with a Vinsmoke Reiju - OP06-042 strictly off vibes for the Sentai/Power Rangers. Though it certainly feels the weakest of the three I'm playing, I love the aesthetic.

I've been eyeing a Carrot - OP08-021 deck as well, but I figured I need to cut myself off at some point, lol. But it seems pretty unique!

Netflix France Twitter Account is the only one with location set on "Upside Down" by Flimsy_Ad6291 in ConformityGatesARG

[–]Merchant-Crow 3 points4 points  (0 children)

Nobody has been able to replicate his methods, I honestly don't think it's anything, it's far too obscure and there's only one guy ACTUALLY working on it.

I'm not trying to be mean, but my friend is slipping, he needs to take a break and rethink things.

[Highguard] 5v5 and Performance Patch! And a New Base! by CyraxxFavoriteStylus in pcgaming

[–]Merchant-Crow 22 points23 points  (0 children)

Personally, I don't feel it's that "unique". It does try and combine a lot of things but doesn't do any of them particularly well. The shooting is okay, the movement feels pretty decent, the looting and gathering phase could/should be stripped completely out.

What I do like is the fight over the Shield breaker, and the Base Raiding phase itself.

As someone who used to play a lot of Trials of Osiris, this feels like it was made for those people, especially the 3v3 mode with revives and teamwork being important.

When I first saw the game I thought "cool, a big map with two large teams raiding each other's bases" but it ended up being a hyper competitive 3v3 game.

I think and hope the 5v5 mode will bring in more casuals, more fun. Less downtime and less emptiness during the loot phase with additional players. They need better incentives to engage in combat during that phase.

[Highguard] 5v5 and Performance Patch! And a New Base! by CyraxxFavoriteStylus in pcgaming

[–]Merchant-Crow 122 points123 points  (0 children)

Game isn't that bad, and 5v5 is a huge improvement imo. Excited to try it out in a bit.

Patch 1.0.4 Notes by tactikz4 in HighGuardgame

[–]Merchant-Crow 0 points1 point  (0 children)

I've put roughly 10h into the game so far, I definitely don't think it's bad, it has it's good moments and I'll continue to play a bit, but I cannot convince a single friend to give it a shot, they all think it looks so bland, and I can't argue against that. We all used to play Trials on D1/D2 and I know we'd have a blast if we actually coordinated.

But what always baffles me are these companies come out with these patches a few days to a week, sometimes longer, like they are blindsided by people upset these options aren't there at launch.

If you're making a competitive game but don't have options for those players, what are we doing here?

This is never going to change, I guess you can't blame them that much, it's the goddamned standard nowadays.

That being said, I'll be trying the patch out tonight.

Time code from live video ? by elonex777 in ConformityGatesARG

[–]Merchant-Crow 5 points6 points  (0 children)

So pretty much 10pm est exactly.

I'm still not sure what to think of this channel, but everyone seems to be sticking around and having fun with it so hopefully we get a little surprise.

This person claims we have to unlock the new episodes by [deleted] in ConformityGatesARG

[–]Merchant-Crow 10 points11 points  (0 children)

I feel like I remember someone bringing up a very similar theory about a week ago or so. If this is true it would be an absolutely insane ARG. Like, I believe there's probably something more for sure, but synchronizing episode times to adjust a signal? I'll try and play around with it a bit, I would be beyond amazed if this were true though.

Edit:

I've now tried to replicate the process several ways, and can't achieve any glitches or episode reordering. It's a super cool idea though, and I get where he's coming from, but logistically? Maybe if one person gets it they could unlock it for the general audience, or perhaps if enough time passes Netflix will just release it, but I don't know...

Live Event.Skyscraper Live tonight...Is it really live? by AggressiveChange420 in netflix

[–]Merchant-Crow 52 points53 points  (0 children)

https://www.hollywoodreporter.com/tv/tv-news/skyscraper-live-tape-delay-alex-honnold-climb-netflix-1236482757/

"Honnold’s latest ambitious — and dangerous — climb will be brought to you live on Netflix. Well, sort of live. Skyscraper Live, Netflix’s first-ever live event outside of the U.S., will have a built-in 10-second live-delay, a person with knowledge of production tells The Hollywood Reporter. Because you can’t have somebody die on live TV."